mirror of
https://github.com/Ryujinx/GtkSharp.git
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59a94673b6
* en/Gtk/Image.xml * en/Gtk/RetrieveSurroundingArgs.xml * en/Gtk/IMMulticontext.xml * en/Gtk/FileInfo.xml * en/Gtk/FileInfoType.xml * en/Gtk/IMStatusStyle.xml * en/Gtk/RetrieveSurroundingHandler.xml * en/Gtk/IMPreeditStyle.xml: Added docs. svn path=/trunk/gtk-sharp/; revision=38328
504 lines
20 KiB
XML
504 lines
20 KiB
XML
<Type Name="IMContext" FullName="Gtk.IMContext">
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<TypeSignature Language="C#" Value="public class IMContext : GLib.Object, IWrapper, IDisposable" Maintainer="auto" />
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<AssemblyInfo>
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<AssemblyName>gtk-sharp</AssemblyName>
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<AssemblyPublicKey>
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</AssemblyPublicKey>
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<AssemblyVersion>0.0.0.0</AssemblyVersion>
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<AssemblyCulture>neutral</AssemblyCulture>
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<Attributes />
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</AssemblyInfo>
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<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Docs>
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<summary>A base class for input method contexts.</summary>
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<remarks />
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</Docs>
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<Base>
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<BaseTypeName>GLib.Object</BaseTypeName>
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</Base>
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<Interfaces>
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<Interface>
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<InterfaceName>GLib.IWrapper</InterfaceName>
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</Interface>
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<Interface>
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<InterfaceName>System.IDisposable</InterfaceName>
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</Interface>
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</Interfaces>
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<Attributes />
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<Members>
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<Member MemberName="FocusIn">
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<MemberSignature Language="C#" Value="public void FocusIn ();" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary> Notify the input method that the widget to which this
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input context corresponds has gained focus. The input method
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may, for example, change the displayed feedback to reflect
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this change.</summary>
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<remarks />
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</Docs>
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</Member>
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<Member MemberName="FocusOut">
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<MemberSignature Language="C#" Value="public void FocusOut ();" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>Notify the input method that the widget to which this
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input context corresponds has lost focus. The input method
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may, for example, change the displayed feedback or reset the contexts
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state to reflect this change.
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</summary>
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<remarks />
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</Docs>
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</Member>
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<Member MemberName="DeleteSurrounding">
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<MemberSignature Language="C#" Value="public bool DeleteSurrounding (int offset, int n_chars);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Boolean</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="offset" Type="System.Int32" />
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<Parameter Name="n_chars" Type="System.Int32" />
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</Parameters>
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<Docs>
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<summary>
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Asks the widget that the input context is attached to to delete
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characters around the cursor position by emitting the
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<see cref="E:Gtk.IMContext.DeleteSurrounding" /> signal.
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</summary>
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<param name="offset">a <see cref="T:System.Int32" /></param>
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<param name="n_chars">a <see cref="T:System.Int32" /></param>
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<returns>a <see cref="T:System.Boolean" />, <see langword="true" /> if the signal was handled.</returns>
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<remarks>
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<para>
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Note that <paramref name="offset" /> and <paramref name="n_chars" />
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are in characters not in bytes, which differs from the usage other
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places in <see cref="T:Gtk.IMContext" />.
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</para>
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<para>
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In order to use this function, you should first call
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<see cref="M:Gtk.IMContext.GetSurrounding" />
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to get the current context, and
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call this function immediately afterwards to make sure that you
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know what you are deleting. You should also account for the fact
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that even if the signal was handled, the input context might not
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have deleted all the characters that were requested to be deleted.
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</para>
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<para>
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This function is used by an input method that wants to make
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subsitutions in the existing text in response to new input. It is
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not useful for applications.
