mirror of
https://github.com/Ryujinx/GtkSharp.git
synced 2024-12-24 14:05:32 +00:00
169 lines
5.9 KiB
C#
169 lines
5.9 KiB
C#
// GLib.MainContext.cs - mainContext class implementation
|
|
//
|
|
// Author: Radek Doulik <rodo@matfyz.cz>
|
|
//
|
|
// Copyright (c) 2003 Radek Doulik
|
|
//
|
|
// This program is free software; you can redistribute it and/or
|
|
// modify it under the terms of version 2 of the Lesser GNU General
|
|
// Public License as published by the Free Software Foundation.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
// Lesser General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Lesser General Public
|
|
// License along with this program; if not, write to the
|
|
// Free Software Foundation, Inc., 59 Temple Place - Suite 330,
|
|
// Boston, MA 02111-1307, USA.
|
|
|
|
|
|
namespace GLib {
|
|
|
|
using System;
|
|
using System.Runtime.InteropServices;
|
|
|
|
public class MainContext {
|
|
IntPtr handle;
|
|
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
|
|
delegate IntPtr d_g_main_context_new();
|
|
static d_g_main_context_new g_main_context_new = FuncLoader.LoadFunction<d_g_main_context_new>(FuncLoader.GetProcAddress(GLibrary.Load(Library.GLib), "g_main_context_new"));
|
|
|
|
public MainContext ()
|
|
{
|
|
handle = g_main_context_new ();
|
|
}
|
|
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
|
|
delegate void d_g_main_context_ref(IntPtr raw);
|
|
static d_g_main_context_ref g_main_context_ref = FuncLoader.LoadFunction<d_g_main_context_ref>(FuncLoader.GetProcAddress(GLibrary.Load(Library.GLib), "g_main_context_ref"));
|
|
|
|
public MainContext (IntPtr raw)
|
|
{
|
|
handle = raw;
|
|
g_main_context_ref (handle);
|
|
}
|
|
|
|
public IntPtr Handle {
|
|
get {
|
|
return handle;
|
|
}
|
|
}
|
|
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
|
|
delegate void d_g_main_context_unref(IntPtr raw);
|
|
static d_g_main_context_unref g_main_context_unref = FuncLoader.LoadFunction<d_g_main_context_unref>(FuncLoader.GetProcAddress(GLibrary.Load(Library.GLib), "g_main_context_unref"));
|
|
|
|
~MainContext ()
|
|
{
|
|
g_main_context_unref (handle);
|
|
handle = IntPtr.Zero;
|
|
}
|
|
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
|
|
delegate IntPtr d_g_main_context_default();
|
|
static d_g_main_context_default g_main_context_default = FuncLoader.LoadFunction<d_g_main_context_default>(FuncLoader.GetProcAddress(GLibrary.Load(Library.GLib), "g_main_context_default"));
|
|
|
|
public static MainContext Default {
|
|
get {
|
|
return new MainContext (g_main_context_default ());
|
|
}
|
|
}
|
|
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
|
|
delegate IntPtr d_g_main_context_thread_default();
|
|
static d_g_main_context_thread_default g_main_context_thread_default = FuncLoader.LoadFunction<d_g_main_context_thread_default>(FuncLoader.GetProcAddress(GLibrary.Load(Library.GLib), "g_main_context_thread_default"));
|
|
|
|
public MainContext ThreadDefault {
|
|
get {
|
|
IntPtr raw = g_main_context_thread_default ();
|
|
// NULL is returned if the thread-default main context is the default context. We'd rather not adopt this strange bahaviour.
|
|
return raw == IntPtr.Zero ? Default : new MainContext (raw);
|
|
}
|
|
}
|
|
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
|
|
delegate void d_g_main_context_push_thread_default(IntPtr raw);
|
|
static d_g_main_context_push_thread_default g_main_context_push_thread_default = FuncLoader.LoadFunction<d_g_main_context_push_thread_default>(FuncLoader.GetProcAddress(GLibrary.Load(Library.GLib), "g_main_context_push_thread_default"));
|
|
|
|
public void PushThreadDefault ()
|
|
{
|
|
g_main_context_push_thread_default (handle);
|
|
}
|
|
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
|
|
delegate void d_g_main_context_pop_thread_default(IntPtr raw);
|
|
static d_g_main_context_pop_thread_default g_main_context_pop_thread_default = FuncLoader.LoadFunction<d_g_main_context_pop_thread_default>(FuncLoader.GetProcAddress(GLibrary.Load(Library.GLib), "g_main_context_pop_thread_default"));
|
|
|
|
public void PopThreadDefault ()
|
|
{
|
|
g_main_context_pop_thread_default (handle);
|
|
}
|
|
|
|
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
|
|
delegate bool d_g_main_context_iteration(IntPtr raw, bool may_block);
|
|
static d_g_main_context_iteration g_main_context_iteration = FuncLoader.LoadFunction<d_g_main_context_iteration>(FuncLoader.GetProcAddress(GLibrary.Load(Library.GLib), "g_main_context_iteration"));
|
|
|
|
public bool RunIteration (bool may_block)
|
|
{
|
|
return g_main_context_iteration (handle, may_block);
|
|
}
|
|
|
|
public bool RunIteration ()
|
|
{
|
|
return RunIteration (false);
|
|
}
|
|
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
|
|
delegate bool d_g_main_context_pending(IntPtr raw);
|
|
static d_g_main_context_pending g_main_context_pending = FuncLoader.LoadFunction<d_g_main_context_pending>(FuncLoader.GetProcAddress(GLibrary.Load(Library.GLib), "g_main_context_pending"));
|
|
|
|
public bool HasPendingEvents
|
|
{
|
|
get {
|
|
return g_main_context_pending (handle);
|
|
}
|
|
}
|
|
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
|
|
delegate void d_g_main_context_wakeup(IntPtr raw);
|
|
static d_g_main_context_wakeup g_main_context_wakeup = FuncLoader.LoadFunction<d_g_main_context_wakeup>(FuncLoader.GetProcAddress(GLibrary.Load(Library.GLib), "g_main_context_wakeup"));
|
|
|
|
public void Wakeup ()
|
|
{
|
|
g_main_context_wakeup (handle);
|
|
}
|
|
|
|
|
|
public override bool Equals (object o)
|
|
{
|
|
if (!(o is MainContext))
|
|
return false;
|
|
|
|
return Handle == (o as MainContext).Handle;
|
|
}
|
|
|
|
public override int GetHashCode ()
|
|
{
|
|
return Handle.GetHashCode ();
|
|
}
|
|
|
|
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
|
|
delegate int d_g_main_depth();
|
|
static d_g_main_depth g_main_depth = FuncLoader.LoadFunction<d_g_main_depth>(FuncLoader.GetProcAddress(GLibrary.Load(Library.GLib), "g_main_depth"));
|
|
public static int Depth {
|
|
get { return g_main_depth (); }
|
|
}
|
|
|
|
|
|
public static bool Iteration ()
|
|
{
|
|
return Iteration (false);
|
|
}
|
|
|
|
public static bool Iteration (bool may_block)
|
|
{
|
|
return Default.RunIteration (may_block);
|
|
}
|
|
|
|
public static bool Pending ()
|
|
{
|
|
return Default.HasPendingEvents;
|
|
}
|
|
}
|
|
}
|
|
|