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bc5674ae06
Idle.Add, Idle.AddSeconds, Timeout.Add, Timeout.AddSeconds methods overloads are generalized: * no priority (for default priority) * enum priority (for standard priorities) * int priority (for custom priority) * overloads call main method with int priority Fixed leak in Timeout.Add(priority): method was not using userData and DestroyHelper.NotifyHandler.
128 lines
3.8 KiB
C#
128 lines
3.8 KiB
C#
// GLib.Timeout.cs - Timeout class implementation
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//
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// Author(s):
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// Mike Kestner <mkestner@speakeasy.net>
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// Stephane Delcroix <stephane@delcroix.org>
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//
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// Copyright (c) 2002 Mike Kestner
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// Copyright (c) 2009 Novell, Inc.
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of version 2 of the Lesser GNU General
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// Public License as published by the Free Software Foundation.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this program; if not, write to the
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// Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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// Boston, MA 02111-1307, USA.
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namespace GLib {
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using System;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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public delegate bool TimeoutHandler ();
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public class Timeout {
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[UnmanagedFunctionPointer (CallingConvention.Cdecl)]
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delegate bool TimeoutHandlerInternal ();
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internal class TimeoutProxy : SourceProxy {
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public TimeoutProxy (TimeoutHandler real)
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{
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real_handler = real;
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proxy_handler = new TimeoutHandlerInternal (Handler);
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}
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public bool Handler ()
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{
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try {
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TimeoutHandler timeout_handler = (TimeoutHandler) real_handler;
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bool cont = timeout_handler ();
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if (!cont)
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{
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lock (this)
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{
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Dispose();
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}
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}
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return cont;
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} catch (Exception e) {
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ExceptionManager.RaiseUnhandledException (e, false);
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}
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return false;
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}
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}
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private Timeout () {}
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[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
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delegate uint d_g_timeout_add_full(int priority, uint interval, TimeoutHandlerInternal d, IntPtr data, DestroyNotify notify);
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static d_g_timeout_add_full g_timeout_add_full = FuncLoader.LoadFunction<d_g_timeout_add_full>(FuncLoader.GetProcAddress(GLibrary.Load(Library.GLib), "g_timeout_add_full"));
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public static uint Add (uint interval, TimeoutHandler hndlr, int priority)
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{
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TimeoutProxy p = new TimeoutProxy (hndlr);
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lock (p)
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{
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var gch = GCHandle.Alloc(p);
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var userData = GCHandle.ToIntPtr(gch);
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p.ID = g_timeout_add_full (priority, interval, (TimeoutHandlerInternal) p.proxy_handler, userData, DestroyHelper.NotifyHandler);
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}
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return p.ID;
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}
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public static uint Add (uint interval, TimeoutHandler hndlr, Priority priority)
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{
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return Add (interval, hndlr, (int)priority);
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}
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public static uint Add (uint interval, TimeoutHandler hndlr)
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{
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return Add (interval, hndlr, (int)Priority.Default);
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}
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[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
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delegate uint d_g_timeout_add_seconds_full(int priority, uint interval, TimeoutHandlerInternal d, IntPtr data, DestroyNotify notify);
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static d_g_timeout_add_seconds_full g_timeout_add_seconds_full = FuncLoader.LoadFunction<d_g_timeout_add_seconds_full>(FuncLoader.GetProcAddress(GLibrary.Load(Library.GLib), "g_timeout_add_seconds_full"));
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public static uint AddSeconds (uint interval, TimeoutHandler hndlr, int priority)
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{
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TimeoutProxy p = new TimeoutProxy (hndlr);
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lock (p)
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{
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var gch = GCHandle.Alloc(p);
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var userData = GCHandle.ToIntPtr(gch);
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p.ID = g_timeout_add_seconds_full (priority, interval, (TimeoutHandlerInternal) p.proxy_handler, userData, DestroyHelper.NotifyHandler);
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}
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return p.ID;
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}
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public static uint AddSeconds (uint interval, TimeoutHandler hndlr, Priority priority)
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{
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return AddSeconds (interval, hndlr, (int)priority);
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}
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public static uint AddSeconds (uint interval, TimeoutHandler hndlr)
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{
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return AddSeconds (interval, hndlr, (int)Priority.Default);
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}
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public static void Remove (uint id)
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{
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Source.Remove (id);
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}
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}
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}
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