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https://github.com/Ryujinx/GtkSharp.git
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ec87d5d92d
* en/GLib/GType.xml: * en/GLib/DefaultSignalHandlerAttribute.xml: added * */*/.xml: run updater svn path=/trunk/gtk-sharp/; revision=21469
674 lines
26 KiB
XML
674 lines
26 KiB
XML
<Type Name="GC" FullName="Gdk.GC">
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<TypeSignature Language="C#" Value="public class GC : GLib.Object, IWrapper, IDisposable" Maintainer="miguel" />
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<AssemblyInfo>
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<AssemblyName>gdk-sharp</AssemblyName>
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<AssemblyPublicKey>
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</AssemblyPublicKey>
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<AssemblyVersion>0.0.0.0</AssemblyVersion>
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<AssemblyCulture>neutral</AssemblyCulture>
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<Attributes />
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</AssemblyInfo>
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<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Docs>
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<summary>Represents a graphics context</summary>
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<remarks>
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<para>
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The Gdk.GC class is used to represent a graphics context.
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</para>
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<para>
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A number of resources are used when performing graphics
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operations. Most information about performing graphics (for
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example, foreground color, background color, line style, and
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so on) is stored in resources called graphics contexts
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(GCs). Most graphics operations take a GC as an
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argument.
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</para>
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<para>
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Graphics operations can be performed to either windows (<see cref="T:Gdk.Window" />) or pixmaps (<see cref="T:Gdk.Pixmap" />), which collectively are called
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drawables (<see cref="T:Gdk.Drawable" />). Each drawable exists
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on a single screen. A GC is created for a specific screen and
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drawable depth and can only be used with drawables of matching
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screen and depth.
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</para>
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</remarks>
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</Docs>
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<Base>
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<BaseTypeName>GLib.Object</BaseTypeName>
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</Base>
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<Interfaces>
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<Interface>
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<InterfaceName>GLib.IWrapper</InterfaceName>
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</Interface>
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<Interface>
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<InterfaceName>System.IDisposable</InterfaceName>
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</Interface>
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</Interfaces>
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<Attributes />
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<Members>
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<Member MemberName="Copy">
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<MemberSignature Language="C#" Value="public void Copy (Gdk.GC src_gc);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="src_gc" Type="Gdk.GC" />
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</Parameters>
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<Docs>
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<summary>Copy the set of values from one graphics context onto another graphics context.</summary>
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<param name="src_gc">The GC to copy.</param>
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<remarks>
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<para>
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Copies the settings of the <param name="src_gc" /> graphics
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context into this GC.
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</para>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="SetTsOrigin">
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<MemberSignature Language="C#" Value="public void SetTsOrigin (int x, int y);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="x" Type="System.Int32" />
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<Parameter Name="y" Type="System.Int32" />
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</Parameters>
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<Docs>
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<summary>Set the origin when using tiles or stipples with the GC.</summary>
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<param name="x">the x-coordinate of the origin.</param>
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<param name="y">the y-coordinate of the origin.</param>
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<remarks>
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<para>
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Set the origin when using tiles or stipples with the
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GC. The tile or stipple will be aligned such that the upper
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left corner of the tile or stipple will coincide with this
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point.
