mirror of
https://github.com/Ryujinx/GtkSharp.git
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0996f5f7fd
* gconf/GConf/Value.cs: implemented support for lists. * glib/ListBase.cs: implemented the IDisposable stuff and created a new method, FreeList, to free the list when needed. * glade/HandlerNotFoundException.cs: make it derive from SystemException. Don't override Message, the message is created in the .ctor. svn path=/trunk/gtk-sharp/; revision=17646
208 lines
3.8 KiB
C#
208 lines
3.8 KiB
C#
// SList.cs - GSList class wrapper implementation
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//
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// Authors: Mike Kestner <mkestner@speakeasy.net>
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//
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// (c) 2002 Mike Kestner
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namespace GLib {
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using System;
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using System.Collections;
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using System.Runtime.InteropServices;
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/// <summary>
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/// ListBase Class
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/// </summary>
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///
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/// <remarks>
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/// Base class for GList and GSList.
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/// </remarks>
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public abstract class ListBase : IDisposable, ICollection, GLib.IWrapper, ICloneable {
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private IntPtr list_ptr = IntPtr.Zero;
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private int length = -1;
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private bool managed = false;
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protected System.Type element_type = null;
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abstract internal IntPtr GetData (IntPtr current);
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abstract internal IntPtr Next (IntPtr current);
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abstract internal int Length (IntPtr list);
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abstract internal void Free (IntPtr list);
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abstract internal IntPtr Append (IntPtr current, IntPtr raw);
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abstract internal IntPtr Prepend (IntPtr current, IntPtr raw);
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private ListBase ()
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{
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}
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internal ListBase (IntPtr list, System.Type element_type)
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{
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list_ptr = list;
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this.element_type = element_type;
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}
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internal ListBase (IntPtr list)
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{
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list_ptr = list;
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}
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~ListBase ()
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{
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Dispose (false);
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}
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public bool Managed {
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set { managed = value; }
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}
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/// <summary>
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/// Handle Property
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/// </summary>
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///
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/// <remarks>
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/// A raw list reference for marshaling situations.
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/// </remarks>
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public IntPtr Handle {
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get {
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return list_ptr;
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}
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}
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internal IntPtr Raw {
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get {
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return list_ptr;
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}
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set {
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if (managed && list_ptr != IntPtr.Zero)
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FreeList ();
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list_ptr = value;
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}
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}
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public void Append (IntPtr raw)
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{
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list_ptr = Append (list_ptr, raw);
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}
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public void Append (string item)
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{
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this.Append (Marshal.StringToHGlobalAnsi (item));
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}
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public void Prepend (IntPtr raw)
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{
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list_ptr = Prepend (list_ptr, raw);
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}
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// ICollection
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public int Count {
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get {
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if (length == -1)
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length = Length (list_ptr);
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return length;
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}
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}
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// Synchronization could be tricky here. Hmm.
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public bool IsSynchronized {
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get { return false; }
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}
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public object SyncRoot {
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get { return null; }
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}
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public void CopyTo (Array array, int index)
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{
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object[] orig = new object[Count];
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int i = 0;
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foreach (object o in this)
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orig[i] = o;
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orig.CopyTo (array, index);
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}
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private class ListEnumerator : IEnumerator
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{
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private IntPtr current = IntPtr.Zero;
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private ListBase list;
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public ListEnumerator (ListBase list)
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{
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this.list = list;
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}
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public object Current {
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get {
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IntPtr data = list.GetData (current);
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object ret = null;
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if (list.element_type != null)
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{
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if (list.element_type == typeof (string))
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ret = Marshal.PtrToStringAnsi (data);
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else if (list.element_type == typeof (int))
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ret = (int) data;
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else if (list.element_type.IsValueType)
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ret = Marshal.PtrToStructure (data, list.element_type);
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else
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ret = Activator.CreateInstance (list.element_type, new object[] {data});
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}
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else if (Object.IsObject (data))
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ret = GLib.Object.GetObject (data, true);
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return ret;
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}
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}
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public bool MoveNext ()
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{
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if (current == IntPtr.Zero)
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current = list.list_ptr;
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else
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current = list.Next (current);
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return (current != IntPtr.Zero);
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}
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public void Reset ()
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{
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current = IntPtr.Zero;
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}
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}
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// IEnumerable
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public IEnumerator GetEnumerator ()
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{
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return new ListEnumerator (this);
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}
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// IDisposable
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public void Dispose ()
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{
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Dispose (true);
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GC.SuppressFinalize (this);
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}
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protected virtual void Dispose (bool disposing)
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{
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if (!managed)
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return;
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FreeList ();
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}
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void FreeList ()
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{
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if (list_ptr != IntPtr.Zero)
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Free (list_ptr);
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list_ptr = IntPtr.Zero;
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length = -1;
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}
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// ICloneable
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abstract public object Clone ();
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}
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}
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