mirror of
https://github.com/Ryujinx/GtkSharp.git
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f3966a2a4c
* en/*/*.xml: a Big patch. This adds code-generated documentation for internal constructors, the GType property and the Finalized method. svn path=/trunk/gtk-sharp/; revision=11858
286 lines
10 KiB
XML
286 lines
10 KiB
XML
<Type Name="Curve" FullName="Gtk.Curve">
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<TypeSignature Language="C#" Value="public class Curve : Gtk.DrawingArea, Implementor, IWrapper, IWrapper, IDisposable" Maintainer="auto" />
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<AssemblyInfo>
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<AssemblyName>gtk-sharp</AssemblyName>
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<AssemblyVersion>0.0.0.0</AssemblyVersion>
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<Attributes />
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</AssemblyInfo>
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<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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<Base>
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<BaseTypeName>Gtk.DrawingArea</BaseTypeName>
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</Base>
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<Interfaces>
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<Interface>
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<InterfaceName>Atk.Implementor</InterfaceName>
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</Interface>
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<Interface>
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<InterfaceName>GLib.IWrapper</InterfaceName>
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</Interface>
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<Interface>
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<InterfaceName>GLib.IWrapper</InterfaceName>
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</Interface>
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<Interface>
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<InterfaceName>System.IDisposable</InterfaceName>
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</Interface>
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</Interfaces>
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<Attributes />
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<Members>
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<Member MemberName="TypeGetType">
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<MemberSignature Language="C#" Value="public static uint TypeGetType ();" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.UInt32</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<returns>To be added: an object of type 'uint'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="Reset">
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<MemberSignature Language="C#" Value="public void Reset ();" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="SetRange">
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<MemberSignature Language="C#" Value="public void SetRange (float min_x, float max_x, float min_y, float max_y);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="min_x" Type="System.Single" />
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<Parameter Name="max_x" Type="System.Single" />
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<Parameter Name="min_y" Type="System.Single" />
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<Parameter Name="max_y" Type="System.Single" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="min_x">To be added: an object of type 'float'</param>
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<param name="max_x">To be added: an object of type 'float'</param>
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<param name="min_y">To be added: an object of type 'float'</param>
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<param name="max_y">To be added: an object of type 'float'</param>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="SetVector">
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<MemberSignature Language="C#" Value="public void SetVector (int veclen, float[] vector);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="veclen" Type="System.Int32" />
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<Parameter Name="vector" Type="System.Single[]" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="veclen">To be added: an object of type 'int'</param>
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<param name="vector">To be added: an object of type 'float[]'</param>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="GetVector">
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<MemberSignature Language="C#" Value="public void GetVector (int veclen, float[] vector);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="veclen" Type="System.Int32" />
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<Parameter Name="vector" Type="System.Single[]" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="veclen">To be added: an object of type 'int'</param>
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<param name="vector">To be added: an object of type 'float[]'</param>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="Finalize">
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<MemberSignature Language="C#" Value="protected virtual void Finalize ();" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>Disposes the resources associated with the object.</summary>
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<remarks />
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</Docs>
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</Member>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="protected Curve (uint gtype);" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters>
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<Parameter Name="gtype" Type="System.UInt32" />
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</Parameters>
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<Docs>
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<summary>Internal constructor</summary>
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<param name="gtype">GLib type for the type</param>
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<returns>Creates a new instance of Curve, using the GLib-provided type</returns>
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<remarks>
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<para>This is a constructor used by derivative types of <see cref="T:Gtk.Curve" /> that would have their own GLib type assigned to it. This is not typically used by C# code.</para>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="public Curve (IntPtr raw);" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters>
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<Parameter Name="raw" Type="System.IntPtr" />
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</Parameters>
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<Docs>
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<summary>Internal constructor</summary>
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<param name="raw">Pointer to the C object.</param>
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<returns>An instance of Curve, wrapping the C object.</returns>
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<remarks>
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<para>This is an internal constructor, and should not be used by user code.</para>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="public Curve ();" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<returns>To be added: an object of type 'Gtk.Curve'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="GType">
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<MemberSignature Language="C#" Value="public static uint GType { get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.UInt32</ReturnType>
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</ReturnValue>
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<Docs>
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<summary>The GLib Type for Gtk.Curve</summary>
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<returns>The GLib TYpe for the Gtk.Curve class.</returns>
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<remarks />
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</Docs>
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</Member>
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<Member MemberName="Gamma">
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<MemberSignature Language="C#" Value="public float Gamma { set; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.Single</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="value" Type="System.Single" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="value">To be added: an object of type 'float'</param>
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<returns>To be added: an object of type 'float'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="MaxY">
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<MemberSignature Language="C#" Value="public float MaxY { set; get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.Single</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="value" Type="System.Single" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="value">To be added: an object of type 'float'</param>
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<returns>To be added: an object of type 'float'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="MaxX">
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<MemberSignature Language="C#" Value="public float MaxX { set; get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.Single</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="value" Type="System.Single" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="value">To be added: an object of type 'float'</param>
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<returns>To be added: an object of type 'float'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="MinY">
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<MemberSignature Language="C#" Value="public float MinY { set; get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.Single</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="value" Type="System.Single" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="value">To be added: an object of type 'float'</param>
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<returns>To be added: an object of type 'float'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="MinX">
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<MemberSignature Language="C#" Value="public float MinX { set; get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.Single</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="value" Type="System.Single" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="value">To be added: an object of type 'float'</param>
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<returns>To be added: an object of type 'float'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="CurveType">
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<MemberSignature Language="C#" Value="public Gtk.CurveType CurveType { set; get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>Gtk.CurveType</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="value" Type="Gtk.CurveType" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="value">To be added: an object of type 'Gtk.CurveType'</param>
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<returns>To be added: an object of type 'Gtk.CurveType'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="CurveTypeChanged">
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<MemberSignature Language="C#" Value="public event EventHandler CurveTypeChanged;" />
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<MemberType>Event</MemberType>
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<ReturnValue />
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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</Members>
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</Type> |