Opentk/Source/OpenTK/Fonts/TextureFont.cs

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#region --- License ---
/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
* See license.txt for license info
*/
#endregion
using System;
using System.Collections.Generic;
using System.Text;
//using System.Drawing;
using System.Drawing.Text;
using OpenTK.Math;
using OpenTK.OpenGL;
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using OpenTK.OpenGL.Enums;
using System.Drawing.Imaging;
using OpenTK.Platform;
namespace OpenTK.Fonts
{
public class TextureFont : IFont
{
System.Drawing.Font font;
Dictionary<char, Box2> loaded_glyphs = new Dictionary<char, Box2>(64);
System.Drawing.Graphics gfx = System.Drawing.Graphics.FromImage(new System.Drawing.Bitmap(1, 1));
static int texture;
static TexturePacker<Glyph> pack;
static int texture_width, texture_height;
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float[] viewport = new float[6];
#region --- Constructor ---
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/// <summary>
/// Constructs a new TextureFont object, using the specified System.Drawing.Font.
/// </summary>
/// <param name="font">The System.Drawing.Font to use.</param>
public TextureFont(System.Drawing.Font font)
{
if (font == null)
throw new ArgumentNullException("font", "Argument to TextureFont constructor cannot be null.");
this.font = font;
}
#endregion
#region private void PrepareTexturePacker()
/// <summary>
/// Calculates the optimal size for the font texture and TexturePacker, and creates both.
/// </summary>
private void PrepareTexturePacker()
{
// Calculate the size of the texture packer. We want a power-of-two size
// that is less than 1024 (supported in Geforce256-era cards), but large
// enough to hold at least 256 (16*16) font glyphs.
// TODO: Find the actual card limits, maybe?
int size = (int)(font.Size * 16);
size = (int)System.Math.Pow(2.0, System.Math.Ceiling(System.Math.Log((double)size, 2.0)));
if (size > 1024)
size = 1024;
texture_width = size;
texture_height = size;
pack = new TexturePacker<Glyph>(texture_width, texture_height);
GL.GenTextures(1, out texture);
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GL.BindTexture(TextureTarget.Texture2d, texture);
GL.TexParameter(TextureTarget.Texture2d, TextureParameterName.TextureMinFilter, (int)All.Linear);
GL.TexParameter(TextureTarget.Texture2d, TextureParameterName.TextureMagFilter, (int)All.Linear);
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GL.TexImage2D(TextureTarget.Texture2d, 0, PixelInternalFormat.Alpha, texture_width, texture_height, 0,
OpenTK.OpenGL.Enums.PixelFormat.Rgba, PixelType.UnsignedByte, IntPtr.Zero);
}
#endregion
#region public void LoadGlyphs(string glyphs)
/// <summary>
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/// Prepares the specified glyphs for rendering.
/// </summary>
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/// <param name="glyphs">The glyphs to prepare for rendering.</param>
public void LoadGlyphs(string glyphs)
{
Box2 rect = new Box2();
foreach (char c in glyphs)
{
if (!loaded_glyphs.ContainsKey(c))
LoadGlyph(c, out rect);
}
}
#endregion
#region private void LoadGlyph(char c, out Box2 rectangle)
/// <summary>
/// Adds a glyph to the texture packer.
/// </summary>
/// <param name="c">The character of the glyph.</param>
/// <param name="rectangle">A RectangleF that will hold the data for this glyph.</param>
private void LoadGlyph(char c, out Box2 rectangle)
{
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if (pack == null)
PrepareTexturePacker();
Glyph g = new Glyph(c, font);
System.Drawing.Rectangle rect = pack.Add(g);
using (System.Drawing.Bitmap bmp = new System.Drawing.Bitmap(
rect.Width, rect.Height, System.Drawing.Imaging.PixelFormat.Format32bppArgb))
using (System.Drawing.Graphics gfx = System.Drawing.Graphics.FromImage(bmp))
{
// Upload texture data.
