mirror of
https://github.com/Ryujinx/GtkSharp.git
synced 2024-12-26 12:45:28 +00:00
7060e80b04
svn path=/trunk/gtk-sharp/; revision=90825
91 lines
3.1 KiB
XML
91 lines
3.1 KiB
XML
<Type Name="SignalArgs" FullName="GLib.SignalArgs">
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<TypeSignature Language="C#" Maintainer="auto" Value="public class SignalArgs : EventArgs" />
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<AssemblyInfo>
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<AssemblyName>glib-sharp</AssemblyName>
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<AssemblyPublicKey>
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</AssemblyPublicKey>
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<AssemblyVersion>2.12.0.0</AssemblyVersion>
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</AssemblyInfo>
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<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Docs>
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<summary>Arguments and return value for signals.</summary>
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<remarks>
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</remarks>
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</Docs>
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<Base>
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<BaseTypeName>System.EventArgs</BaseTypeName>
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</Base>
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<Interfaces />
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<Members>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="public SignalArgs ();" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters />
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<Docs>
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<summary>Creates a SignalArgs object with no return value and no arguments.</summary>
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<remarks>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="public SignalArgs (object retval);" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters>
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<Parameter Name="retval" Type="System.Object" />
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</Parameters>
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<Docs>
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<summary>Creates a SignalArgs object with a return value and no arguments.</summary>
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<param name="retval">an object of type <see cref="T:System.Object" /></param>
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<remarks>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="RetVal">
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<MemberSignature Language="C#" Value="public object RetVal { set; get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.Object</ReturnType>
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</ReturnValue>
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<Parameters>
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</Parameters>
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<Docs>
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<summary>The return value.</summary>
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<value>an object of type <see cref="T:System.Object" /></value>
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<remarks>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="Args">
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<MemberSignature Language="C#" Value="public object[] Args { set; get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.Object[]</ReturnType>
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</ReturnValue>
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<Parameters>
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</Parameters>
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<Docs>
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<summary>A list of arguments.</summary>
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<value>an object of type <see cref="T:System.Object" /> []</value>
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<remarks>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="public SignalArgs (object retval, object[] args);" />
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<MemberType>Constructor</MemberType>
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<Parameters>
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<Parameter Name="retval" Type="System.Object" />
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<Parameter Name="args" Type="System.Object[]" />
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</Parameters>
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<Docs>
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<param name="retval">To be added.</param>
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<param name="args">To be added.</param>
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<summary>To be added.</summary>
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<remarks>To be added.</remarks>
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</Docs>
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</Member>
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</Members>
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</Type>
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