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</para>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="FilterKeypress">
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<MemberSignature Language="C#" Value="public bool FilterKeypress (Gdk.EventKey evnt);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Boolean</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="evnt" Type="Gdk.EventKey" />
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</Parameters>
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<Docs>
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<summary>Allow an input method to handle a <see cref="T:Gdk.EventKey" />.</summary>
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<param name="evnt">a <see cref="T:Gdk.EventKey" /> representing a key press.</param>
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<returns>
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<see langword="true" /> if the keypress was handled.</returns>
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<remarks>If the method returns <see langword="true" />, no further processing should be done for <paramref name="evnt" />.</remarks>
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</Docs>
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</Member>
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<Member MemberName="Reset">
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<MemberSignature Language="C#" Value="public void Reset ();" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>Resets the state of the input method.</summary>
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<remarks>Call this method if, for example, a change in cursor position has occurred. The reset clears any existing pre-edit state.</remarks>
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</Docs>
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</Member>
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<Member MemberName="Finalize">
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<MemberSignature Language="C#" Value="protected override void Finalize ();" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>Disposes the resources associated with the object.</summary>
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<remarks />
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</Docs>
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</Member>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="public IMContext (IntPtr raw);" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters>
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<Parameter Name="raw" Type="System.IntPtr" />
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</Parameters>
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<Docs>
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<summary>Internal constructor</summary>
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<param name="raw">Pointer to the C object.</param>
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<returns>An instance of IMContext, wrapping the C object.</returns>
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<remarks>
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<para>This is an internal constructor, and should not be used by user code.</para>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="ClientWindow">
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<MemberSignature Language="C#" Value="public Gdk.Window ClientWindow { set; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>Gdk.Window</ReturnType>
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</ReturnValue>
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<Parameters>
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</Parameters>
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<Docs>
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<summary>
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Set the client window for the input context; this is the
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<see cref="T:Gdk.Window" /> in which the input appears.
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</summary>
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<param name="value">a <see cref="T:Gdk.Window" /></param>
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<returns>a <see cref="T:Gdk.Window" /></returns>
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<remarks>
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The client window is
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used in order to correctly position status windows. It may
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also be used for purposes internal to the input method.
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="CursorLocation">
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<MemberSignature Language="C#" Value="public Gdk.Rectangle CursorLocation { set; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>Gdk.Rectangle</ReturnType>
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</ReturnValue>
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<Parameters>
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</Parameters>
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<Docs>
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<summary>
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Notify the input method that a change in cursor
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position has been made.
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</summary>
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<param name="value">a <see cref="T:Gdk.Rectangle" /></param>
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<returns>a <see cref="T:Gdk.Rectangle" /></returns>
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<remarks>
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The location is relative to the client window.
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="UsePreedit">
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<MemberSignature Language="C#" Value="public bool UsePreedit { set; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.Boolean</ReturnType>
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</ReturnValue>
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<Parameters>
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</Parameters>
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<Docs>
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<summary>
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Whether the IM context should use the preedit string
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to display feedback.
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</summary>
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<param name="value">a <see cref="T:System.Boolean" /></param>
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<returns>a <see cref="T:System.Boolean" /></returns>
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<remarks>
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If <paramref name="use_preedit" /> is <see langword="false" /> (default
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is <see langword="true" />), then the IM context may use some other method to display
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feedback, such as displaying it in a child of the root window.
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="PreeditChanged">
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<MemberSignature Language="C#" Value="public event EventHandler PreeditChanged;" />
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<MemberType>Event</MemberType>
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<ReturnValue>
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<ReturnType>System.EventHandler</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>Event fired when the preedit string is changed.</summary>
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<remarks />
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</Docs>
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</Member>
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<Member MemberName="PreeditStart">
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<MemberSignature Language="C#" Value="public event EventHandler PreeditStart;" />
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<MemberType>Event</MemberType>
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<ReturnValue>
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<ReturnType>System.EventHandler</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>Event fired when pre-editing is started.</summary>
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<remarks />
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</Docs>
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</Member>
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<Member MemberName="SurroundingDeleted">
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<MemberSignature Language="C#" Value="public event Gtk.SurroundingDeletedHandler SurroundingDeleted;" />
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<MemberType>Event</MemberType>
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<ReturnValue>
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<ReturnType>Gtk.SurroundingDeletedHandler</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>Event fired when the input method needs to delete the context text.</summary>
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<remarks />
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</Docs>
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</Member>
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<Member MemberName="Commit">
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<MemberSignature Language="C#" Value="public event Gtk.CommitHandler Commit;" />
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<MemberType>Event</MemberType>
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<ReturnValue>
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<ReturnType>Gtk.CommitHandler</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>Commit text event.</summary>
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<remarks>The event is emitted when the input method has processed all the keystrokes for an individual text element, including pre-edit keystrokes. The resulting text is located in <see cref="M:Gtk.CommitArgs.Str" /></remarks>
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</Docs>
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</Member>
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<Member MemberName="RetrieveSurrounding">
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<MemberSignature Language="C#" Value="public event Gtk.RetrieveSurroundingHandler RetrieveSurrounding;" />
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<MemberType>Event</MemberType>
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<ReturnValue>
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<ReturnType>Gtk.RetrieveSurroundingHandler</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>
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Event fired when the input method requires the context surrounding the cursor.
