Commit graph

55 commits

Author SHA1 Message Date
the_fiddler 0e02f67749 Moved OpenTK.Graphics.GL class to the OpenTK.Graphics.OpenGL namespace (reason: necessary for OpenGL|ES support; necessary for support of different OpenGL profiles). OpenTK.Graphics.GL has been moved to the OpenTK.Compatibility library.
Removed OpenTK.Graphics.Glu class (reason: deprecated upstream; most functionality provided by OpenTK math; not compatible with OpenGL 3.0+.) OpenTK.Graphics.Glu can be accessed through OpenTK.Compatibility.
Added OpenGL|ES-specific ErrorHelper classes.
Moved OpenTK.Graphics.DisplayDevice and OpenTK.Graphics.DisplayResolution to the root OpenTK namespace (reason: their functionality is not specific and does not depend on OpenTK.Graphics).
Split Graphics*Exception classes into different files.
Made GraphicsErrorException public (reason: necessary for OpenTK.Compatibility).
2009-08-14 13:13:28 +00:00
the_fiddler 5208f6c9dd Removed unused code. 2009-06-25 22:47:20 +00:00
the_fiddler 8e70a94d3d Enabled xml documentation in debug builds.
Fixed a few XML documentation warnings.
2009-06-25 11:16:45 +00:00
the_fiddler d5efed9045 Removed obsolete IResizable, DisplayMode and ColorMode APIs.
Marked carbon API class as internal.
Added a large number of missing XML comments.
2009-06-04 11:31:02 +00:00
the_fiddler cb661c2dca Merged gw-next2 branch to trunk. 2009-06-02 15:49:39 +00:00
the_fiddler b7390e11d2 Added GraphicsContext.GetCurrentContextDelegate to IPlatformFactory.
Improved CreateDummyContext logic to detect and use the context handle of the current thread or a specified handle.
Removed GetCurrentContext() methods from platform-specific context implementations (everything now goes through the relevant IPlatformFactories).
2009-05-30 19:27:52 +00:00
the_fiddler d1ab1df7f4 Ensured IWindowInfo.Dispose() is called when the GLControl handle is destroyed.
WinGLContext.SwapBuffers now throws an exception on failure.
2009-05-19 09:48:47 +00:00
the_fiddler 9265747541 Fixed all known build warnings, apart from missing xml comments. 2009-03-25 21:53:12 +00:00
the_fiddler 93a467a11f Moved GraphicsMode to IGraphicsContext as it is universally useful.
Implemented GraphicsMode property on X11 and Mac OS X.
Replaced tabs with spaces in AglContext.cs.
2009-03-23 11:41:11 +00:00
the_fiddler 4e5d758fa1 Added new GLControl constructors that allow you specify the desired GraphicsContext (OpenGL) version and flags. 2009-03-07 11:03:41 +00:00
the_fiddler a22019d890 Normalize line endings and set the mime-type=text/plain and eol-style=native properties on all files. 2009-02-22 10:43:35 +00:00
kanato 81e09a2066 Merged in macos branch for Mac OS X support. 2009-02-20 18:57:57 +00:00
kanato b6642764eb Fix loss of first frame with GLControl. 2009-02-03 08:14:55 +00:00
the_fiddler 2ce6227e64 Moved DummyGLContext and DummyGLControl to the OpenTK/Platform/Dummy directory and namespace.
Fixed a regression where the GLControl would try to instantiate a normal context inside the VS designer, instead of a dummy one.
2008-12-09 10:09:03 +00:00
the_fiddler 4e4ca5bebf Removed unusued IGLControlHelper interface. 2008-11-23 09:39:58 +00:00
the_fiddler 7b49c33f71 Mark DisplayMode constructor as obsolete. 2008-11-18 12:43:38 +00:00
kanato 8b65201145 Initial commit with Mac OS support. 2008-11-04 18:35:17 +00:00
the_fiddler ed3fabfde6 Fixed an issue where the GLControl didn't repaint it's background in the Visual Studio designer. 2008-05-11 08:09:16 +00:00
the_fiddler c79f4abbe9 Removed OnResize overload. 2008-03-10 15:54:40 +00:00
the_fiddler 28ed42406a Fixed multiple GLControls under Mono/X11. 2008-03-10 13:23:09 +00:00
the_fiddler 37c40f16eb Renamed ColorDepth to ColorFormat, to avoid class with System.Drawing.ColorDepth.
Update X11 stack to use System.Windows.Forms.XPlatUI for its Display, Screen and RootWindow.
Fixed mode setting for X11GLControl.
Fixed X11 shutdown (was generating X11 errors).
Added DeviceContext getter to WinWindowInfo.
Made IWindowInfo disposable.
Added documentation to many public methods.
Worked around a Mono 1.2.4 bug with Handle creation on Windows.Forms.Control.
Updated GL.BuildExtensionList to correctly parse GL_VERSION when in indirect rendering mode.
Fixed crash errors in X11GLContext.CreateContext and X11GraphicsMode.
Added a ref overload to Glx.ChooseVisual()
IGraphicsContext.MakeCurrent now takes an IWindowInfo parameter. This allows the user to change to window is context is bound to (untested).
Renamed XyzWindowInfo.Handle to XyzWindowInfo.WindowHandle.
2008-03-03 12:44:56 +00:00
the_fiddler e10d37418f Major update: fixed context construction on X11.
Fixed vsync on X11.
Updated GraphicsContext interface, for better extensibility. Some public functions were moved to IGraphicsContextInternal.
