mirror of
https://github.com/Ryujinx/GtkSharp.git
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70635096fa
* gen-intptr-ctor-docs.cs: docs for Type (IntPtr) ctor * gen-gtype-ctor-docs.cs: docs for Type (GType) ctor * gen-finalize-docs.cs: docs Finalize methods * gen-gtype-docs.cs: docs GType properties, based off of gen-vm-docs.cs * en/*.xml: run these 4 tools for all the assemblies svn path=/trunk/gtk-sharp/; revision=38159
137 lines
5.5 KiB
XML
137 lines
5.5 KiB
XML
<Type Name="Reaper" FullName="Vte.Reaper">
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<TypeSignature Language="C#" Value="public class Reaper : GLib.Object, IWrapper, IDisposable" Maintainer="auto" />
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<AssemblyInfo>
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<AssemblyName>vte-sharp</AssemblyName>
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<AssemblyPublicKey>
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</AssemblyPublicKey>
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<AssemblyVersion>0.0.0.0</AssemblyVersion>
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<AssemblyCulture>neutral</AssemblyCulture>
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<Attributes />
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</AssemblyInfo>
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<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Docs>
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<summary>A singleton object which catches SIGCHLD signals and converts them into GObject-style "child-exited" signals.</summary>
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<remarks>Because an application may need to be notified when child processes exit, and because there is only one SIGCHLD handler, the <see cref="T:Vte.Terminal" /> widget relies on a <see cref="T:Vte.Reaper" /> to watch for SIGCHLD notifications and retrieve the exit status of child processes which have exited.</remarks>
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</Docs>
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<Base>
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<BaseTypeName>GLib.Object</BaseTypeName>
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</Base>
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<Interfaces>
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<Interface>
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<InterfaceName>GLib.IWrapper</InterfaceName>
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</Interface>
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<Interface>
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<InterfaceName>System.IDisposable</InterfaceName>
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</Interface>
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</Interfaces>
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<Attributes />
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<Members>
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<Member MemberName="Get">
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<MemberSignature Language="C#" Value="public static Vte.Reaper Get ();" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>Vte.Reaper</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>Finds the address of the global <see cref="T:Vte.Reaper" /> object, creating the object if necessary.</summary>
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<returns>a <see cref="T:Vte.Reaper" /></returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="Finalize">
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<MemberSignature Language="C#" Value="protected override void Finalize ();" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>Disposes the resources associated with this <see cref="T:Vte.Reaper" /> object.</summary>
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<remarks>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="OnChildExited">
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<MemberSignature Language="C#" Value="protected virtual void OnChildExited (int p0, int p1);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="p0" Type="System.Int32" />
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<Parameter Name="p1" Type="System.Int32" />
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</Parameters>
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<Docs>
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<summary>Default handler for the <see cref="M:Vte.Reaper.ChildExited" /> event.</summary>
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<param name="p0">a <see cref="T:System.Int32" /></param>
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<param name="p1">a <see cref="T:System.Int32" /></param>
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<remarks>Override this method in a subclass to provide a default handler for the <see cref="M:Vte.Reaper.ChildExited" /> event.</remarks>
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</Docs>
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</Member>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="protected Reaper (GLib.GType gtype);" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters>
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<Parameter Name="gtype" Type="GLib.GType" />
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</Parameters>
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<Docs>
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<summary>Protected Constructor.</summary>
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<param name="gtype">a <see cref="T:GLib.GType" /></param>
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<returns>a <see cref="T:Vte.Reaper" /></returns>
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<remarks>Chain to this constructor if you have manually registered a native <see cref="T:GLib.GType" /> value for your subclass.</remarks>
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</Docs>
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</Member>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="public Reaper (IntPtr raw);" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters>
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<Parameter Name="raw" Type="System.IntPtr" />
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</Parameters>
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<Docs>
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<summary>Internal constructor</summary>
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<param name="raw">a <see cref="T:System.IntPtr" /></param>
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<returns>a <see cref="T:Vte.Reaper" /></returns>
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<remarks>This is not typically used by C# code.</remarks>
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</Docs>
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</Member>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="protected Reaper ();" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<returns>a <see cref="T:Vte.Reaper" /></returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="GType">
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<MemberSignature Language="C#" Value="public static GLib.GType GType { get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>GLib.GType</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>GType Property.</summary>
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<returns>a <see cref="T:GLib.GType" /></returns>
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<remarks>Returns the native <see cref="T:GLib.GType" /> value for <see cref="T:Vte.Reaper" />.</remarks>
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</Docs>
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</Member>
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<Member MemberName="ChildExited">
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<MemberSignature Language="C#" Value="public event Vte.ChildExitedHandler ChildExited;" />
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<MemberType>Event</MemberType>
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<ReturnValue>
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<ReturnType>Vte.ChildExitedHandler</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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</Members>
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</Type> |