mirror of
https://github.com/Ryujinx/GtkSharp.git
synced 2024-12-29 15:35:43 +00:00
9efe6c804f
svn path=/trunk/gtk-sharp/; revision=122790
504 lines
17 KiB
XML
504 lines
17 KiB
XML
<Type Name="Render" FullName="Art.Render">
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<TypeSignature Language="C#" Maintainer="auto" Value="public struct Render" />
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<AssemblyInfo>
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<AssemblyName>art-sharp</AssemblyName>
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<AssemblyPublicKey>
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</AssemblyPublicKey>
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</AssemblyInfo>
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<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Base>
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<BaseTypeName>System.ValueType</BaseTypeName>
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</Base>
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<Interfaces />
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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<Members>
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<Member MemberName="AddImageSource">
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<MemberSignature Language="C#" Value="public void AddImageSource (Art.ImageSource image_source);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="image_source" Type="Art.ImageSource" />
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</Parameters>
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<Docs>
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<param name="image_source">a <see cref="T:Art.ImageSource" /></param>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="AddMaskSource">
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<MemberSignature Language="C#" Value="public void AddMaskSource (Art.MaskSource mask_source);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="mask_source" Type="Art.MaskSource" />
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</Parameters>
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<Docs>
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<param name="mask_source">a <see cref="T:Art.MaskSource" /></param>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="alphagamma">
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<MemberSignature Language="C#" Value="public Art.AlphaGamma alphagamma { get; }" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>Art.AlphaGamma</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<value>a <see cref="T:Art.AlphaGamma" /></value>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="AlphaType">
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<MemberSignature Language="C#" Value="public Art.AlphaType AlphaType;" />
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<MemberType>Field</MemberType>
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<ReturnValue>
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<ReturnType>Art.AlphaType</ReturnType>
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</ReturnValue>
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<Parameters>
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="BufAlpha">
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<MemberSignature Language="C#" Value="public Art.AlphaType BufAlpha;" />
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<MemberType>Field</MemberType>
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<ReturnValue>
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<ReturnType>Art.AlphaType</ReturnType>
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</ReturnValue>
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<Parameters>
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="BufDepth">
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<MemberSignature Language="C#" Value="public int BufDepth;" />
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<MemberType>Field</MemberType>
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<ReturnValue>
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<ReturnType>System.Int32</ReturnType>
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</ReturnValue>
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<Parameters>
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="Clear">
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<MemberSignature Language="C#" Value="public byte Clear ();" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Byte</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<returns>a <see cref="T:System.Byte" /></returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="ClearColor">
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<MemberSignature Language="C#" Value="public byte[] ClearColor;" />
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<MemberType>Field</MemberType>
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<ReturnValue>
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<ReturnType>System.Byte[]</ReturnType>
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</ReturnValue>
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<Parameters>
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="ClearRgb">
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<MemberSignature Language="C#" Value="public void ClearRgb (uint clear_rgb);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="clear_rgb" Type="System.UInt32" />
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</Parameters>
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<Docs>
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<param name="clear_rgb">a <see cref="T:System.UInt32" /></param>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="CompositingMode">
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<MemberSignature Language="C#" Value="public Art.CompositingMode CompositingMode;" />
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<MemberType>Field</MemberType>
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<ReturnValue>
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<ReturnType>Art.CompositingMode</ReturnType>
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</ReturnValue>
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<Parameters>
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="Depth">
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<MemberSignature Language="C#" Value="public int Depth;" />
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<MemberType>Field</MemberType>
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<ReturnValue>
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<ReturnType>System.Int32</ReturnType>
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</ReturnValue>
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<Parameters>
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="GradientLinear">
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<MemberSignature Language="C#" Value="public void GradientLinear (Art.GradientLinear gradient, Art.FilterLevel level);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="gradient" Type="Art.GradientLinear" />
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<Parameter Name="level" Type="Art.FilterLevel" />
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</Parameters>