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</para>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="SetClipOrigin">
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<MemberSignature Language="C#" Value="public void SetClipOrigin (int x, int y);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="x" Type="System.Int32" />
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<Parameter Name="y" Type="System.Int32" />
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</Parameters>
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<Docs>
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<summary>Sets the origin of the clip mask.</summary>
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<param name="x">the x-coordinate of the origin.</param>
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<param name="y">the y-coordinate of the origin.</param>
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<remarks>
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<para>Sets the origin of the clip mask. The coordinates are
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interpreted relative to the upper-left corner of the
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destination drawable of the current operation.</para>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="Offset">
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<MemberSignature Language="C#" Value="public void Offset (int x_offset, int y_offset);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="x_offset" Type="System.Int32" />
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<Parameter Name="y_offset" Type="System.Int32" />
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</Parameters>
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<Docs>
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<summary>Set the x and y offsets on the Gdk.GC</summary>
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<param name="x_offset">amount by which to offset the GC in the X direction</param>
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<param name="y_offset">amount by which to offset the GC in the Y direction</param>
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<remarks>
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<para>Offset attributes such as the clip and tile-stipple
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origins of the GC so that drawing at x - x_offset, y -
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y_offset with the offset GC has the same effect as drawing
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at x, y with the original GC.</para>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="SetValues">
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<MemberSignature Language="C#" Value="public void SetValues (Gdk.GCValues values, Gdk.GCValuesMask values_mask);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="values" Type="Gdk.GCValues" />
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<Parameter Name="values_mask" Type="Gdk.GCValuesMask" />
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</Parameters>
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<Docs>
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<summary>Sets attributes of a graphics context in bulk.</summary>
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<param name="values">struct containing the new values</param>
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<param name="values_mask">mask indicating which struct fields are to be used</param>
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<remarks>
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<para>Sets attributes of a graphics context in bulk. For
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each flag set in values_mask, the corresponding field will
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be read from values and set as the new value for gc. If
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you're only setting a few values on gc, calling individual
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"setter" functions is likely more convenient.</para>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="SetLineAttributes">
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<MemberSignature Language="C#" Value="public void SetLineAttributes (int line_width, Gdk.LineStyle line_style, Gdk.CapStyle cap_style, Gdk.JoinStyle join_style);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="line_width" Type="System.Int32" />
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<Parameter Name="line_style" Type="Gdk.LineStyle" />
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<Parameter Name="cap_style" Type="Gdk.CapStyle" />
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<Parameter Name="join_style" Type="Gdk.JoinStyle" />
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</Parameters>
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<Docs>
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<summary>Sets various attributes of how lines are drawn.</summary>
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<param name="line_width">the width of lines.</param>
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<param name="line_style">the dash-style for lines.</param>
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<param name="cap_style">the manner in which the ends of lines are drawn.</param>
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<param name="join_style">the way in which lines are joined together.</param>
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<remarks>
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<para>Sets various attributes of how lines are drawn. See
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the corresponding members of Gdk.GC.Values for full
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explanations of the arguments.</para>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="GetValues">
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<MemberSignature Language="C#" Value="public void GetValues (Gdk.GCValues values);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="values" Type="Gdk.GCValues" />
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</Parameters>
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<Docs>
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<summary>Retrieves the current values from a graphics context.</summary>
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<param name="values">the GdkGCValues structure in which to store the results.</param>
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<remarks>
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<para>Retrieves the current values from a graphics context.</para>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="Finalize">
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<MemberSignature Language="C#" Value="protected override void Finalize ();" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>Disposes the resources associated with the object.</summary>
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<remarks />
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</Docs>
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</Member>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="public GC (IntPtr raw);" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters>
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<Parameter Name="raw" Type="System.IntPtr" />
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</Parameters>
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<Docs>
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<summary>Internal constructor</summary>
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<param name="raw">Pointer to the C object.</param>
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<returns>An instance of GC, wrapping the C object.</returns>
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<remarks>
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<para>This is an internal constructor, and should not be used by user code.</para>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="public GC (Gdk.Drawable drawable);" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters>
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<Parameter Name="drawable" Type="Gdk.Drawable" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="drawable">To be added: an object of type 'Gdk.Drawable'</param>
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<returns>To be added: an object of type 'Gdk.GC'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="public GC (Gdk.Drawable drawable, Gdk.GCValues values, Gdk.GCValuesMask values_mask);" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters>
