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8fc739e12c
and add missing descriptions svn path=/trunk/gtk-sharp/; revision=38236
174 lines
4.8 KiB
C#
174 lines
4.8 KiB
C#
//
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// DemoImages.cs - port of images.c gtk-demo
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//
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// Author: Daniel Kornhauser <dkor@alum.mit.edu>
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//
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// Copyright (C) 2003, Ximian Inc.
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//
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/* Images
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*
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* Gtk.Image is used to display an image; the image can be in a number of formats.
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* Typically, you load an image into a Gdk.Pixbuf, then display the pixbuf.
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*
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* This demo code shows some of the more obscure cases, in the simple
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* case a call to the constructor Gtk.Image (string filename) is all you need.
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*
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* If you want to put image data in your program compile it in as a resource.
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* This way you will not need to depend on loading external files, your
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* application binary can be self-contained.
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*/
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using System;
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using System.IO;
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using System.Reflection;
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using Gtk;
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using Gdk;
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namespace GtkDemo
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{
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[Demo ("Images", "DemoImages.cs")]
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public class DemoImages : Gtk.Window
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{
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private Gtk.Image progressiveImage;
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private VBox vbox;
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BinaryReader imageStream;
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public DemoImages () : base ("images")
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{
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this.DeleteEvent += new DeleteEventHandler (WindowDelete);
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this.BorderWidth = 8;
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vbox = new VBox (false, 8);
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vbox.BorderWidth = 8;
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this.Add (vbox);
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Gtk.Label label = new Gtk.Label ("<u>Image loaded from a file</u>");
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label.UseMarkup = true;
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vbox.PackStart (label, false, false, 0);
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Gtk.Frame frame = new Gtk.Frame ();
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frame.ShadowType = ShadowType.In;
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// The alignment keeps the frame from growing when users resize
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// the window
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Alignment alignment = new Alignment (0.5f, 0.5f, 0f, 0f);
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alignment.Add (frame);
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vbox.PackStart (alignment, false, false, 0);
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Gtk.Image image = new Gtk.Image (Gdk.Pixbuf.LoadFromResource ("gtk-logo-rgb.gif"));
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frame.Add (image);
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// Animation
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label = new Gtk.Label ("<u>Animation loaded from a file</u>");
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label.UseMarkup = true;
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vbox.PackStart (label);
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frame = new Gtk.Frame ();
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frame.ShadowType = ShadowType.In;
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alignment = new Alignment (0.5f, 0.5f, 0f, 0f);
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alignment.Add (frame);
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vbox.PackStart (alignment, false, false, 0);
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image = new Gtk.Image (Gdk.Pixbuf.LoadFromResource ("floppybuddy.gif"));
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frame.Add (image);
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// Progressive
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label = new Gtk.Label ("<u>Progressive image loading</u>");
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label.UseMarkup = true;
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vbox.PackStart (label);
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frame = new Gtk.Frame ();
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frame.ShadowType = ShadowType.In;
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alignment = new Alignment (0.5f, 0.5f, 0f, 0f);
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alignment.Add (frame);
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vbox.PackStart (alignment, false, false, 0);
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// Create an empty image for now; the progressive loader
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// will create the pixbuf and fill it in.
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//
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progressiveImage = new Gtk.Image ();
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frame.Add (progressiveImage);
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StartProgressiveLoading ();
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// Sensitivity control
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Gtk.ToggleButton button = new Gtk.ToggleButton ("_Insensitive");
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vbox.PackStart (button, false, false, 0);
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button.Toggled += new EventHandler (ToggleSensitivity);
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this.ShowAll ();
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}
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private void WindowDelete (object o, DeleteEventArgs args)
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{
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this.Hide ();
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this.Destroy ();
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args.RetVal = true;
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}
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private void ToggleSensitivity (object o, EventArgs args)
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{
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Widget[] children = vbox.Children;
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foreach (Widget widget in children)
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// don't disable our toggle
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if (widget.GetType () != o.GetType () )
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widget.Sensitive = !widget.Sensitive;
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}
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private uint timeout_id;
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private void StartProgressiveLoading ()
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{
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/* This is obviously totally contrived (we slow down loading
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* on purpose to show how incremental loading works).
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* The real purpose of incremental loading is the case where
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* you are reading data from a slow source such as the network.
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* The timeout simply simulates a slow data source by inserting
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* pauses in the reading process.
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*/
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timeout_id = GLib.Timeout.Add (150, new GLib.TimeoutHandler (ProgressiveTimeout));
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}
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Gdk.PixbufLoader pixbufLoader;
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// TODO: Decide if we want to perform crazy error handling
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private bool ProgressiveTimeout ()
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{
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if (imageStream == null) {
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Stream stream = Assembly.GetExecutingAssembly ().GetManifestResourceStream ("alphatest.png");
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imageStream = new BinaryReader (stream);
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pixbufLoader = new Gdk.PixbufLoader ();
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pixbufLoader.AreaPrepared += new EventHandler (ProgressivePreparedCallback);
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pixbufLoader.AreaUpdated += new AreaUpdatedHandler (ProgressiveUpdatedCallback);
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}
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if (imageStream.PeekChar () != -1) {
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byte[] bytes = imageStream.ReadBytes (256);
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pixbufLoader.Write (bytes, (uint) bytes.Length);
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return true; // leave the timeout active
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}
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else {
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imageStream.Close ();
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return false; // removes the timeout
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}
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}
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void ProgressivePreparedCallback (object obj, EventArgs args)
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{
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Gdk.Pixbuf pixbuf = pixbufLoader.Pixbuf;
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pixbuf.Fill (0xaaaaaaff);
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progressiveImage.FromPixbuf = pixbuf;
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}
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void ProgressiveUpdatedCallback (object obj, AreaUpdatedArgs args)
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{
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progressiveImage.QueueDraw ();
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}
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}
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}
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