mirror of
https://github.com/Ryujinx/GtkSharp.git
synced 2024-12-26 23:45:32 +00:00
a8ce5e560a
updated to always use the updater instead of the generator. svn path=/trunk/gtk-sharp/; revision=12569
284 lines
10 KiB
XML
284 lines
10 KiB
XML
<Type Name="Application" FullName="Gtk.Application">
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<TypeSignature Language="C#" Value="public class Application" Maintainer="auto" />
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<AssemblyInfo>
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<AssemblyName>gtk-sharp</AssemblyName>
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<AssemblyVersion>0.0.0.0</AssemblyVersion>
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<Attributes />
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</AssemblyInfo>
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<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Docs>
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<summary>Application class</summary>
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<remarks>
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<para>
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Provides the initialization and event loop iteration related
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methods for the GTK widget library. Since GTK+ is an event
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driven toolkit, Applications register callbacks against various
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events to handle user input. These callbacks are invoked from
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the main event loop when events are detected.
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</para>
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</remarks>
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</Docs>
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<Base>
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<BaseTypeName>System.Object</BaseTypeName>
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</Base>
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<Interfaces />
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<Attributes />
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<Members>
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<Member MemberName="Quit">
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<MemberSignature Language="C#" Value="public static void Quit ();" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>Quits the current main loop</summary>
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<remarks>
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<para>
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Makes the innermost invocation of the main loop return when it regains control.
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</para>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="RunIteration">
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<MemberSignature Language="C#" Value="public static void RunIteration ();" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary />
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<remarks>
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<para>
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Runs a single iteration of the mainloop. If no events are
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waiting to be processed GTK+ will block until the next
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event is noticed. If you don't want to block look at <see cref="M:Gtk.Application.RunIteration(bool)" /> or check if
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any events are pending with <see cref="M:Gtk.Application.EventsPending()" /> first.
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</para>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="RunIteration">
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<MemberSignature Language="C#" Value="public static bool RunIteration (bool block);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="block" Type="System.Boolean;" />
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</Parameters>
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<Docs>
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<summary />
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<param name="block">A boolean value, whether the iteration should block or not</param>
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<remarks>
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<para>
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Runs a single iteration of the mainloop. If <paramref name="block" /> is true, then if no events are
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waiting to be processed GTK+ will block until the next
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event is noticed; If <paramref name="block" /> is false,
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then it if no events are waiting to be processed Gtk+ the
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routine will return immediately.
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</para>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="EventsPending">
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<MemberSignature Language="C#" Value="public static bool EventsPending ();" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Boolean</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>Whether there are events on the queue</summary>
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<returns>true if events are available to be processed, false otherwise</returns>
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<remarks>
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<para>
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Checks if any events are pending. This can be used to
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update the GUI and invoke timeouts etc. while doing some
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time intensive computation.
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</para>
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<example>
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<code lang="C#">
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void LongComputation ()
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{
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while (!done){
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ComputationChunk ();
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// Flush pending events to keep the GUI reponsive
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while (Application.EventsPending ())
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Application.RunIteration ();
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}
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}
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</code>
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</example>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="Run">
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<MemberSignature Language="C#" Value="public static void Run ();" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>Runs the main loop</summary>
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<remarks>
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<para>
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Runs the main loop until <see cref="M:Gtk.Application.Quit()" /> is called. You can nest
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calls to <see cref="Gtk.Application.Run()" />. In that
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case <see cref="M:Gtk.Application.Quit()" /> will make the
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innermost invocation of the main loop return.
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</para>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="Init" Deprecated="true">
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<MemberSignature Language="C#" Value="public static void Init (ref string [] args);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="args" Type="System.String[]&" />
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</Parameters>
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<Docs>
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<summary>Initializes GTK+ for operation.</summary>
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<param name="args">The arguments to pass to the toolkit</param>
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<remarks>
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<para>
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Call this function before using any other GTK+ functions
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in your GUI applications. It will initialize everything
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needed to operate the toolkit.
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</para>
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<para>
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This function will terminate your program if it was unable
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to initialize the GUI for some reason. If you want your
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program to fall back to a textual interface you want to
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call <see cref="M:Gtk.Application.InitCheck()" /> instead.
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</para>
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<para>
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The args values will be modified after Gtk has removed the
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command line options that it handles itself.
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</para>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="InitCheck" Deprecated="true">
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<MemberSignature Language="C#" Value="public static bool InitCheck (ref string [] args);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Boolean</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="args" Type="System.String[]&" />
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</Parameters>
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<Docs>
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<summary>Initializes GTK+ for operation, probes window system.</summary>
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<returns>true if the toolkit was initialized, false if the
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windowing system can not be initilized.</returns>
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<param name="args">The arguments to pass to the toolkit</param>
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<remarks>
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<para>
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You use this call to initialize GTK+ for your GUI
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applications. This method will allow your application to
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be both GUI/text. A true return value means that the
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toolkit was initialized, a false value means that the
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toolkit could not be initialized. If you do not want to
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do dual GUI/text applications, you can use <see cref="M:Gtk.Application.Init()" /> instead.
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</para>
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<para>
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This function will terminate your program if it was unable
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to initialize the GUI for some reason. If you want your
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program to fall back to a textual interface you want to
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call <see cref="M:Gtk.Application.InitCheck()" /> instead.
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</para>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName=".ctor" Deprecated="true">
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<MemberSignature Language="C#" Value="public Application ();" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<returns>To be added: an object of type 'Gtk.Application'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="Init">
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<MemberSignature Language="C#" Value="public static void Init ();" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>Initializes GTK+ for operation.</summary>
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<remarks>
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<para>
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Call this function before using any other GTK+ functions
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in your GUI applications. It will initialize everything
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needed to operate the toolkit.
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</para>
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<para>
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This function will terminate your program if it was unable
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to initialize the GUI for some reason. If you want your
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program to fall back to a textual interface you want to
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call <see cref="M:Gtk.Application.InitCheck()" /> instead.
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</para>
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<para>
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If you want to pass arguments from the command line use
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the <see cref="T:Gtk.Application.Init(ref string[])" />
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method instead.
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</para>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="CurrentEvent">
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<MemberSignature Language="C#" Value="public object CurrentEvent { get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.Object</ReturnType>
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</ReturnValue>
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<Docs>
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<summary>To be added</summary>
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<returns>To be added: an object of type 'object'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="InitCheck">
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<MemberSignature Language="C#" Value="public static bool InitCheck (ref String[] args);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Boolean</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="args" Type="System.String[]&" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="args">To be added: an object of type 'String[]&'</param>
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<returns>To be added: an object of type 'bool'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="Init">
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<MemberSignature Language="C#" Value="public static void Init (ref String[] args);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="args" Type="System.String[]&" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="args">To be added: an object of type 'String[]&'</param>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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</Members>
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</Type> |