GtkSharp/doc/en/Gtk/Application.xml
Mike Kestner 5b8c8ab531 2005-05-23 Mike Kestner <mkestner@novell.com>
* Makefile.am : add an update-delete target for --delete.
	* en/*/*.xml : update-delete.

svn path=/trunk/gtk-sharp/; revision=44918
2005-05-23 21:11:27 +00:00

245 lines
8.4 KiB
XML

<Type Name="Application" FullName="Gtk.Application">
<TypeSignature Language="C#" Value="public class Application" Maintainer="John Luke" />
<AssemblyInfo>
<AssemblyName>gtk-sharp</AssemblyName>
<AssemblyPublicKey>
</AssemblyPublicKey>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Docs>
<summary>Application class</summary>
<remarks>
<para>
Provides the initialization and event loop iteration related
methods for the Gtk# widget library. Since Gtk# is an event
driven toolkit, Applications register callbacks against various
events to handle user input. These callbacks are invoked from
the main event loop when events are detected.
</para>
<example>
<code lang="C#">
using Gtk;
using System;
using GLib;
public class HelloWorld {
public static int Main (string[] args)
{
Application.Init ();
Gtk.Window win = new Gtk.Window ("Gtk# Hello World");
win.DeleteEvent += new DeleteEventHandler (Window_Delete);
win.ShowAll ();
Application.Run ();
return 0;
}
static void Window_Delete (object obj, DeleteEventArgs args)
{
SignalArgs sa = (SignalArgs) args;
Application.Quit ();
sa.RetVal = true;
}
}
</code>
</example>
</remarks>
</Docs>
<Base>
<BaseTypeName>System.Object</BaseTypeName>
</Base>
<Interfaces />
<Members>
<Member MemberName="Quit">
<MemberSignature Language="C#" Value="public static void Quit ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Quits the current main loop</summary>
<remarks>
<para>
Makes the innermost invocation of the main loop return when it regains control.
</para>
</remarks>
</Docs>
</Member>
<Member MemberName="RunIteration">
<MemberSignature Language="C#" Value="public static void RunIteration ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Runs a single iteration of the main loop.</summary>
<remarks>
<para>
Runs a single iteration of the main loop. If no events are
waiting to be processed Gtk# will block until the next
event is noticed. If you do not want to block look at <see cref="M:Gtk.Application.RunIteration(System.Boolean)" /> or check if
any events are pending with <see cref="M:Gtk.Application.EventsPending()" /> first.
</para>
</remarks>
</Docs>
</Member>
<Member MemberName="EventsPending">
<MemberSignature Language="C#" Value="public static bool EventsPending ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Whether there are events on the queue</summary>
<returns>
<see langword="true" /> if events are available to be processed, <see langword="false" /> otherwise</returns>
<remarks>
<para>
Checks if any events are pending. This can be used to
update the GUI and invoke timeouts etc. while doing some
time intensive computation.
</para>
<example>
<code lang="C#">
void LongComputation ()
{
while (!done){
ComputationChunk ();
// Flush pending events to keep the GUI reponsive
while (Application.EventsPending ())
Application.RunIteration ();
}
}
</code>
</example>
</remarks>
</Docs>
</Member>
<Member MemberName="Run">
<MemberSignature Language="C#" Value="public static void Run ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Runs the main loop</summary>
<remarks>
<para>
Runs the main loop until <see cref="M:Gtk.Application.Quit()" /> is called. You can nest
calls to <see cref="M:Gtk.Application.Run()" />. In that
case <see cref="M:Gtk.Application.Quit()" /> will make the
innermost invocation of the main loop return.
</para>
</remarks>
</Docs>
</Member>
<Member MemberName="Init">
<MemberSignature Language="C#" Value="public static void Init ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Initializes GTK+ for operation.</summary>
<remarks>
<para>
Call this function before using any other Gtk# functions
in your GUI applications. It will initialize everything
needed to operate the toolkit.
</para>
<para>
This function will terminate your program if it was unable
to initialize the GUI for some reason. If you want your
program to fall back to a textual interface you want to
call <see cref="M:Gtk.Application.InitCheck(System.String, System.String []&amp;)" /> instead.
</para>
<para>
If you want to pass arguments from the command line use
the <see cref="T:Gtk.Application.Init(System.String, System.String []&amp;)" />
method instead.
</para>
</remarks>
</Docs>
</Member>
<Member MemberName="RunIteration">
<MemberSignature Language="C#" Value="public static bool RunIteration (bool blocking);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="blocking" Type="System.Boolean" />
</Parameters>
<Docs>
<summary>Runs a single iteration of the main loop.</summary>
<param name="blocking">A boolean value, whether the iteration should block or not</param>
<remarks>
<para>
Runs a single iteration of the main loop. If <paramref name="blocking" /> is <see langword="true" />, then if no events are
waiting to be processed Gtk# will block until the next event is noticed; If <paramref name="blocking" /> is <see langword="false" />,
then it if no events are waiting to be processed Gtk#, routine will return immediately.
</para>
</remarks>
<returns>To be added.</returns>
</Docs>
</Member>
<Member MemberName="CurrentEvent">
<MemberSignature Language="C#" Value="public static Gdk.Event CurrentEvent { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gdk.Event</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Returns the event currently taking place.</summary>
<value>a <see cref="T:Gdk.Event" /></value>
<remarks />
</Docs>
</Member>
<Member MemberName="Init">
<MemberSignature Language="C#" Value="public static void Init (string progname, ref string[] args);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="progname" Type="System.String" />
<Parameter Name="args" Type="System.String[]&amp;" RefType="ref" />
</Parameters>
<Docs>
<param name="progname">To be added.</param>
<param name="args">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="InitCheck">
<MemberSignature Language="C#" Value="public static bool InitCheck (string progname, ref string[] args);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="progname" Type="System.String" />
<Parameter Name="args" Type="System.String[]&amp;" RefType="ref" />
</Parameters>
<Docs>
<param name="progname">To be added.</param>
<param name="args">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
</Type>