the_fiddler
2870532c78
Branched for 1.0 release.
2009-11-09 20:14:14 +00:00
the_fiddler
9eb504eb4e
Fixed a large number of recurring spelling mistakes in documentation (patch by iRBiS). Fixes issue [ #1341 ]: "Vector4 constructor describes w component as z component + other spelling corrections".
2009-11-09 08:15:38 +00:00
the_fiddler
d4457c6ce1
Fixed documentation which describes w components as z components (patch by iRBiS).
2009-11-09 08:12:34 +00:00
kanato
d7506f0a73
MacOS: Hack for AGL to have access to the display device specified when a NativeWindow is created.
2009-11-09 07:50:21 +00:00
kanato
049d339643
MacOS: Detect display boundaries so created windows are placed in the right spot.
2009-11-09 07:39:38 +00:00
kanato
dad798d41d
MacOS: Fix event from user clicking close box to properly report that window doesn't exist anymore.
2009-11-09 07:18:54 +00:00
kanato
8bd20009b2
Mac OS X Fix for GameWindow to call glContext.Update when resized
2009-11-09 06:51:52 +00:00
the_fiddler
c494250c3c
Disabled OpenTK.Point, Size and Rectangle structures that were meant to replace their System.Drawing implementations until the correct course of action can be determined. This change is too disruptive to existing applications, especially if they are also using Windows.Forms (see discussion here: http://www.opentk.com/node/1348 ).
2009-11-08 23:02:53 +00:00
the_fiddler
eedbe9df31
Don't display window by default, unless "Visible = true" is called. Allows the creation of invisible windows for secondary GraphicsContexts.
2009-11-08 22:46:49 +00:00
the_fiddler
a0e95055e3
Added a second terminating 0 to attribute list, trying to work around issue [ #1352 ]: "Occasional AccessViolationExceptions when creating the GLControl".
2009-11-08 22:42:20 +00:00
the_fiddler
f03a6ddc76
Added system-defined colors.
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Added and improved constructors (more versatile).
Added ToArgb() method for improved System.Drawing.Color interop.
2009-11-07 19:38:40 +00:00
the_fiddler
874401ce0b
Use SHOW command instead of SHOWNORMAL when making a window visible, since SHOWNORMAL will un-maximize a fullscreen or maximized window.
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Do not force an invisible window to become visible when modifying its state or borders.
2009-11-07 10:44:31 +00:00
the_fiddler
dd832ab6bd
Always set the DisplayDevice.Bounds to a correct value. Fixes issue [ #1339 ]: "DisplayDevice.Bounds not set".
2009-11-07 10:42:25 +00:00
the_fiddler
4e8d7482ae
Do not check for an X server if we detect Mac OS X. Should solve issue [ #1338 ]: "Running apps in Mac OSX start a application called X11".
2009-11-07 10:10:53 +00:00
the_fiddler
29dd5dfe68
Update the context when the native window is resized.
2009-11-06 21:56:35 +00:00
the_fiddler
30aa9ff194
Correctly set the primary device in the DisplayDevice constructor.
2009-11-06 18:34:53 +00:00
the_fiddler
4278538317
MacOS can have an X server installed. Modified the code so that it prefers the native Carbon/Quartz platform driver over X in this case.
2009-11-06 17:58:35 +00:00
the_fiddler
67fed8705f
Fixed spelling of hertz and fps. Fixes issue [ #1333 ]: "Spelling of SI units in documentation and captions". Patch by iRBiS.
2009-11-06 16:46:28 +00:00
the_fiddler
92e2104c9d
* Rectangle.cs: Fixed ToString formatting code.
2009-11-06 10:04:32 +00:00
the_fiddler
139b6af9fa
* Platform/Windows/WinDisplayDevice.cs:
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* Platform/MacOS/QuartzDisplayDeviceDriver.cs: Updated to use the new
DisplayDevice constructors.
* Platform/X11/X11XrandrDisplayDevice.cs: Query Xinerama for the exact
bounds of each display device, if available.
Use global X lock to protect from multithreaded access.