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</summary>
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<remarks />
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</Docs>
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</Member>
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<Member MemberName="PreeditEnd">
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<MemberSignature Language="C#" Value="public event EventHandler PreeditEnd;" />
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<MemberType>Event</MemberType>
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<ReturnValue>
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<ReturnType>System.EventHandler</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>Event fired when pre-editing is completed.</summary>
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<remarks />
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</Docs>
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</Member>
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<Member MemberName="SetSurrounding">
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<MemberSignature Language="C#" Value="public void SetSurrounding (string text, int cursor_index);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="text" Type="System.String" />
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<Parameter Name="cursor_index" Type="System.Int32" />
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</Parameters>
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<Docs>
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<summary>
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Sets surrounding context around the insertion point and preedit string.
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</summary>
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<param name="text">a <see cref="T:System.String" /></param>
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<param name="cursor_index">a <see cref="T:System.Int32" /></param>
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<remarks>
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This function is expected to be called in response to the
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<see cref="E:Gtk.IMContext.RetrieveSurrounding"/> event,
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and it will likely have no effect if called at other times.
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="GetSurrounding">
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<MemberSignature Language="C#" Value="public bool GetSurrounding (out string text, out int cursor_index);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Boolean</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="text" Type="System.String&" RefType="out" />
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<Parameter Name="cursor_index" Type="System.Int32&" RefType="out" />
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</Parameters>
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<Docs>
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<summary>Gets the context around the insertion point.</summary>
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<param name="text">a <see cref="T:System.String" /></param>
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<param name="cursor_index">a <see cref="T:System.Int32" /></param>
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<returns>a <see cref="T:System.Boolean" /></returns>
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<remarks>
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<para>
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Input methods typically want context in order to constrain
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input text based on existing text; this is important for
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languages such as Thai where only some sequences of
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characters are allowed.
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</para>
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<para>
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This function is implemented by emitting the <see
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cref="E:Gtk.IMContext.RetrieveSurrounding"/> event on the
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input method; in response to this signal, a widget should
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provide as much context as is available, up to an entire
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paragraph, by calling <see
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cref="M:Gtk.IMContext.SetSurrounding"/>. Note that there
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is no obligation for a widget to respond to the <see
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cref="E:Gtk.IMContext.RetrieveSurrounding"/> signal, so
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input methods must be prepared to function without
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context.