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<Parameter Name="drawable" Type="Gdk.Drawable" />
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<Parameter Name="values" Type="Gdk.GCValues" />
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<Parameter Name="values_mask" Type="Gdk.GCValuesMask" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="drawable">To be added: an object of type 'Gdk.Drawable'</param>
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<param name="values">To be added: an object of type 'Gdk.GCValues'</param>
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<param name="values_mask">To be added: an object of type 'Gdk.GCValuesMask'</param>
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<returns>To be added: an object of type 'Gdk.GC'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="protected GC ();" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<returns>To be added: an object of type 'Gdk.GC'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="RgbFgColor">
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<MemberSignature Language="C#" Value="public Gdk.Color RgbFgColor { set; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>Gdk.Color</ReturnType>
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</ReturnValue>
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<Parameters>
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</Parameters>
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<Docs>
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<summary>Set the foreground color of a GC using an unallocated color.</summary>
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<param name="value" />
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<returns>an object of type 'Gdk.Color'</returns>
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<remarks>
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<para>Set the foreground color of a GC using an unallocated
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color. The pixel value for the color will be determined
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using GdkRGB. If the colormap for the GC has not previously
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been initialized for GdkRGB, then for pseudo-color colormaps
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(colormaps with a small modifiable number of colors), a
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colorcube will be allocated in the colormap.</para>
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<para>Calling this function for a GC without a colormap is
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an error.</para>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="ClipRectangle">
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<MemberSignature Language="C#" Value="public Gdk.Rectangle ClipRectangle { set; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>Gdk.Rectangle</ReturnType>
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</ReturnValue>
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<Parameters>
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</Parameters>
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<Docs>
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<summary>Sets the clip mask for a graphics context from a rectangle.</summary>
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<param name="value">the rectangle to clip to.</param>
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<returns>an object of type 'Gdk.Rectangle'</returns>
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<remarks>
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<para>Sets the clip mask for a graphics context from a
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rectangle. The clip mask is interpreted relative to the clip
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origin. (See <see cref="M:Gdk.GC.SetClipOrigin()" />).</para>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="Tile">
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<MemberSignature Language="C#" Value="public Gdk.Pixmap Tile { set; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>Gdk.Pixmap</ReturnType>
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</ReturnValue>
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<Parameters>
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</Parameters>
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<Docs>
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<summary>Set a tile pixmap for a graphics context.</summary>
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<param name="value">the new tile pixmap.</param>
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<returns>an object of type 'Gdk.Pixmap'</returns>
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<remarks>
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<para>Set a tile pixmap for a graphics context. This will
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only be used if the fill mode is GDK_TILED.</para>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="ClipMask">
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<MemberSignature Language="C#" Value="public Gdk.Bitmap ClipMask { set; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>Gdk.Bitmap</ReturnType>
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</ReturnValue>
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<Parameters>
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</Parameters>
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<Docs>
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<summary>Sets the clip mask for a graphics context from a bitmap.</summary>
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<param name="value">a bitmap.</param>
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<returns>a bitmap.</returns>
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<remarks>
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<para>Sets the clip mask for a graphics context from a
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bitmap. The clip mask is interpreted relative to the clip
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origin. (See <see cref="M:Gdk.GC.SetClipOrigin()" />).</para>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="Fill">
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<MemberSignature Language="C#" Value="public Gdk.Fill Fill { set; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>Gdk.Fill</ReturnType>
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</ReturnValue>
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<Parameters>
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</Parameters>
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<Docs>
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<summary>Set the fill mode for a graphics context.</summary>
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<param name="value">the new fill mode.</param>
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<returns>the new fill mode.</returns>
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<remarks>
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<para>Set the fill mode for a graphics context.</para>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="Colormap">
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<MemberSignature Language="C#" Value="public Gdk.Colormap Colormap { set; get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>Gdk.Colormap</ReturnType>
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</ReturnValue>
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<Parameters>
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</Parameters>
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<Docs>
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<summary>Sets the colormap for the GC to the given colormap.</summary>
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<param name="value"> a Gdk.Colormap</param>
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<returns> a Gdk.Colormap</returns>
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<remarks>
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<para>
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Fetches or changes the colormap of the GC. The depth of
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the colormap's visual must match the depth of the drawable
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for which the GC was created.
