Commit graph

72 commits

Author SHA1 Message Date
the_fiddler 1d3c358512 Renamed GraphicsFormat to GraphicsMode. 2008-02-28 15:28:40 +00:00
the_fiddler ee1431279f Renamed GraphicsFormat to GraphicsMode. 2008-02-28 15:26:13 +00:00
the_fiddler 83afd98314 Updated to use new IWindowInfo interface.
Updated to use GraphicsFormat instead of DisplayMode.
Updated to use ColorDepth instead of ColorMode.
Improved GameWindow Exit handling, and handling of failed context creation.
Improved WinGLContext creation code, to allow for FSAA support in the future.
Fixed several shutdown bugs in WinGLContext and GraphicsContext.
Context creation no longer relies on IGLContextCreationHack.
X11GLContext is not working at the moment.
2008-02-28 13:57:07 +00:00
the_fiddler 3ee626a08f Fixed a few warnings.
Added [assembly: CLSCompliant(true)] attribute to GameWindow.cs
2008-02-02 13:39:23 +00:00
the_fiddler a9e2ce4a00 Completed move of OpenTK.OpenGL to OpenTK.Graphics.OpenGL. 2008-02-02 00:58:26 +00:00
the_fiddler 6fc6719019 Fixed crash on resize. 2008-02-01 18:04:29 +00:00
the_fiddler d87e79268f Moved and renamed OpenTK.GLContext to OpenTK.Graphics.GraphicsContext. 2008-01-31 14:39:54 +00:00
the_fiddler 019cf966e3 Renamed IGLContext to IGraphicsContext. 2008-01-31 13:17:42 +00:00
the_fiddler 56cbbb8cbb Added setter to GLContext.CurrentContext and all implementations, so that the user can clear the context of any thread.
Updated GameWindow and its implementations to use GraphicsFormat instead of the obsolete DisplayMode.
Updated license.
Updated some docs.
Fixed CLSCopmliant warnings in XRamExtension.cs
2008-01-31 13:15:17 +00:00
the_fiddler c6d9dd5df3 Added fadeout and fadein effect. 2008-01-26 14:02:58 +00:00
the_fiddler 3a026d5d5e Fullscreen mode changes now work! 2008-01-24 12:36:40 +00:00
the_fiddler 1a100aaff3 Updated everything to use plain (int width, int height parameters) instead of DisplayMode.Width/.Height. 2008-01-23 14:17:09 +00:00
the_fiddler 40f32f4867 Documentation updates. Getting rid of all remaining warnings in debug build. 2008-01-20 19:29:42 +00:00
the_fiddler d8620652b5 Re-added input polling. 2008-01-15 13:01:55 +00:00
the_fiddler 89122b9128 Temporarily disabled GameWindowExitException. 2008-01-15 12:08:09 +00:00
the_fiddler 370617f58a Debugging GameWindow.Exit() sequence on Mono. 2008-01-15 11:23:34 +00:00
the_fiddler 50f6bd2807 Changed the INativeGLWindow.CreateWindow interface to return an IGLContext instead of a GLContext. 2008-01-15 10:48:48 +00:00
the_fiddler 33d0193e7f Refactored context creation to be done inside the *GLNative classes, instead of the GameWindow class. Should refactor in the next version. 2008-01-15 10:31:03 +00:00
the_fiddler 828fa2ebc2 Fixed window destruction. 2008-01-15 00:10:56 +00:00
the_fiddler 876b5139ef Fixed GLContext creation on Windows. 2008-01-14 22:38:09 +00:00
the_fiddler d8eedf31b6 Solved context creation on windows. 2008-01-11 20:37:09 +00:00
the_fiddler 6952638538 GameWindow.Exit() now works when called from a different thread. 2008-01-06 02:29:54 +00:00
the_fiddler 107951c4d1 Hooks for garbage-collectable OpenGL resources.
the [...]GLNative classes now use GLContext instead of the platform-specific [...]GLContext implementations.
Updated the IGLContext interface with functions to query the current context.
