mirror of
https://github.com/Ryujinx/GtkSharp.git
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7661dafe09
* en/*: Updated the docs and added a new Maintainer attribute, also fixed the generator to produce 'ref/out' modifiers for parameters. svn path=/trunk/gtk-sharp/; revision=11599
203 lines
7.6 KiB
XML
203 lines
7.6 KiB
XML
<Type Name="AspectFrame" FullName="Gtk.AspectFrame">
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<TypeSignature Language="C#" Value="public class AspectFrame : Gtk.Frame, Implementor, IWrapper, IWrapper, IDisposable" Maintainer="auto" />
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<AssemblyInfo>
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<AssemblyName>gtk-sharp</AssemblyName>
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<AssemblyVersion>0.0.0.0</AssemblyVersion>
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<Attributes />
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</AssemblyInfo>
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<ThreadSafetyStatement>To be added</ThreadSafetyStatement>
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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<Base>
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<BaseTypeName>Gtk.Frame</BaseTypeName>
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</Base>
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<Interfaces>
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<Interface>
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<InterfaceName>Atk.Implementor</InterfaceName>
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</Interface>
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<Interface>
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<InterfaceName>GLib.IWrapper</InterfaceName>
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</Interface>
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<Interface>
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<InterfaceName>GLib.IWrapper</InterfaceName>
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</Interface>
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<Interface>
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<InterfaceName>System.IDisposable</InterfaceName>
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</Interface>
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</Interfaces>
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<Attributes />
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<Members>
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<Member MemberName="Set">
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<MemberSignature Language="C#" Value="public void Set (float xalign, float yalign, float ratio, bool obey_child);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="xalign" Type="System.Single" />
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<Parameter Name="yalign" Type="System.Single" />
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<Parameter Name="ratio" Type="System.Single" />
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<Parameter Name="obey_child" Type="System.Boolean" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="xalign">To be added: an object of type 'float'</param>
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<param name="yalign">To be added: an object of type 'float'</param>
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<param name="ratio">To be added: an object of type 'float'</param>
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<param name="obey_child">To be added: an object of type 'bool'</param>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="Finalize">
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<MemberSignature Language="C#" Value="protected virtual void Finalize ();" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="protected AspectFrame (uint gtype);" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters>
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<Parameter Name="gtype" Type="System.UInt32" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="gtype">To be added: an object of type 'uint'</param>
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<returns>To be added: an object of type 'Gtk.AspectFrame'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="public AspectFrame (IntPtr raw);" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters>
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<Parameter Name="raw" Type="System.IntPtr" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="raw">To be added: an object of type 'IntPtr'</param>
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<returns>To be added: an object of type 'Gtk.AspectFrame'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="public AspectFrame (string label, float xalign, float yalign, float ratio, bool obey_child);" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters>
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<Parameter Name="label" Type="System.String" />
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<Parameter Name="xalign" Type="System.Single" />
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<Parameter Name="yalign" Type="System.Single" />
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<Parameter Name="ratio" Type="System.Single" />
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<Parameter Name="obey_child" Type="System.Boolean" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="label">To be added: an object of type 'string'</param>
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<param name="xalign">To be added: an object of type 'float'</param>
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<param name="yalign">To be added: an object of type 'float'</param>
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<param name="ratio">To be added: an object of type 'float'</param>
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<param name="obey_child">To be added: an object of type 'bool'</param>
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<returns>To be added: an object of type 'Gtk.AspectFrame'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="protected AspectFrame ();" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<returns>To be added: an object of type 'Gtk.AspectFrame'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="GType">
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<MemberSignature Language="C#" Value="public static uint GType { get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.UInt32</ReturnType>
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</ReturnValue>
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<Docs>
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<summary>To be added</summary>
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<returns>To be added: an object of type 'uint'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="Yalign">
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<MemberSignature Language="C#" Value="public float Yalign { set; get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.Single</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="value" Type="System.Single" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="value">To be added: an object of type 'float'</param>
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<returns>To be added: an object of type 'float'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="Xalign">
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<MemberSignature Language="C#" Value="public float Xalign { set; get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.Single</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="value" Type="System.Single" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="value">To be added: an object of type 'float'</param>
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<returns>To be added: an object of type 'float'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="Ratio">
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<MemberSignature Language="C#" Value="public float Ratio { set; get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.Single</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="value" Type="System.Single" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="value">To be added: an object of type 'float'</param>
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<returns>To be added: an object of type 'float'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="ObeyChild">
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<MemberSignature Language="C#" Value="public bool ObeyChild { set; get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.Boolean</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="value" Type="System.Boolean" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="value">To be added: an object of type 'bool'</param>
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<returns>To be added: an object of type 'bool'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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</Members>
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</Type> |