mirror of
https://github.com/Ryujinx/GtkSharp.git
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f8d36b9453
* configure.in.in : add monodocer-fu. 2005-05-23 Mike Kestner <mkestner@novell.com> * Makefile.am : switch to monodocer * updater : kill * en/*/*.xml : enormo-diff from monodocer first run without --delete. svn path=/trunk/gtk-sharp/; revision=44915
374 lines
14 KiB
XML
374 lines
14 KiB
XML
<Type Name="Dialog" FullName="Gnome.Dialog">
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<TypeSignature Language="C#" Maintainer="auto" Value="public class Dialog : Gtk.Window" />
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<AssemblyInfo>
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<AssemblyName>gnome-sharp</AssemblyName>
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<AssemblyPublicKey>[00 24 00 00 04 80 00 00 94 00 00 00 06 02 00 00 00 24 00 00 52 53 41 31 00 04 00 00 01 00 01 00 71 EB 6C 55 75 52 9C BF 72 44 F7 A6 EA 05 62 84 F9 EA E0 3B CF F2 CC 13 2C 9C 49 0A B3 09 EA B0 B5 6B CE 44 9D F5 03 D9 C0 A8 1E 52 05 85 CD BE 70 E2 FB 90 43 4B AC 04 FA 62 22 A8 00 98 B7 A1 A7 B3 AF 99 1A 41 23 24 BB 43 25 F6 B8 65 BB 64 EB F6 D1 C2 06 D5 73 2D DF BC 70 A7 38 9E E5 3E 0C 24 6E 32 79 74 1A D0 05 03 E4 98 42 E1 9B F3 7B 19 8B 40 21 26 CB 36 89 C2 EA 64 96 A4 7C B4]</AssemblyPublicKey>
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<AssemblyVersion>2.0.0.0</AssemblyVersion>
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</AssemblyInfo>
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<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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<Base>
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<BaseTypeName>Gtk.Window</BaseTypeName>
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</Base>
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<Interfaces>
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</Interfaces>
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<Attributes>
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<Attribute>
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<AttributeName>System.Obsolete(Message=null, IsError=False)</AttributeName>
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</Attribute>
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</Attributes>
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<Members>
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<Member MemberName="Finalize">
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<MemberSignature Language="C#" Value="protected override void Finalize ();" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>Disposes the resources associated with this <see cref="T:Gnome.Dialog" /> object.</summary>
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<remarks>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="OnClose">
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<MemberSignature Language="C#" Value="protected virtual bool OnClose ();" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Boolean</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>Default handler for the <see cref="M:Gnome.Dialog.Close" /> event.</summary>
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<returns>a <see cref="T:System.Boolean" /></returns>
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<remarks>Override this method in a subclass to provide a default handler for the <see cref="M:Gnome.Dialog.Close" /> event.</remarks>
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</Docs>
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</Member>
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<Member MemberName="OnClicked">
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<MemberSignature Language="C#" Value="protected virtual void OnClicked (int button_number);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="button_number" Type="System.Int32" />
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</Parameters>
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<Docs>
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<summary>Default handler for the <see cref="M:Gnome.Dialog.Clicked" /> event.</summary>
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<param name="button_number">a <see cref="T:System.Int32" /></param>
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<remarks>Override this method in a subclass to provide a default handler for the <see cref="M:Gnome.Dialog.Clicked" /> event.</remarks>
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</Docs>
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</Member>
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<Member MemberName="Constructv">
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<MemberSignature Language="C#" Value="public void Constructv (string title, string buttons);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="title" Type="System.String" />
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<Parameter Name="buttons" Type="System.String" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="title">a <see cref="T:System.String" /></param>
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<param name="buttons">a <see cref="T:System.String" /></param>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="AppendButtonsWithPixmaps">
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<MemberSignature Language="C#" Value="public void AppendButtonsWithPixmaps (string names, string pixmaps);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="names" Type="System.String" />
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<Parameter Name="pixmaps" Type="System.String" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="names">a <see cref="T:System.String" /></param>
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<param name="pixmaps">a <see cref="T:System.String" /></param>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="AppendButtonWithPixmap">
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<MemberSignature Language="C#" Value="public void AppendButtonWithPixmap (string button_name, string pixmap_name);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="button_name" Type="System.String" />
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<Parameter Name="pixmap_name" Type="System.String" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="button_name">a <see cref="T:System.String" /></param>
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<param name="pixmap_name">a <see cref="T:System.String" /></param>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="EditableEnters">
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<MemberSignature Language="C#" Value="public void EditableEnters (Gtk.Editable editable);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="editable" Type="Gtk.Editable" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="editable">a <see cref="T:Gtk.Editable" /></param>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="Run">
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<MemberSignature Language="C#" Value="public int Run ();" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Int32</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<returns>a <see cref="T:System.Int32" /></returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="SetAccelerator">
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<MemberSignature Language="C#" Value="public void SetAccelerator (int button, byte accelerator_key, byte accelerator_mods);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="button" Type="System.Int32" />
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<Parameter Name="accelerator_key" Type="System.Byte" />
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<Parameter Name="accelerator_mods" Type="System.Byte" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="button">a <see cref="T:System.Int32" /></param>
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<param name="accelerator_key">a <see cref="T:System.Byte" /></param>
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<param name="accelerator_mods">a <see cref="T:System.Byte" /></param>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="RunAndClose">
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<MemberSignature Language="C#" Value="public int RunAndClose ();" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Int32</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<returns>a <see cref="T:System.Int32" /></returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="SetSensitive">
