mirror of
https://github.com/Ryujinx/GtkSharp.git
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efa9acf122
* en/*/*.xml: Updated all the docs to match the new API. All the nodes that no longer have a corresponding member in the type are now marked as deprecated. We'll have to wait for Miguel to implement this in the browser to stop displaying them. All gtype constructors have been regenerated, because of the 'uint' to 'GLib.Type' change. However, this patch will preserve (well, it was regenerated) the customized text for those GType constructors. A lot of the 'Finalized' methods are also now marked as deprecated, because the classes implement 'Dispose' instead. This is a possible place for customized scripts to generate template documentation, similar to the GType property and GType constructors. svn path=/trunk/gtk-sharp/; revision=12270
353 lines
13 KiB
XML
353 lines
13 KiB
XML
<Type Name="AppBar" FullName="Gnome.AppBar">
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<TypeSignature Language="C#" Value="public class AppBar : Gtk.HBox, Implementor, IWrapper, IWrapper, IDisposable" Maintainer="auto" />
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<AssemblyInfo>
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<AssemblyName>gnome-sharp</AssemblyName>
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<AssemblyVersion>0.0.0.0</AssemblyVersion>
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<Attributes />
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</AssemblyInfo>
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<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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<Base>
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<BaseTypeName>Gtk.HBox</BaseTypeName>
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</Base>
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<Interfaces>
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<Interface>
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<InterfaceName>Atk.Implementor</InterfaceName>
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</Interface>
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<Interface>
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<InterfaceName>GLib.IWrapper</InterfaceName>
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</Interface>
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<Interface>
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<InterfaceName>GLib.IWrapper</InterfaceName>
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</Interface>
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<Interface>
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<InterfaceName>System.IDisposable</InterfaceName>
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</Interface>
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</Interfaces>
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<Attributes />
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<Members>
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<Member MemberName="ClearStack">
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<MemberSignature Language="C#" Value="public void ClearStack ();" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="Pop">
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<MemberSignature Language="C#" Value="public void Pop ();" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="ClearPrompt">
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<MemberSignature Language="C#" Value="public void ClearPrompt ();" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="Push">
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<MemberSignature Language="C#" Value="public void Push (string status);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="status" Type="System.String" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="status">To be added: an object of type 'string'</param>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="Refresh">
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<MemberSignature Language="C#" Value="public void Refresh ();" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="SetPrompt">
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<MemberSignature Language="C#" Value="public void SetPrompt (string prompt, bool modal);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="prompt" Type="System.String" />
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<Parameter Name="modal" Type="System.Boolean" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="prompt">To be added: an object of type 'string'</param>
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<param name="modal">To be added: an object of type 'bool'</param>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="SetStatus">
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<MemberSignature Language="C#" Value="public void SetStatus (string status);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="status" Type="System.String" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="status">To be added: an object of type 'string'</param>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="Finalize">
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<MemberSignature Language="C#" Value="protected virtual void Finalize ();" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>Disposes the resources associated with the object.</summary>
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<remarks />
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</Docs>
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</Member>
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<Member MemberName=".ctor" Deprecated="true">
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<MemberSignature Language="C#" Value="protected AppBar (uint gtype);" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters>
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<Parameter Name="gtype" Type="System.UInt32" />
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</Parameters>
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<Docs>
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<summary>Internal constructor</summary>
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<param name="gtype">GLib type for the type</param>
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<returns>Creates a new instance of AppBar, using the GLib-provided type</returns>
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<remarks>
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<para>This is a constructor used by derivative types of <see cref="T:Gnome.AppBar" /> that would have their own GLib type assigned to it. This is not typically used by C# code.</para>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="public AppBar (IntPtr raw);" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters>
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<Parameter Name="raw" Type="System.IntPtr" />
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</Parameters>
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<Docs>
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<summary>Internal constructor</summary>
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<param name="raw">Pointer to the C object.</param>
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<returns>An instance of AppBar, wrapping the C object.</returns>
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<remarks>
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<para>This is an internal constructor, and should not be used by user code.</para>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="public AppBar (bool has_progress, bool has_status, Gnome.PreferencesType interactivity);" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters>
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<Parameter Name="has_progress" Type="System.Boolean" />
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<Parameter Name="has_status" Type="System.Boolean" />
