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f1005da47c
This way there's less redundancy, and if the library name changes in the future, it will be changed only in one place. Signed-off-by: Bertrand Lorentz <bertrand.lorentz@gmail.com>
76 lines
2.1 KiB
C#
76 lines
2.1 KiB
C#
// InitiallyUnowned.cs - GInitiallyUnowned class wrapper implementation
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//
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// Authors: Mike Kestner <mkestner@novell.com>
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//
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// Copyright (c) 2004-2005 Novell, Inc.
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of version 2 of the Lesser GNU General
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// Public License as published by the Free Software Foundation.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this program; if not, write to the
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// Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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// Boston, MA 02111-1307, USA.
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namespace GLib {
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using System;
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using System.Runtime.InteropServices;
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public class InitiallyUnowned : Object {
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protected InitiallyUnowned (IntPtr raw) : base (raw) {}
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public new static GLib.GType GType {
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get {
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return GType.Object;
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}
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}
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[DllImport (Global.GObjectNativeDll, CallingConvention = CallingConvention.Cdecl)]
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private static extern void g_object_ref_sink (IntPtr raw);
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protected override IntPtr Raw {
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get {
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return base.Raw;
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}
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set {
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if (value != IntPtr.Zero)
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g_object_ref_sink (value);
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base.Raw = value;
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}
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}
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[DllImport (Global.GObjectNativeDll, CallingConvention = CallingConvention.Cdecl)]
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static extern bool g_object_is_floating (IntPtr raw);
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[DllImport (Global.GObjectNativeDll, CallingConvention = CallingConvention.Cdecl)]
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static extern void g_object_force_floating (IntPtr raw);
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[DllImport (Global.GObjectNativeDll, CallingConvention = CallingConvention.Cdecl)]
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static extern void g_object_unref (IntPtr raw);
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public bool IsFloating {
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get {
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return g_object_is_floating (Handle);
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}
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set {
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if (value == true) {
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if (!IsFloating)
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g_object_force_floating (Handle);
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} else {
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g_object_ref_sink (Handle);
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g_object_unref (Handle);
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}
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}
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}
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}
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}
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