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<MemberSignature Language="C#" Value="public void SetSensitive (int button, bool setting);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="button" Type="System.Int32" />
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<Parameter Name="setting" Type="System.Boolean" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="button">a <see cref="T:System.Int32" /></param>
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<param name="setting">a <see cref="T:System.Boolean" /></param>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="CloseHides">
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<MemberSignature Language="C#" Value="public void CloseHides (bool just_hide);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="just_hide" Type="System.Boolean" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="just_hide">a <see cref="T:System.Boolean" /></param>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="Construct">
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<MemberSignature Language="C#" Value="public void Construct (string title, IntPtr ap);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="title" Type="System.String" />
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<Parameter Name="ap" Type="System.IntPtr" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="title">a <see cref="T:System.String" /></param>
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<param name="ap">a <see cref="T:System.IntPtr" /></param>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="AppendButton">
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<MemberSignature Language="C#" Value="public void AppendButton (string button_name);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="button_name" Type="System.String" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="button_name">a <see cref="T:System.String" /></param>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="GrabFocus">
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<MemberSignature Language="C#" Value="public void GrabFocus (int button);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="button" Type="System.Int32" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="button">a <see cref="T:System.Int32" /></param>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="AppendButtonsv">
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<MemberSignature Language="C#" Value="public void AppendButtonsv (string buttons);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="buttons" Type="System.String" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="buttons">a <see cref="T:System.String" /></param>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="protected Dialog (GLib.GType gtype);" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters>
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<Parameter Name="gtype" Type="GLib.GType" />
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</Parameters>
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<Docs>
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<summary>Protected Constructor.</summary>
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<param name="gtype">a <see cref="T:GLib.GType" /></param>
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<remarks>Chain to this constructor if you have manually registered a native <see cref="T:GLib.GType" /> value for your subclass.</remarks>
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</Docs>
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<Attributes>
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<Attribute>
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<AttributeName>System.Obsolete(Message=null, IsError=False)</AttributeName>
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</Attribute>
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</Attributes></Member>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="public Dialog (IntPtr raw);" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters>
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<Parameter Name="raw" Type="System.IntPtr" />
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</Parameters>
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<Docs>
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<summary>Internal constructor</summary>
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<param name="raw">a <see cref="T:System.IntPtr" /></param>
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<remarks>This is not typically used by C# code.</remarks>
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</Docs>
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</Member>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="public Dialog (string title, string buttons);" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters>
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<Parameter Name="title" Type="System.String" />
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<Parameter Name="buttons" Type="System.String" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="title">a <see cref="T:System.String" /></param>
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<param name="buttons">a <see cref="T:System.String" /></param>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="GType">
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<MemberSignature Language="C#" Value="public static GLib.GType GType { get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>GLib.GType</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>GType Property.</summary>
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<value>a <see cref="T:GLib.GType" /></value>
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<remarks>Returns the native <see cref="T:GLib.GType" /> value for <see cref="T:Gnome.Dialog" />.</remarks>
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</Docs>
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</Member>
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<Member MemberName="Default">
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<MemberSignature Language="C#" Value="public int Default { set; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.Int32</ReturnType>
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</ReturnValue>
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<Docs>
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<summary>To be added</summary>
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<value>a <see cref="T:System.Int32" /></value>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="Close">
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<MemberSignature Language="C#" Value="public event Gnome.CloseHandler Close;" />
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<MemberType>Event</MemberType>
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<ReturnValue>
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<ReturnType>Gnome.CloseHandler</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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<Attributes>
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<Attribute>
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<AttributeName>GLib.Signal(CName="close")</AttributeName>
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</Attribute>
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</Attributes></Member>
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<Member MemberName="Clicked">
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<MemberSignature Language="C#" Value="public event Gnome.ClickedHandler Clicked;" />
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<MemberType>Event</MemberType>
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<ReturnValue>
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<ReturnType>Gnome.ClickedHandler</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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<Attributes>
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<Attribute>
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<AttributeName>GLib.Signal(CName="clicked")</AttributeName>
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</Attribute>
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</Attributes></Member>
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</Members>
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</Type>
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