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<Parameter Name="interactivity" Type="Gnome.PreferencesType" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="has_progress">To be added: an object of type 'bool'</param>
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<param name="has_status">To be added: an object of type 'bool'</param>
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<param name="interactivity">To be added: an object of type 'Gnome.PreferencesType'</param>
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<returns>To be added: an object of type 'Gnome.AppBar'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="protected AppBar ();" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<returns>To be added: an object of type 'Gnome.AppBar'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="GType">
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<MemberSignature Language="C#" Value="public static uint GType { get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.UInt32</ReturnType>
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</ReturnValue>
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<Docs>
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<summary>The GLib Type for Gnome.AppBar</summary>
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<returns>The GLib Type for the Gnome.AppBar class.</returns>
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<remarks />
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</Docs>
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</Member>
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<Member MemberName="Response">
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<MemberSignature Language="C#" Value="public string Response { get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.String</ReturnType>
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</ReturnValue>
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<Docs>
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<summary>To be added</summary>
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<returns>To be added: an object of type 'string'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="Status">
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<MemberSignature Language="C#" Value="public Gtk.Widget Status { get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>Gtk.Widget</ReturnType>
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</ReturnValue>
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<Docs>
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<summary>To be added</summary>
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<returns>To be added: an object of type 'Gtk.Widget'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="Progress">
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<MemberSignature Language="C#" Value="public Gtk.ProgressBar Progress { get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>Gtk.ProgressBar</ReturnType>
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</ReturnValue>
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<Docs>
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<summary>To be added</summary>
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<returns>To be added: an object of type 'Gtk.ProgressBar'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="Default">
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<MemberSignature Language="C#" Value="public string Default { set; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.String</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="value" Type="System.String" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="value">To be added: an object of type 'string'</param>
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<returns>To be added: an object of type 'string'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="ProgressPercentage">
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<MemberSignature Language="C#" Value="public float ProgressPercentage { set; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.Single</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="value" Type="System.Single" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="value">To be added: an object of type 'float'</param>
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<returns>To be added: an object of type 'float'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="Interactivity">
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<MemberSignature Language="C#" Value="public Gnome.PreferencesType Interactivity { get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>Gnome.PreferencesType</ReturnType>
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</ReturnValue>
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<Docs>
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<summary>To be added</summary>
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<returns>To be added: an object of type 'Gnome.PreferencesType'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="HasProgress">
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<MemberSignature Language="C#" Value="public bool HasProgress { get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.Boolean</ReturnType>
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</ReturnValue>
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<Docs>
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<summary>To be added</summary>
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<returns>To be added: an object of type 'bool'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="HasStatus">
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<MemberSignature Language="C#" Value="public bool HasStatus { get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.Boolean</ReturnType>
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</ReturnValue>
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<Docs>
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<summary>To be added</summary>
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<returns>To be added: an object of type 'bool'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="PromptCleared">
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<MemberSignature Language="C#" Value="public event EventHandler PromptCleared;" />
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<MemberType>Event</MemberType>
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<ReturnValue />
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="UserResponse">
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<MemberSignature Language="C#" Value="public event EventHandler UserResponse;" />
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<MemberType>Event</MemberType>
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<ReturnValue />
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="protected AppBar (GLib.Type gtype);" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters>
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<Parameter Name="gtype" Type="GLib.Type" />
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</Parameters>
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<Docs>
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<summary>Internal constructor</summary>
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<param name="gtype">GLib type for the type</param>
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<returns>Creates a new instance of AppBar, using the GLib-provided type</returns>
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<remarks>
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<para>This is a constructor used by derivative types of <see cref="T:Gnome.AppBar" /> that would have their own GLib type assigned to it. This is not typically used by C# code.</para>
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</remarks>
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</Docs>
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</Member>
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</Members>
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</Type> |