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GL.BindTexture(TextureTarget.Texture2d, texture);
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//gfx.TextRenderingHint = System.Drawing.Text.TextRenderingHint.ClearTypeGridFit;
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//gfx.TextRenderingHint = System.Drawing.Text.TextRenderingHint.AntiAliasGridFit;
gfx.TextRenderingHint = System.Drawing.Text.TextRenderingHint.AntiAlias;
gfx.TextContrast = 0;
gfx.Clear(System.Drawing.Color.Transparent);
gfx.DrawString(g.Character.ToString(), g.Font, System.Drawing.Brushes.White, 0.0f, 0.0f);
BitmapData bmp_data = bmp.LockBits(new System.Drawing.Rectangle(0, 0, rect.Width, rect.Height), ImageLockMode.ReadOnly,
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System.Drawing.Imaging.PixelFormat.Format32bppArgb);
GL.TexSubImage2D(TextureTarget.Texture2d, 0, rect.Left, rect.Top, rect.Width, rect.Height,
OpenTK.OpenGL.Enums.PixelFormat.Rgba, PixelType.UnsignedByte, bmp_data.Scan0);
bmp.UnlockBits(bmp_data);
rectangle = new Box2(
rect.Left / (float)texture_width,
rect.Top / (float)texture_height,
rect.Right / (float)texture_width,
rect.Bottom / (float)texture_height);
loaded_glyphs.Add(g.Character, rectangle);
}
}
#endregion
#region public bool GlyphData(char glyph, out float width, out float height, out Box2 textureRectangle, out int texture)
/// <summary>
/// Returns the characteristics of a loaded glyph.
/// </summary>
/// <param name="glyph">The character corresponding to this glyph.</param>
/// <param name="width">The width of this glyph.</param>
/// <param name="height">The height of this glyph (line spacing).</param>
/// <param name="textureRectangle">The bounding box of the texture data of this glyph.</param>
/// <param name="texture">The handle to the texture that contains this glyph.</param>
/// <returns>True if the glyph has been loaded, false otherwise.</returns>
/// <seealso cref="LoadGlyphs"/>
public bool GlyphData(char glyph, out float width, out float height, out Box2 textureRectangle, out int texture)
{
if (loaded_glyphs.TryGetValue(glyph, out textureRectangle))
{
width = textureRectangle.Width * texture_width;
height = textureRectangle.Height * texture_height;
texture = TextureFont.texture;
return true;
}
width = height = texture = 0;
return false;
}
#endregion
#region public float Height
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/// <summary>
/// Gets a float indicating the default line spacing of this font.
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/// </summary>
public float Height
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{
get { return font.Height; }
}
#endregion
#region internal int Texture
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/// <summary>
/// Gets the handle to the texture were this font resides.
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/// </summary>
internal int Texture
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{
get { return TextureFont.texture; }
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}
#endregion
#region public void MeasureString(string str, out float width, out float height)
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/// <summary>
/// Measures the width of the specified string.
/// </summary>
/// <param name="str">The string to measure.</param>
/// <param name="width">The measured width.</param>
/// <param name="height">The measured height.</param>
public void MeasureString(string str, out float width, out float height)
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{
System.Drawing.SizeF size = gfx.MeasureString(str, font, 16384, System.Drawing.StringFormat.GenericTypographic);
if (size.Width == 0)
width = font.SizeInPoints * 0.5f;
else
width = size.Width;
height = size.Height;
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}
#endregion
#region --- IDisposable Members ---
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bool disposed;
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/// <summary>
/// Releases all resources used by this OpenTK.Fonts.TextureFont.
/// </summary>
public void Dispose()
{
GC.SuppressFinalize(this);
Dispose(true);
}
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private void Dispose(bool manual)
{
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if (!disposed)
{
pack = null;
if (manual)
{
GL.DeleteTextures(1, ref texture);
font.Dispose();
gfx.Dispose();
}
disposed = true;
}
}
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~TextureFont()
{
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Dispose(false);
}
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#endregion
}
}