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<Docs>
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<param name="gradient">a <see cref="T:Art.GradientLinear" /></param>
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<param name="level">a <see cref="T:Art.FilterLevel" /></param>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="GradientRadial">
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<MemberSignature Language="C#" Value="public void GradientRadial (Art.GradientRadial gradient, Art.FilterLevel level);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="gradient" Type="Art.GradientRadial" />
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<Parameter Name="level" Type="Art.FilterLevel" />
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</Parameters>
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<Docs>
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<param name="gradient">a <see cref="T:Art.GradientRadial" /></param>
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<param name="level">a <see cref="T:Art.FilterLevel" /></param>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="ImageSolid">
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<MemberSignature Language="C#" Value="public byte ImageSolid ();" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Byte</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<returns>a <see cref="T:System.Byte" /></returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="Invoke">
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<MemberSignature Language="C#" Value="public void Invoke ();" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="InvokeCallbacks">
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<MemberSignature Language="C#" Value="public byte InvokeCallbacks (int y);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Byte</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="y" Type="System.Int32" />
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</Parameters>
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<Docs>
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<param name="y">a <see cref="T:System.Int32" /></param>
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<summary>To be added</summary>
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<returns>a <see cref="T:System.Byte" /></returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="Mask">
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<MemberSignature Language="C#" Value="public byte Mask (int x0, int y0, int x1, int y1, int rowstride);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Byte</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="x0" Type="System.Int32" />
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<Parameter Name="y0" Type="System.Int32" />
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<Parameter Name="x1" Type="System.Int32" />
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<Parameter Name="y1" Type="System.Int32" />
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<Parameter Name="rowstride" Type="System.Int32" />
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</Parameters>
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<Docs>
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<param name="x0">a <see cref="T:System.Int32" /></param>
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<param name="y0">a <see cref="T:System.Int32" /></param>
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<param name="x1">a <see cref="T:System.Int32" /></param>
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<param name="y1">a <see cref="T:System.Int32" /></param>
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<param name="rowstride">a <see cref="T:System.Int32" /></param>
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<summary>To be added</summary>
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<returns>a <see cref="T:System.Byte" /></returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="MaskSolid">
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<MemberSignature Language="C#" Value="public void MaskSolid (int opacity);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="opacity" Type="System.Int32" />
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</Parameters>
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<Docs>
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<param name="opacity">a <see cref="T:System.Int32" /></param>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="NChan">
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<MemberSignature Language="C#" Value="public int NChan;" />
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<MemberType>Field</MemberType>
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<ReturnValue>
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<ReturnType>System.Int32</ReturnType>
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</ReturnValue>
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<Parameters>
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="NeedSpan">
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<MemberSignature Language="C#" Value="public int NeedSpan;" />
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<MemberType>Field</MemberType>
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<ReturnValue>
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<ReturnType>System.Int32</ReturnType>
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</ReturnValue>
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<Parameters>
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="New">
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<MemberSignature Language="C#" Value="public static Art.Render New (IntPtr raw);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>Art.Render</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="raw" Type="System.IntPtr" />
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</Parameters>
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<Docs>
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<param name="raw">a <see cref="T:System.IntPtr" /></param>
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<summary>To be added</summary>
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<returns>a <see cref="T:Art.Render" /></returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="New">
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<MemberSignature Language="C#" Value="public static Art.Render New (int x0, int y0, int x1, int y1, out byte pixels, int rowstride, int n_chan, int depth, Art.AlphaType alpha_type, Art.AlphaGamma alphagamma);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>Art.Render</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="x0" Type="System.Int32" />
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<Parameter Name="y0" Type="System.Int32" />
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<Parameter Name="x1" Type="System.Int32" />
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<Parameter Name="y1" Type="System.Int32" />
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<Parameter Name="pixels" Type="System.Byte&" RefType="out" />
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<Parameter Name="rowstride" Type="System.Int32" />
