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fec5eff891
(Generate, AddTypeSignature): fix spelling of "delegate" * en/*: regenerate to update BaseType nodes svn path=/trunk/gtk-sharp/; revision=40721
90 lines
3.6 KiB
XML
90 lines
3.6 KiB
XML
<Type Name="EventDND" FullName="Gdk.EventDND">
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<TypeSignature Language="C#" Value="public sealed struct EventDND;" Maintainer="auto" />
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<AssemblyInfo>
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<AssemblyName>gdk-sharp</AssemblyName>
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<AssemblyPublicKey>
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</AssemblyPublicKey>
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<AssemblyVersion>0.0.0.0</AssemblyVersion>
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<AssemblyCulture>neutral</AssemblyCulture>
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<Attributes />
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</AssemblyInfo>
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<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Docs>
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<summary>Generated during DND operations.</summary>
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<remarks>
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</remarks>
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</Docs>
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<Base>
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<BaseTypeName>Gdk.Event</BaseTypeName>
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</Base>
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<Interfaces />
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<Attributes />
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<Members>
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<Member MemberName="Context">
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<MemberSignature Language="C#" Value="public Gdk.DragContext Context { get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>Gdk.DragContext</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>The <see cref="T:Gdk.DragContext" /> for the current DND operation.</summary>
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<returns>The Gdk.DragContext for the current DND operation.</returns>
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<remarks>None.</remarks>
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</Docs>
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</Member>
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<Member MemberName="Time">
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<MemberSignature Language="C#" Value="public uint Time { get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.UInt32</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>The time of the event in milliseconds.</summary>
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<returns>The time of the event in milliseconds.</returns>
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<remarks>None.</remarks>
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</Docs>
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</Member>
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<Member MemberName="XRoot">
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<MemberSignature Language="C#" Value="public short XRoot { get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.Int16</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>The x coordinate of the pointer relative to the root of the screen, only set for GDK_DRAG_MOTION and GDK_DROP_START (Find C# references for these).</summary>
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<returns>The x coordinate of the pointer relative to the root of the screen, only set for GDK_DRAG_MOTION and GDK_DROP_START (Find C# references for these).</returns>
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<remarks>None.</remarks>
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</Docs>
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</Member>
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<Member MemberName="YRoot">
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<MemberSignature Language="C#" Value="public short YRoot { get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.Int16</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>The y coordinate of the pointer relative to the root of the screen, only set for GDK_DRAG_MOTION and GDK_DROP_START (Find C# references for these).</summary>
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<returns>The y coordinate of the pointer relative to the root of the screen, only set for GDK_DRAG_MOTION and GDK_DROP_START (Find C# references for these).</returns>
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<remarks>None.</remarks>
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</Docs>
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</Member>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="public EventDND (IntPtr raw);" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters>
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<Parameter Name="raw" Type="System.IntPtr" />
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</Parameters>
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<Docs>
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<summary>Internal constructor.</summary>
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<param name="raw">raw unmanaged pointer.</param>
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<returns>A new <see cref="T:Gdk.EventDND" /></returns>
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<remarks>This constructor is internal and should not be used.</remarks>
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</Docs>
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</Member>
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</Members>
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</Type> |