Renamed DisplayDevice.PrimaryDisplay to DisplayDevice.Default.
Updated and documented new GameWindow constructors.
Improved GameWindow.Exit, added GameWindow.ExitAsync() and improved error handling.
Improved GraphicsContext and NativeGLWindow APIs (construction in constructor).
Made ContextHandle public.
2008-03-01 13:15:31 +00:00
the_fiddler 1d3c358512 Renamed GraphicsFormat to GraphicsMode. 2008-02-28 15:28:40 +00:00
the_fiddler ee1431279f Renamed GraphicsFormat to GraphicsMode. 2008-02-28 15:26:13 +00:00
the_fiddler 83afd98314 Updated to use new IWindowInfo interface.
Updated to use GraphicsFormat instead of DisplayMode.
Updated to use ColorDepth instead of ColorMode.
Improved GameWindow Exit handling, and handling of failed context creation.
Improved WinGLContext creation code, to allow for FSAA support in the future.
Fixed several shutdown bugs in WinGLContext and GraphicsContext.
Context creation no longer relies on IGLContextCreationHack.
X11GLContext is not working at the moment.
2008-02-28 13:57:07 +00:00
the_fiddler d87e79268f Moved and renamed OpenTK.GLContext to OpenTK.Graphics.GraphicsContext. 2008-01-31 14:39:54 +00:00
the_fiddler c7045ab92f Moved and renamed OpenTK.GLContext to OpenTK.Graphics.GraphicsContext. 2008-01-31 14:22:37 +00:00
the_fiddler 019cf966e3 Renamed IGLContext to IGraphicsContext. 2008-01-31 13:17:42 +00:00
the_fiddler 5462307a97 Public X11 classes made internal. 2008-01-24 21:18:23 +00:00
the_fiddler 1a100aaff3 Updated everything to use plain (int width, int height parameters) instead of DisplayMode.Width/.Height. 2008-01-23 14:17:09 +00:00
the_fiddler ecf6365d45 Moved context creation to GLContext constructor. 2008-01-15 12:25:22 +00:00
the_fiddler 876b5139ef Fixed GLContext creation on Windows. 2008-01-14 22:38:09 +00:00
the_fiddler 2eb7158ee1 Cast to obtain Context.Mode (which is an internal interface now). 2008-01-11 20:36:43 +00:00
the_fiddler da2cbe315e Force DoubleBuffered attribute to false. 2008-01-06 02:30:12 +00:00
the_fiddler 107951c4d1 Hooks for garbage-collectable OpenGL resources.
the [...]GLNative classes now use GLContext instead of the platform-specific [...]GLContext implementations.
Updated the IGLContext interface with functions to query the current context.
2007-12-09 18:15:51 +00:00
the_fiddler 6f42f7b1b3 Fix for flickering GLControl reported by Per and confirmed by bobbypowers. 2007-11-12 08:33:24 +00:00
the_fiddler 3badc623d2 X11GLContext plays better with Windows.Forms. 2007-11-11 19:28:43 +00:00
the_fiddler 36bf848006 Forced creation of GLControl during construction. 2007-10-24 16:41:40 +00:00
the_fiddler 73468f8fa3 Added CreateContext and DestroyContext functions. Better handling of DisplayModes. Added Mode property. 2007-10-15 11:15:34 +00:00
the_fiddler 5f9a8921b2 Fixed issue with multiple GLControls becoming invisible. Simplified GLControl, the platform dependent code now resides in GLContext and WindowInfo - GLControl itself is platform independent, just like GameWindow. This allowed to remove IGLControl.cs, WinGLControl.cs, X11GLControl.cs and DummyGLControl.cs 2007-10-05 06:52:40 +00:00
the_fiddler 41c225a15a Improved GL loading speed.
Added background worker thread to W03_Extensions.
Added debug output to failed WinGLContext.MakeCurrent() calls.
Removed object field from Windows.MSG struct.
2007-09-03 21:47:34 +00:00
the_fiddler 7f5bdc2fdc Removed redudant GL.LoadAll call in WinGLNative
Added Glu.LoadAll call to GLControl.cs
2007-09-02 23:04:11 +00:00
the_fiddler 0942647ea8 A DummyGLControl driver is now created when in DesignMode. Removes expensive GLContext initialization, and improves designer stability. 2007-09-02 08:07:09 +00:00
the_fiddler 8a73f0fb9a Beautified platform selection in GLControl.cs
Added missing ')' in Keyboard.ToString() function.
2007-09-02 00:19:01 +00:00
the_fiddler 0b5a0b4e1f Improved X11GLControl compatibility - now sets a safe DisplayMode.
Added utility that control's whether xplatui should throw exceptions on X11 errors.
2007-08-21 10:48:32 +00:00
the_fiddler 7b1d590819 Improved GLControl event handling on initialization sequence (Resize event is now raised after loading the GL class).
Improved WinForms.Cube example to hook the GLControl events instead of the parent Form's ones.
Improved Debug output in X11GLContext and X11GLControl
2007-08-20 14:12:57 +00:00
the_fiddler ffe8ce7795 Merged with bind branch. 2007-08-20 12:25:48 +00:00
the_fiddler 9295a44c60 2007-08-20 10:46:37 +00:00
the_fiddler 3833030a9a Improved shutdown sequence in WinGLNative and GameWindow 2007-08-10 16:55:24 +00:00
the_fiddler e220f3a71a Updated Build.exe to correctly generate sharpdev and sharpdev2 projects.
Removed some unused variables.
Added licensing information.
2007-08-10 09:27:13 +00:00