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</para>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="RgbBgColor">
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<MemberSignature Language="C#" Value="public Gdk.Color RgbBgColor { set; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>Gdk.Color</ReturnType>
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</ReturnValue>
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<Parameters>
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</Parameters>
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<Docs>
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<summary>Set the background color of a GC using an unallocated color.</summary>
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<param name="value">a Gdk.Color</param>
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<returns>a Gdk.Color</returns>
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<remarks>
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<para>Set the background color of a GC using an unallocated
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color. The pixel value for the color will be determined
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using GdkRGB. If the colormap for the GC has not previously
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been initialized for GdkRGB, then for pseudo-color colormaps
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(colormaps with a small modifiable number of colors), a
|
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colorcube will be allocated in the colormap.</para>
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<para>Calling this function for a GC without a colormap is
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an error.</para>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="Foreground">
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<MemberSignature Language="C#" Value="public Gdk.Color Foreground { set; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>Gdk.Color</ReturnType>
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</ReturnValue>
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<Parameters>
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</Parameters>
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<Docs>
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<summary>Sets the foreground color for a graphics context.</summary>
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<param name="value">the new foreground color.</param>
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<returns>the new foreground color.</returns>
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<remarks>
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<para>
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Sets the foreground color for a graphics context to the
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given color. The color must have been allocated for this
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to work.
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</para>
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<example>
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<code lang="C#">
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Gdk.GC my_gc = new Gdk.GC (gdk_window);
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//
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// Create the color
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//
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Gdk.Color red_color = new Gdk.Color (0xff, 0, 0);
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//
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// Allocate it
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//
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Gdk.Colormap colormap = Gdk.Colormap.System;
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colormap.AllocColor (ref red_color, true, true);
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my_gc.Foreground = red_color;
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//
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// Draw diagonal, using the GC with the red color
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//
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gdk_window.DrawLine (my_gc, 0, 0, 100, 100);
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</code>
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</example>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="ClipRegion">
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<MemberSignature Language="C#" Value="public Gdk.Region ClipRegion { set; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>Gdk.Region</ReturnType>
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</ReturnValue>
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<Parameters>
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</Parameters>
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<Docs>
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<summary>Sets the clip mask for a graphics context from a region structure.</summary>
|
|
<param name="value">the Gdk.Region</param>
|
|
<returns>the Gdk.Region</returns>
|
|
<remarks>
|
|
<para>Sets the clip mask for a graphics context from a
|
|
region structure. The clip mask is interpreted relative to
|
|
the clip origin. (See <see cref="M:Gdk.GC.SetClipOrigin()" />).</para>
|
|
</remarks>
|
|
</Docs>
|
|
</Member>
|
|
<Member MemberName="Subwindow">
|
|
<MemberSignature Language="C#" Value="public Gdk.SubwindowMode Subwindow { set; };" />
|
|
<MemberType>Property</MemberType>
|
|
<ReturnValue>
|
|
<ReturnType>Gdk.SubwindowMode</ReturnType>
|
|
</ReturnValue>
|
|
<Parameters>
|
|
</Parameters>
|
|
<Docs>
|
|
<summary>Sets how drawing with this GC on a window will affect child windows of that window.</summary>
|
|
<param name="value">the subwindow mode.</param>
|
|
<returns>the subwindow mode.</returns>
|
|
<remarks>
|
|
<para>Sets how drawing with this GC on a window will affect
|
|
child windows of that window.</para>
|
|
</remarks>
|
|
</Docs>
|
|
</Member>
|
|
<Member MemberName="Stipple">
|
|
<MemberSignature Language="C#" Value="public Gdk.Pixmap Stipple { set; };" />
|
|
<MemberType>Property</MemberType>
|
|
<ReturnValue>
|
|
<ReturnType>Gdk.Pixmap</ReturnType>
|
|
</ReturnValue>
|
|
<Parameters>
|
|
</Parameters>
|
|
<Docs>
|
|
<summary>Set the stipple bitmap for a graphics context.</summary>
|
|
<param name="value">the new stipple bitmap.</param>
|
|
<returns>the new stipple bitmap.</returns>
|
|
<remarks>
|
|
<para>
|
|
Set the stipple bitmap for a graphics context. The
|
|
stipple will only be used if the fill mode is <see cref="E:Gdk.Fill.Stippled" />
|
|
or <see cref="Gdk.Fill.OpaqueStippled" />.