2007-12-09 18:15:51 +00:00
the_fiddler 00e6091243 Added instructions on how to disable warning on OpenTK.GameWindowExitException when running under the Visual Studio debug process. 2007-11-12 19:21:45 +00:00
the_fiddler 6904d0a23c Some comments. 2007-11-12 07:45:34 +00:00
the_fiddler 3df8c77cab Added a call to StopWatch.Reset() to avoid starting the timers before their time. 2007-11-11 23:32:58 +00:00
the_fiddler a1fb128a70 Fixed shutdown sequence in Windows, so that GameWindow.Exit() and pressing the 'close' button behave the same. 2007-11-11 20:23:25 +00:00
the_fiddler 0590fa91ca Fixed shutdown sequence on Linux. GameWindow.Exit() and clicking the 'close' button now produce the same result. 2007-11-11 20:10:08 +00:00
the_fiddler 75448310ef Use GameWindowExitException to exit GameWindow now. No need for the GameWindow.Exit(); return; idiom any more. 2007-11-11 19:28:13 +00:00
the_fiddler 57a1277aa9 Reverted to 0.3.12 way of handling input events. 2007-11-10 18:26:05 +00:00
the_fiddler 2cb2bef32f Enabled VSyncing by default. 2007-11-08 15:57:10 +00:00
the_fiddler ffadaeb024 Corrected some warnings. 2007-11-06 13:37:19 +00:00
the_fiddler 484cf71cb0 Updated to work with the new bindings. 2007-11-04 15:41:10 +00:00
the_fiddler bba6bda879 Split up lines that were longer than 100 characters. 2007-11-01 23:28:31 +00:00
the_fiddler 210122454c Cleaned up warnings. Updated documentation. Cleaned up some functions. 2007-10-26 15:54:35 +00:00
the_fiddler 11015a9fc7 GameWindow.Exit() now throws an exception that is caught inside GameWindow.Run() to signal end of execution. Simplifies code and removes some ugly conditionals. 2007-10-20 14:22:39 +00:00
the_fiddler 2968ab9842 The Resize event is now fired before the Load event. 2007-10-20 10:28:02 +00:00
the_fiddler 35d903bcf2 GameWindow constructor now creates a window. Made CreateWindow private. Added InputDriver. 2007-10-19 20:03:53 +00:00
the_fiddler 10f89bcd9c Major update! Updated timing routines. Added documentation. Added VSync property. 2007-10-15 11:12:56 +00:00
the_fiddler fa395a5325 Big update: added timing information. Improved update and render frequency limiting algorithms (they extremely accurate now!) Added VSync property and VSyncMode enum. Adaptive VSync not available yet. 2007-09-30 12:44:42 +00:00
the_fiddler ae35a395b3 Added Unload event. 2007-09-26 23:13:57 +00:00
the_fiddler dca3f30460 Added NotImplementedException to Visible property. 2007-09-26 15:43:28 +00:00
the_fiddler 6b3d358abd Improved documentation. Split On*** event methods between On***Internal and On***, to protect user's from forgetting to call base.On*** (no need to call that now). Improved Resize event handling (goes through OnUpdateFrameInternal now, removes duplicate events). 2007-09-26 11:50:44 +00:00
the_fiddler ec34bed972 Added X11 Mouse support. X11 Keyboard support is faster now.
Made GameWindow.Dispose() virtual.
2007-09-25 16:45:12 +00:00
the_fiddler ceb5f4dfd8 Fixed renderFrequency and updateFrequency (they were render_frequency and update_frequency respectively). 2007-09-23 12:39:15 +00:00
the_fiddler 794f4d4eb4 Added GameWindow.SwapBuffers(). Fixed T02_Vertex_Array_Cube to 60Hz. 2007-09-23 12:37:07 +00:00
the_fiddler 57b72e71e1 Added constant and variable time-step update logic to GameWindow. Updated examples to use the new GameWindow UpdateFrame and RenderFrame events. 2007-09-23 12:09:42 +00:00
the_fiddler bb2b3f8eae Added timing information to UpdateFrame.
Removed T02_Resizable_Window.cs and added T02_Vertex_Array_Cube.cs
Added Shapes/Cube.cs to Examples.
2007-09-22 22:01:43 +00:00
the_fiddler 1c8b77cd1b Windows raw input now works. 2007-09-22 13:13:17 +00:00
the_fiddler b22af8fd84 Added licensing information. Added Close() call on failed initialization of W01_First_Window. Moved GLContext to OpenTK namespace. 2007-09-09 16:07:39 +00:00