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* generator/Statistics.cs : New. Gathers stats about generation. * generator/*.cs : Hook in the stat counters. svn path=/trunk/gtk-sharp/; revision=2491
154 lines
2.7 KiB
C#
154 lines
2.7 KiB
C#
// Statistics.cs : Generation statistics class implementation
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//
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// Author: Mike Kestner <mkestner@speakeasy.net>
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//
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// <c> 2002 Mike Kestner
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namespace GtkSharp.Generation {
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using System;
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using System.Collections;
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public class Statistics {
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static int cbs = 0;
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static int enums = 0;
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static int objects = 0;
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static int structs = 0;
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static int boxed = 0;
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static int interfaces = 0;
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static int methods = 0;
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static int ctors = 0;
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static int props = 0;
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static int sigs = 0;
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static int throttled = 0;
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static int ignored = 0;
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public static int CBCount {
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get {
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return cbs;
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}
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set {
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cbs = value;
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}
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}
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public static int EnumCount {
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get {
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return enums;
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}
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set {
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enums = value;
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}
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}
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public static int ObjectCount {
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get {
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return objects;
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}
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set {
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objects = value;
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}
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}
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public static int StructCount {
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get {
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return structs;
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}
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set {
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structs = value;
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}
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}
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public static int BoxedCount {
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get {
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return boxed;
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}
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set {
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boxed = value;
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}
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}
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public static int CtorCount {
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get {
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return ctors;
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}
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set {
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ctors = value;
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}
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}
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public static int MethodCount {
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get {
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return methods;
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}
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set {
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methods = value;
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}
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}
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public static int PropCount {
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get {
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return props;
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}
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set {
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props = value;
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}
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}
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public static int SignalCount {
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get {
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return sigs;
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}
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set {
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sigs = value;
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}
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}
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public static int IFaceCount {
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get {
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return interfaces;
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}
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set {
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interfaces = value;
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}
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}
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public static int ThrottledCount {
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get {
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return throttled;
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}
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set {
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throttled = value;
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}
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}
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public static int IgnoreCount {
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get {
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return ignored;
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}
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set {
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ignored = value;
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}
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}
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public static void Report()
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{
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Console.WriteLine("Generation Summary:");
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Console.WriteLine("\tEnums: " + enums);
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Console.WriteLine("\tStructs: " + structs);
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Console.WriteLine("\tBoxed: " + boxed);
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Console.WriteLine("\tInterfaces: " + interfaces);
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Console.WriteLine("\tCallbacks: " + cbs);
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Console.WriteLine("\tObjects: " + objects);
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Console.WriteLine("\tProperties: " + props);
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Console.WriteLine("\tSignals: " + sigs);
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Console.WriteLine("\tMethods: " + methods);
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Console.WriteLine("\tConstructors: " + ctors);
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Console.WriteLine("\tThrottled: " + throttled);
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Console.WriteLine("\tIgnored: " + ignored);
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Console.WriteLine("Total Nodes: " + (enums+structs+boxed+interfaces+cbs+objects+props+sigs+methods+ctors+throttled+ignored));
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}
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}
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}
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