|
|
</para>
|
|
</remarks>
|
|
</Docs>
|
|
</Member>
|
|
<Member MemberName="Function">
|
|
<MemberSignature Language="C#" Value="public Gdk.Function Function { set; };" />
|
|
<MemberType>Property</MemberType>
|
|
<ReturnValue>
|
|
<ReturnType>Gdk.Function</ReturnType>
|
|
</ReturnValue>
|
|
<Parameters>
|
|
</Parameters>
|
|
<Docs>
|
|
<summary>Determines how the current pixel values and the pixel values being drawn are combined to produce the final pixel values.</summary>
|
|
<param name="value">a function.</param>
|
|
<returns>a function.</returns>
|
|
<remarks>
|
|
<para>Determines how the current pixel values and the pixel
|
|
values being drawn are combined to produce the final pixel
|
|
values.</para>
|
|
</remarks>
|
|
</Docs>
|
|
</Member>
|
|
<Member MemberName="Background">
|
|
<MemberSignature Language="C#" Value="public Gdk.Color Background { set; };" />
|
|
<MemberType>Property</MemberType>
|
|
<ReturnValue>
|
|
<ReturnType>Gdk.Color</ReturnType>
|
|
</ReturnValue>
|
|
<Parameters>
|
|
</Parameters>
|
|
<Docs>
|
|
<summary>Sets the background color for a graphics context.</summary>
|
|
<param name="value">the new background color.</param>
|
|
<returns>the new background color.</returns>
|
|
<remarks>
|
|
<para>
|
|
Sets the background color for a graphics
|
|
context. The color must have been allocated.
|
|
</para>
|
|
<example>
|
|
<code lang="C#">
|
|
Gdk.GC my_gc = new Gdk.GC (gdk_window);
|
|
|
|
//
|
|
// Create the color
|
|
//
|
|
Gdk.Color back_color = new Gdk.Color (0xff, 0, 0);
|
|
Gdk.Color fore_color = new Gdk.Color (0, 0, 0xff);
|
|
|
|
//
|
|
// Allocate them
|
|
//
|
|
Gdk.Colormap colormap = Gdk.Colormap.System;
|
|
colormap.AllocColor (ref back_color, true, true);
|
|
Gdk.Colormap colormap = Gdk.Colormap.System;
|
|
colormap.AllocColor (ref fore_color, true, true);
|
|
|
|
my_gc.Background = back_color;
|
|
my_gc.Background = fore_color;
|
|
|
|
//
|
|
// Draw a thick line, alternating between foreground and
|
|
// background colors
|
|
//
|
|
my_gc.SetLineAttributes (3, LineStyle.DoubleDash, CapStyle.NotLast, JoinStyle.Round);
|
|
|
|
//
|
|
// Draw diagonal, using the GC with the red color
|
|
//
|
|
gdk_window.DrawLine (my_gc, 0, 0, 100, 100);
|
|
</code>
|
|
</example>
|
|
</remarks>
|
|
</Docs>
|
|
</Member>
|
|
<Member MemberName="Exposures">
|
|
<MemberSignature Language="C#" Value="public bool Exposures { set; };" />
|
|
<MemberType>Property</MemberType>
|
|
<ReturnValue>
|
|
<ReturnType>System.Boolean</ReturnType>
|
|
</ReturnValue>
|
|
<Parameters>
|
|
</Parameters>
|
|
<Docs>
|
|
<summary>Sets whether or not this GC should geenrate exposure events.</summary>
|
|
<param name="value">To be added: an object of type 'bool'</param>
|
|
<returns>To be added: an object of type 'bool'</returns>
|
|
<remarks>
|
|