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<Parameter Name="n_chan" Type="System.Int32" />
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<Parameter Name="depth" Type="System.Int32" />
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<Parameter Name="alpha_type" Type="Art.AlphaType" />
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<Parameter Name="alphagamma" Type="Art.AlphaGamma" />
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</Parameters>
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<Docs>
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<param name="x0">a <see cref="T:System.Int32" /></param>
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<param name="y0">a <see cref="T:System.Int32" /></param>
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<param name="x1">a <see cref="T:System.Int32" /></param>
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<param name="y1">a <see cref="T:System.Int32" /></param>
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<param name="pixels">a <see cref="T:System.Byte&" /></param>
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<param name="rowstride">a <see cref="T:System.Int32" /></param>
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<param name="n_chan">a <see cref="T:System.Int32" /></param>
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<param name="depth">a <see cref="T:System.Int32" /></param>
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<param name="alpha_type">a <see cref="T:Art.AlphaType" /></param>
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<param name="alphagamma">a <see cref="T:Art.AlphaGamma" /></param>
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<summary>To be added</summary>
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<returns>a <see cref="T:Art.Render" /></returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="NRun">
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<MemberSignature Language="C#" Value="public int NRun;" />
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<MemberType>Field</MemberType>
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<ReturnValue>
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<ReturnType>System.Int32</ReturnType>
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</ReturnValue>
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<Parameters>
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="NSpan">
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<MemberSignature Language="C#" Value="public int NSpan;" />
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<MemberType>Field</MemberType>
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<ReturnValue>
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<ReturnType>System.Int32</ReturnType>
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</ReturnValue>
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<Parameters>
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="Opacity">
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<MemberSignature Language="C#" Value="public uint Opacity;" />
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<MemberType>Field</MemberType>
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<ReturnValue>
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<ReturnType>System.UInt32</ReturnType>
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</ReturnValue>
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<Parameters>
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="Rowstride">
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<MemberSignature Language="C#" Value="public int Rowstride;" />
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<MemberType>Field</MemberType>
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<ReturnValue>
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<ReturnType>System.Int32</ReturnType>
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</ReturnValue>
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<Parameters>
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="run">
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<MemberSignature Language="C#" Value="public Art.RenderMaskRun run { get; }" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>Art.RenderMaskRun</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<value>a <see cref="T:Art.RenderMaskRun" /></value>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="Svp">
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<MemberSignature Language="C#" Value="public void Svp (Art.SVP svp);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="svp" Type="Art.SVP" />
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</Parameters>
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<Docs>
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<param name="svp">a <see cref="T:Art.SVP" /></param>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="X0">
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<MemberSignature Language="C#" Value="public int X0;" />
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<MemberType>Field</MemberType>
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<ReturnValue>
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<ReturnType>System.Int32</ReturnType>
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</ReturnValue>
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<Parameters>
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="X1">
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<MemberSignature Language="C#" Value="public int X1;" />
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<MemberType>Field</MemberType>
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<ReturnValue>
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<ReturnType>System.Int32</ReturnType>
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</ReturnValue>
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<Parameters>
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="Y0">
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<MemberSignature Language="C#" Value="public int Y0;" />
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<MemberType>Field</MemberType>
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<ReturnValue>
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<ReturnType>System.Int32</ReturnType>
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</ReturnValue>
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<Parameters>
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="Y1">
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<MemberSignature Language="C#" Value="public int Y1;" />
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<MemberType>Field</MemberType>
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<ReturnValue>
|
|
<ReturnType>System.Int32</ReturnType>
|
|
</ReturnValue>
|
|
<Parameters>
|
|
</Parameters>
|
|
<Docs>
|
|
<summary>To be added</summary>
|
|
<remarks>To be added</remarks>
|
|
</Docs>
|
|
</Member>
|
|
<Member MemberName="Zero">
|
|
<MemberSignature Language="C#" Value="public static Art.Render Zero;" />
|
|
<MemberType>Field</MemberType>
|
|
<ReturnValue>
|
|
<ReturnType>Art.Render</ReturnType>
|
|
</ReturnValue>
|
|
<Parameters>
|
|
</Parameters>
|
|
<Docs>
|
|
<summary>To be added</summary>
|
|
<remarks>To be added</remarks>
|
|
</Docs>
|
|
</Member>
|
|
</Members>
|
|
</Type>
|