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116 lines
6 KiB
XML
116 lines
6 KiB
XML
<Type Name="Main" FullName="Gtk.Main">
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<TypeSignature Language="C#" Value="public class Main" Maintainer="auto" />
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<TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit Main extends System.Object" />
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<AssemblyInfo>
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<AssemblyName>gtk-sharp</AssemblyName>
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<AssemblyPublicKey>
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</AssemblyPublicKey>
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</AssemblyInfo>
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<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Base>
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<BaseTypeName>System.Object</BaseTypeName>
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</Base>
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<Interfaces />
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<Docs>
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<summary>Main loop event processing class.
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</summary>
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<remarks>
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Like all GUI toolkits, GTK+ uses an event-driven programming model. When the user is doing nothing, GTK+ sits in the main loop and waits for input. If the user performs some action - say, a mouse click - then the main loop "wakes up" and delivers an event to GTK+. GTK+ forwards the event to one or more widgets.
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<para>
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When widgets receive an event, they frequently emit one or more signals. Signals notify your program that "something interesting happened" by invoking functions you've connected to the signal with g_signal_connect(). Functions connected to a signal are often termed callbacks.
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</para><para>
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When your callbacks are invoked, you would typically take some action - for example, when an Open button is clicked you might display a GtkFileSelectionDialog. After a callback finishes, GTK+ will return to the main loop and await more user input.
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</para></remarks>
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</Docs>
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<Members>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="public Main ();" />
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<MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor() cil managed" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters />
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<Docs>
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<summary>Public constructor.</summary>
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<remarks>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="DoEvent">
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<MemberSignature Language="C#" Value="public static void DoEvent (Gdk.Event evnt);" />
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<MemberSignature Language="ILAsm" Value=".method public static hidebysig void DoEvent(class Gdk.Event evnt) cil managed" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="evnt" Type="Gdk.Event" />
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</Parameters>
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<Docs>
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<param name="evnt"> An event to process (normally) passed by GDK.</param>
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<summary>Processes a single Gdk Event.</summary>
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<remarks>Processes a single GDK event. This is public only to allow filtering of events between GDK and GTK+. You will not usually need to call this function directly.</remarks>
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</Docs>
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</Member>
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<Member MemberName="Iteration">
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<MemberSignature Language="C#" Value="public static bool Iteration ();" />
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<MemberSignature Language="ILAsm" Value=".method public static hidebysig bool Iteration() cil managed" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Boolean</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>Runs an iteration of the main loop: blocks until an event is received.</summary>
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<returns>
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<see langword="true" /> if the <see cref="M:Gtk.Main.Quit" /> method was called to terminate the innermost main loop.</returns>
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<remarks>Runs a single iteration of the main loop. If no events are waiting to be processed Gtk# will block until the next event is noticed. If you don't want to block look at <see cref="M:Gtk.Main.IterationDo()" /> or check if any events are pending with <see cref="M:Gtk.Global.EventsPending()" /> first. </remarks>
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</Docs>
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</Member>
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<Member MemberName="IterationDo">
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<MemberSignature Language="C#" Value="public static bool IterationDo (bool blocking);" />
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<MemberSignature Language="ILAsm" Value=".method public static hidebysig bool IterationDo(bool blocking) cil managed" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Boolean</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="blocking" Type="System.Boolean" />
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</Parameters>
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<Docs>
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<param name="blocking">
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<see langword="true" /> if you want Gtk# to block if no events are pending.</param>
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<summary>Runs one iteration of the main loop.</summary>
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<returns>Returns <see langword="true" /> if the <see cref="M:Gtk.Main.Quit" /> method was invoked to terminate the innermost loop.</returns>
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<remarks>Runs a single iteration of the mainloop. If no events are available either return or block dependent on the value of blocking.</remarks>
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</Docs>
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</Member>
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<Member MemberName="Level">
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<MemberSignature Language="C#" Value="public static uint Level ();" />
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<MemberSignature Language="ILAsm" Value=".method public static hidebysig unsigned int32 Level() cil managed" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.UInt32</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>Returns the current main loop level.</summary>
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<returns>The nesting level of the current main loop.</returns>
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<remarks>Asks for the current nesting level of the main loop. This can be useful when calling the <see cref="T:Gtk.Main.Quit" /> method.</remarks>
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</Docs>
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</Member>
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<Member MemberName="Quit">
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<MemberSignature Language="C#" Value="public static void Quit ();" />
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<MemberSignature Language="ILAsm" Value=".method public static hidebysig void Quit() cil managed" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>Terminates the innermost main loop.</summary>
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<remarks>This terminates the innermost main loop.</remarks>
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</Docs>
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</Member>
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</Members>
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</Type>
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