<para>Sets whether copying non-visible portions of a
|
|
drawable using this graphics context generate exposure
|
|
events for the corresponding regions of the destination
|
|
drawable. (See <see cref="T:Gdk.Drawable" />).</para>
|
|
</remarks>
|
|
</Docs>
|
|
</Member>
|
|
<Member MemberName="Screen">
|
|
<MemberSignature Language="C#" Value="public Gdk.Screen Screen { get; };" />
|
|
<MemberType>Property</MemberType>
|
|
<ReturnValue>
|
|
<ReturnType>Gdk.Screen</ReturnType>
|
|
</ReturnValue>
|
|
<Docs>
|
|
<summary>To be added</summary>
|
|
<returns>a <see cref="T:Gdk.Screen" /></returns>
|
|
<remarks>To be added</remarks>
|
|
</Docs>
|
|
</Member>
|
|
<Member MemberName="SetDashes">
|
|
<MemberSignature Language="C#" Value="public void SetDashes (int dash_offset, sbyte [] dash_list, int n);" />
|
|
<MemberType>Method</MemberType>
|
|
<ReturnValue>
|
|
<ReturnType>System.Void</ReturnType>
|
|
</ReturnValue>
|
|
<Parameters>
|
|
<Parameter Name="dash_offset" Type="System.Int32" />
|
|
<Parameter Name="dash_list" Type="System.SByte[]" />
|
|
<Parameter Name="n" Type="System.Int32" />
|
|
</Parameters>
|
|
<Docs>
|
|
<summary>Sets the way dashed-lines are drawn.</summary>
|
|
<param name="dash_offset">the dash offset.</param>
|
|
<param name="dash_list">an array of dash lengths.</param>
|
|
<param name="n">the number of elemenst in dash_list.</param>
|
|
<remarks>
|
|
<para>Sets the way dashed-lines are drawn. Lines will be
|
|
drawn with alternating on and off segments of the lengths
|
|
specified in dash_list. The manner in which the on and off
|
|
segments are drawn is determined by the line_style value of
|
|
the GC. (This can be changed with
|
|
Gdk.GC.SetLineAttributes())</para>
|
|
</remarks>
|
|
</Docs>
|
|
</Member>
|
|
<Member MemberName="GType">
|
|
<MemberSignature Language="C#" Value="public static GLib.GType GType { get; };" />
|
|
<MemberType>Property</MemberType>
|
|
<ReturnValue>
|
|
<ReturnType>GLib.GType</ReturnType>
|
|
</ReturnValue>
|
|
<Parameters />
|
|
<Docs>
|
|
<summary>To be added</summary>
|
|
<returns>a <see cref="T:GLib.GType" /></returns>
|
|
<remarks>To be added</remarks>
|
|
</Docs>
|
|
</Member>
|
|
<Member MemberName=".ctor">
|
|
<MemberSignature Language="C#" Value="protected GC (GLib.GType gtype);" />
|
|
<MemberType>Constructor</MemberType>
|
|
<ReturnValue />
|
|
<Parameters>
|
|
<Parameter Name="gtype" Type="GLib.GType" />
|
|
</Parameters>
|
|
<Docs>
|
|
<summary>Internal constructor</summary>
|
|
<param name="gtype">a <see cref="T:GLib.GType" /></param>
|
|
<returns>a <see cref="T:Gdk.GC" /></returns>
|
|
<remarks>This is a constructor used by derivative types of <see cref="T:Gdk.GC" /> that would have their own GLib.GType assigned to it. This is not typically used by C# code.</remarks>
|
|
</Docs>
|
|
</Member>
|
|
</Members>
|
|
</Type>
|