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* sample/GtkDemo/DemoApplicationWindow.cs : New sample, Unfinished, 5% Done * sample/GtkDemo/DemoButtonBox.cs : New sample, * sample/GtkDemo/DemoColorSelection.cs : New sample, * sample/GtkDemo/DemoDialog.cs : New sample, * sample/GtkDemo/DemoDrawingArea.cs : New sample, * sample/GtkDemo/DemoEditableCells.cs : New sample, Needs clean up * sample/GtkDemo/DemoImages.cs : New sample, Unfinished, 75% Done * sample/GtkDemo/DemoItemFactory.cs : New sample, Unfinished, 5% Done * sample/GtkDemo/DemoListStore.cs : New sample, * sample/GtkDemo/DemoMain.cs : New sample, Unifnished, 60% Done * sample/GtkDemo/DemoMenus.cs : New sample, * sample/GtkDemo/DemoPanes.cs : New sample, * sample/GtkDemo/DemoPixbuf.cs : New sample, Needs clean up * sample/GtkDemo/DemoSizeGroup.cs : New sample, * sample/GtkDemo/DemoStockBrowser.cs : New sample, Unfinished, 20% Done * sample/GtkDemo/DemoTextView.cs : New sample, Unfinished, 99% Done * sample/GtkDemo/DemoTreeStore.cs : New sample, Unfinished, 95% Done * sample/GtkDemo/images : Several Images for the samples * sample/GtkDemo/Makefile : Very simple Makefile * sample/GtkDemo/README : Mentions explicitely unfinished state of port svn path=/trunk/gtk-sharp/; revision=19489
179 lines
4.8 KiB
C#
179 lines
4.8 KiB
C#
//
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// TestMenus.cs
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//
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// Author: Duncan Mak (duncan@ximian.com)
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//
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// Copyright (C) 2002, Duncan Mak, Ximian Inc.
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//
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/* Menus
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*
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* There are several widgets involved in displaying menus. The
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* MenuBar widget is a horizontal menu bar, which normally appears
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* at the top of an application. The Menu widget is the actual menu
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* that pops up. Both MenuBar and Menu are subclasses of
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* MenuShell; a MenuShell contains menu items
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* (MenuItem). Each menu item contains text and/or images and can
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* be selected by the user.
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*
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* There are several kinds of menu item, including plain MenuItem,
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* CheckMenuItem which can be checked/unchecked, RadioMenuItem
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* which is a check menu item that's in a mutually exclusive group,
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* SeparatorMenuItem which is a separator bar, TearoffMenuItem
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* which allows a Menu to be torn off, and ImageMenuItem which
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* can place a Image or other widget next to the menu text.
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*
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* A MenuItem can have a submenu, which is simply a Menu to pop
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* up when the menu item is selected. Typically, all menu items in a menu bar
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* have submenus.
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*
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* The OptionMenu widget is a button that pops up a Menu when clicked.
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* It's used inside dialogs and such.
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*
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* ItemFactory provides a higher-level interface for creating menu bars
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* and menus; while you can construct menus manually, most people don't
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* do that. There's a separate demo for ItemFactory.
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*
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*/
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// TODO : window width is not exactly equal
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// point on the right side
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using System;
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using Gtk;
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using GtkSharp;
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namespace GtkDemo
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{
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public class DemoMenus
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{
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private Gtk.Window window;
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public DemoMenus ()
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{
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window = new Window ("Menus");
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window.DeleteEvent += new DeleteEventHandler (WindowDelete);
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AccelGroup accel_group = new AccelGroup ();
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window.AddAccelGroup (accel_group);
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VBox box1 = new VBox (false, 0);
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window.Add (box1);
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MenuBar menubar = new MenuBar ();
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box1.PackStart (menubar, false, false, 0);
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Menu menu = Create_Menu (2, true);
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MenuItem menuitem = new MenuItem ("test\nline2");
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menuitem.Submenu = menu;
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menubar.Append (menuitem);
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MenuItem menuitem1 = new MenuItem ("foo");
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menuitem1.Submenu = Create_Menu (3, true);
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menubar.Append (menuitem1);
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menuitem = new MenuItem ("bar");
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menuitem.Submenu = Create_Menu (4, true);
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menuitem.RightJustified = true;
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menubar.Append (menuitem);
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menubar = new MenuBar ();
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box1.PackStart (menubar, false, true, 0);
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VBox box2 = new VBox (false, 10);
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box2.BorderWidth = 10;
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box1.PackStart (box2, true, true, 0);
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menu = Create_Menu (1, false);
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menu.AccelGroup = accel_group;
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menu.Append (new SeparatorMenuItem ());
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menuitem = new CheckMenuItem ("Accelerate Me");
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menu.Append (menuitem);
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menuitem.AddAccelerator ("activate", accel_group, 0xFFBE, 0, AccelFlags.Visible);
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menuitem = new CheckMenuItem ("Accelerator locked");
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menu.Append (menuitem);
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menuitem.AddAccelerator ("activate", accel_group, 0xFFBF, 0, AccelFlags.Visible | AccelFlags.Locked);
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menuitem = new CheckMenuItem ("Accelerator Frozen");
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menu.Append (menuitem);
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menuitem.AddAccelerator ("activate", accel_group, 0xFFBF, 0, AccelFlags.Visible);
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menuitem.AddAccelerator ("activate", accel_group, 0xFFC0, 0, AccelFlags.Visible);
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OptionMenu option_menu = new OptionMenu ();
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option_menu.Menu = menu;
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option_menu.SetHistory (3);
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box2.PackStart (option_menu, true, true, 0);
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box1.PackStart (new HSeparator (), false, false, 0);
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box2 = new VBox (false, 10);
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box2.BorderWidth = 10;
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box1.PackStart (box2, false, true, 0);
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Button close_button = new Button ("close");
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close_button.Clicked += new EventHandler (Close_Button);
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box2.PackStart (close_button, true, true, 0);
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close_button.CanDefault = true;
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close_button.GrabDefault ();
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window.ShowAll ();
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}
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private Menu Create_Menu (int depth, bool tearoff)
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{
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if (depth < 1)
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return null;
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Menu menu = new Menu ();
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MenuItem menuitem;
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string label;
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GLib.SList group = new GLib.SList (IntPtr.Zero);
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if (tearoff)
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{
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menuitem = new TearoffMenuItem ();
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menu.Append (menuitem);
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menuitem.Show ();
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}
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for (int i = 0, j = 1; i < 5; i++, j++)
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{
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label = String.Format ("item {0} - {1}", depth, j);
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menuitem = RadioMenuItem.NewWithLabel (group, label);
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group = ((RadioMenuItem) menuitem).Group;
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menuitem = new MenuItem (label);
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menu.Append (menuitem);
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if (i == 3)
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menuitem.Sensitive = false;
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Menu child = Create_Menu ((depth - 1), true);
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if (child != null)
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menuitem.Submenu = child;
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}
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return menu;
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}
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private void Close_Button (object o, EventArgs args)
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{
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window.Hide ();
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window.Destroy ();
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}
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private void WindowDelete (object o, DeleteEventArgs args)
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{
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window.Hide ();
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window.Destroy ();
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}
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}
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}
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