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</para>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="GType">
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<MemberSignature Language="C#" Value="public static GLib.GType GType { get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>GLib.GType</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>GType Property.</summary>
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<returns>a <see cref="T:GLib.GType" /></returns>
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<remarks>Returns the native <see cref="T:GLib.GType" /> value for <see cref="T:Gtk.IMContext" />.</remarks>
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</Docs>
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</Member>
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<Member MemberName="OnPreeditEnd">
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<MemberSignature Language="C#" Value="protected virtual void OnPreeditEnd ();" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>Default handler for the <see cref="M:Gtk.IMContext.PreeditEnd" /> event.</summary>
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<remarks>Override this method in a subclass to provide a default handler for the <see cref="M:Gtk.IMContext.PreeditEnd" /> event.</remarks>
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</Docs>
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</Member>
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<Member MemberName="OnRetrieveSurrounding">
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<MemberSignature Language="C#" Value="protected virtual bool OnRetrieveSurrounding ();" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Boolean</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>Default handler for the <see cref="M:Gtk.IMContext.RetrieveSurrounding" /> event.</summary>
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<returns>a <see cref="T:System.Boolean" /></returns>
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<remarks>Override this method in a subclass to provide a default handler for the <see cref="M:Gtk.IMContext.RetrieveSurrounding" /> event.</remarks>
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</Docs>
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</Member>
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<Member MemberName="OnCommit">
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<MemberSignature Language="C#" Value="protected virtual void OnCommit (string str);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="str" Type="System.String" />
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</Parameters>
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<Docs>
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<summary>Default handler for the <see cref="M:Gtk.IMContext.Commit" /> event.</summary>
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<param name="str">a <see cref="T:System.String" /></param>
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<remarks>Override this method in a subclass to provide a default handler for the <see cref="M:Gtk.IMContext.Commit" /> event.</remarks>
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</Docs>
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</Member>
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<Member MemberName="OnSurroundingDeleted">
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<MemberSignature Language="C#" Value="protected virtual bool OnSurroundingDeleted (int offset, int n_chars);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Boolean</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="offset" Type="System.Int32" />
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<Parameter Name="n_chars" Type="System.Int32" />
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</Parameters>
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<Docs>
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<summary>Default handler for the <see cref="M:Gtk.IMContext.SurroundingDeleted" /> event.</summary>
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<param name="offset">a <see cref="T:System.Int32" /></param>
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<param name="n_chars">a <see cref="T:System.Int32" /></param>
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<returns>a <see cref="T:System.Boolean" /></returns>
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<remarks>Override this method in a subclass to provide a default handler for the <see cref="M:Gtk.IMContext.SurroundingDeleted" /> event.</remarks>
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</Docs>
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</Member>
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<Member MemberName="OnPreeditStart">
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<MemberSignature Language="C#" Value="protected virtual void OnPreeditStart ();" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>Default handler for the <see cref="M:Gtk.IMContext.PreeditStart" /> event.</summary>
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<remarks>Override this method in a subclass to provide a default handler for the <see cref="M:Gtk.IMContext.PreeditStart" /> event.</remarks>
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</Docs>
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</Member>
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<Member MemberName="OnPreeditChanged">
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<MemberSignature Language="C#" Value="protected virtual void OnPreeditChanged ();" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>Default handler for the <see cref="M:Gtk.IMContext.PreeditChanged" /> event.</summary>
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<remarks>Override this method in a subclass to provide a default handler for the <see cref="M:Gtk.IMContext.PreeditChanged" /> event.</remarks>
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</Docs>
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</Member>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="protected IMContext (GLib.GType gtype);" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters>
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<Parameter Name="gtype" Type="GLib.GType" />
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</Parameters>
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<Docs>
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<summary>Protected Constructor.</summary>
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<param name="gtype">a <see cref="T:GLib.GType" /></param>
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<returns>a <see cref="T:Gtk.IMContext" /></returns>
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<remarks>Chain to this constructor if you have manually registered a native <see cref="T:GLib.GType" /> value for your subclass.</remarks>
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</Docs>
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</Member>
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<Member MemberName="GetPreeditString">
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<MemberSignature Language="C#" Value="public void GetPreeditString (out string str, out Pango.AttrList attrs, out int cursor_pos);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="str" Type="System.String&" RefType="out" />
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<Parameter Name="attrs" Type="Pango.AttrList&" RefType="out" />
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<Parameter Name="cursor_pos" Type="System.Int32&" RefType="out" />
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</Parameters>
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<Docs>
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<summary>
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Retrieve the current preedit string for the input context
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and a list of attributes to apply to the string.
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</summary>
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<param name="str">a <see cref="T:System.String" />, a location to store , the retrieved string.</param>
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<param name="attrs">a <see cref="T:Pango.AttrList" />, location to store the retrieved attribute list.</param>
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<returns>a <see cref="T:System.Int32" />, the position of the cursor (in bytes) within the preedit string.</returns>
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<remarks>
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This string should be displayed inserted at the insertion
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point.
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</remarks>
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</Docs>
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</Member>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="protected IMContext ();" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters />
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<Docs>
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<summary>Protected Constructor.</summary>
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<returns>a <see cref="T:Gtk.IMContext" /></returns>
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<remarks />
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</Docs>
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</Member>
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</Members>
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</Type>
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