mirror of
https://github.com/Ryujinx/GtkSharp.git
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70635096fa
* gen-intptr-ctor-docs.cs: docs for Type (IntPtr) ctor * gen-gtype-ctor-docs.cs: docs for Type (GType) ctor * gen-finalize-docs.cs: docs Finalize methods * gen-gtype-docs.cs: docs GType properties, based off of gen-vm-docs.cs * en/*.xml: run these 4 tools for all the assemblies svn path=/trunk/gtk-sharp/; revision=38159
186 lines
7 KiB
XML
186 lines
7 KiB
XML
<Type Name="CellRendererPixbuf" FullName="Gtk.CellRendererPixbuf">
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<TypeSignature Language="C#" Value="public class CellRendererPixbuf : Gtk.CellRenderer, IWrapper, IDisposable" Maintainer="auto" />
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<AssemblyInfo>
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<AssemblyName>gtk-sharp</AssemblyName>
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<AssemblyPublicKey>
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</AssemblyPublicKey>
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<AssemblyVersion>0.0.0.0</AssemblyVersion>
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<AssemblyCulture>neutral</AssemblyCulture>
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<Attributes />
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</AssemblyInfo>
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<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Docs>
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<summary>Renders a <see cref="T:Gdk.Pixbuf" /></summary>
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<remarks />
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</Docs>
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<Base>
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<BaseTypeName>Gtk.CellRenderer</BaseTypeName>
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</Base>
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<Interfaces>
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<Interface>
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<InterfaceName>GLib.IWrapper</InterfaceName>
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</Interface>
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<Interface>
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<InterfaceName>System.IDisposable</InterfaceName>
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</Interface>
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</Interfaces>
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<Attributes />
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<Members>
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<Member MemberName="Finalize">
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<MemberSignature Language="C#" Value="protected override void Finalize ();" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>Disposes the resources associated with the object.</summary>
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<remarks />
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</Docs>
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</Member>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="public CellRendererPixbuf (IntPtr raw);" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters>
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<Parameter Name="raw" Type="System.IntPtr" />
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</Parameters>
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<Docs>
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<summary>Internal constructor</summary>
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<param name="raw">Pointer to the C object.</param>
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<returns>An instance of CellRendererPixbuf, wrapping the C object.</returns>
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<remarks>
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<para>This is an internal constructor, and should not be used by user code.</para>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="public CellRendererPixbuf ();" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters />
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<Docs>
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<summary>Creates a new <see cref="T:Gtk.CellRendererPixbuf" /></summary>
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<returns>an object of type <see cref="T:Gtk.CellRendererPixbuf" /></returns>
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<remarks>This is the default constructor for <see cref="T:Gtk.CellRendererPixbuf" />.</remarks>
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</Docs>
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</Member>
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<Member MemberName="PixbufExpanderClosed">
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<MemberSignature Language="C#" Value="public Gdk.Pixbuf PixbufExpanderClosed { set; get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>Gdk.Pixbuf</ReturnType>
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</ReturnValue>
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<Parameters>
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</Parameters>
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<Docs>
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<summary>
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<see cref="T:Gdk.Pixbuf" /> for closed expander.</summary>
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<param name="value">an object of type <see cref="T:Gdk.Pixbuf" /></param>
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<returns>an object of type <see cref="T:Gdk.Pixbuf" /></returns>
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<remarks />
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</Docs>
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</Member>
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<Member MemberName="Pixbuf">
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<MemberSignature Language="C#" Value="public Gdk.Pixbuf Pixbuf { set; get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>Gdk.Pixbuf</ReturnType>
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</ReturnValue>
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<Parameters>
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</Parameters>
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<Docs>
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<summary>The <see cref="T:Gdk.Pixbuf" /> to render.</summary>
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<param name="value">an object of type <see cref="T:Gdk.Pixbuf" /></param>
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<returns>an object of type <see cref="T:Gdk.Pixbuf" /></returns>
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<remarks />
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</Docs>
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</Member>
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<Member MemberName="PixbufExpanderOpen">
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<MemberSignature Language="C#" Value="public Gdk.Pixbuf PixbufExpanderOpen { set; get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>Gdk.Pixbuf</ReturnType>
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</ReturnValue>
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<Parameters>
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</Parameters>
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<Docs>
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<summary>
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<see cref="T:Gdk.Pixbuf" /> for open expander.</summary>
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<param name="value">an object of type <see cref="T:Gdk.Pixbuf" /></param>
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<returns>an object of type <see cref="T:Gdk.Pixbuf" /></returns>
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<remarks />
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</Docs>
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</Member>
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<Member MemberName="StockDetail">
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<MemberSignature Language="C#" Value="public string StockDetail { set; get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.String</ReturnType>
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</ReturnValue>
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<Parameters>
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</Parameters>
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<Docs>
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<summary>Render detail to pass to the theme engine.</summary>
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<param name="value">a <see cref="T:System.String" /></param>
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<returns>a <see cref="T:System.String" /></returns>
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<remarks />
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</Docs>
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</Member>
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<Member MemberName="StockId">
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<MemberSignature Language="C#" Value="public string StockId { set; get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.String</ReturnType>
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</ReturnValue>
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<Parameters>
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</Parameters>
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<Docs>
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<summary>The stock ID of the stock icon to render.</summary>
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<param name="value">a <see cref="T:System.String" /></param>
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<returns>a <see cref="T:System.String" /></returns>
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<remarks />
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</Docs>
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</Member>
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<Member MemberName="GType">
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<MemberSignature Language="C#" Value="public static GLib.GType GType { get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>GLib.GType</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>GType Property.</summary>
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<returns>a <see cref="T:GLib.GType" /></returns>
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<remarks>Returns the native <see cref="T:GLib.GType" /> value for <see cref="T:Gtk.CellRendererPixbuf" />.</remarks>
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</Docs>
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</Member>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="protected CellRendererPixbuf (GLib.GType gtype);" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters>
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<Parameter Name="gtype" Type="GLib.GType" />
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</Parameters>
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<Docs>
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<summary>Protected Constructor.</summary>
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<param name="gtype">a <see cref="T:GLib.GType" /></param>
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<returns>a <see cref="T:Gtk.CellRendererPixbuf" /></returns>
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<remarks>Chain to this constructor if you have manually registered a native <see cref="T:GLib.GType" /> value for your subclass.</remarks>
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</Docs>
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</Member>
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<Member MemberName="StockSize">
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<MemberSignature Language="C#" Value="public uint StockSize { set; get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.UInt32</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>The size of the rendered icon.</summary>
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<returns>a <see cref="T:System.UInt32" /></returns>
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<remarks />
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</Docs>
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</Member>
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</Members>
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</Type> |