2009-11-06 09:50:50 +00:00
the_fiddler
2f3481231b
* DisplayDevice.cs: Made DisplayDevice properties settable
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internally (simplifies device detection code).
Bounds property is now independent of the default resolution.
* DisplayResolution.cs: Obsoleted the Bounds property, as this becomes
invalid as soon as the resolution of any display device is changed.
2009-11-06 09:49:06 +00:00
the_fiddler
e6aeff7d35
* X11GLNative.cs: Convert from ASCII to the default encoding before generating KeyPress events (allows support for simple scripts that do not use composition.)
2009-11-05 12:12:29 +00:00
the_fiddler
5127316431
* X11GLNative.cs: Implemented KeyPress event (no support for input
...
methods yet).
* Functions.cs: Added XLookupString and XRefreshKeyboardMapping
methods for simple ANSI text input.
2009-11-05 11:49:24 +00:00
the_fiddler
4af10e6c68
Added missing TitleChanged event.
2009-11-04 20:49:38 +00:00
the_fiddler
03512805c8
Removed unused code.
2009-11-04 20:48:35 +00:00
the_fiddler
fa81d3daa8
Cleaned up a large number of documentation issues.
2009-11-04 20:48:02 +00:00
the_fiddler
b353b62115
Added helper overloads for OpenTK.Point/Rectangle structures.
2009-11-04 19:24:21 +00:00
the_fiddler
078adc4b83
Enabled System.Drawing.Point/Size/Rectangle replacements.
2009-11-04 19:10:32 +00:00
the_fiddler
2cec4c1696
Refactored timer installation/removal into their own methods.
2009-11-04 18:35:32 +00:00
the_fiddler
c2d92f5aca
Added simpler constructor overload for external GraphicsContexts.
2009-11-04 17:18:32 +00:00
the_fiddler
839406aec4
Don't forget to load all bindings when constructing an external context - this constructor was added for precisely this reason, after all.
2009-11-04 17:14:57 +00:00
the_fiddler
30afae50c6
Deprecated the LoadAll() method in favor of the new GraphicsContext constructors.
2009-11-04 17:03:59 +00:00
the_fiddler
7f57d75570
Support external EGL contexts.
2009-11-04 17:00:52 +00:00
the_fiddler
cc8ac7df14
Added missing documentation to GraphicsContext constructor.
2009-11-04 17:00:34 +00:00
the_fiddler
2d4b962d2c
Renamed internal BindingsBase.LoadAll/Load methods to LoadEntryPoints/LoadEntryPoint, in order to avoid name clashes with the static GL.LoadAll() method.
...
Added GraphicsContext() constructor that takes an existing, valid OpenGL context. This can be used for interop with third-party toolkits which create the OpenGL context themselves.
2009-11-04 16:49:56 +00:00
the_fiddler
11dc8fc4cd
Initialize threads before calling any other X methods.
2009-11-04 10:04:16 +00:00
the_fiddler
e5469f38d1
Removed unnecessary debugging messages from main loop.
2009-11-04 10:03:50 +00:00
the_fiddler
907d2bd7e9
Added Toolkit.Init() method that can be used to configure the underlying platform correctly when using OpenTK along with other toolkits (e.g. OpenTK+GTK# on X, where GTK# does not initialize threads).
2009-11-04 09:46:45 +00:00
the_fiddler
331b7d0f63
Default window style flags can be constants rather than static readonly fields.
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Throw an exception if we fail to register the window class, the previous solution (check for "class already exists" error) was a workaround for a threading issue that has been solved.
Set the small icon when registering the class.
2009-11-04 09:21:41 +00:00
the_fiddler
eec0033297
Fixed ClassName and ModalLoopTimerId when constructing multiple WinGLNative windows in parallel.
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WinGLNative windows are now correctly focused when clicked on the client area.
2009-11-03 23:42:06 +00:00
the_fiddler
2ba3e5357e
Serialize context construction to avoid threading issues with shared contexts.
2009-11-03 23:39:03 +00:00
the_fiddler
40940d1430
Avoid static caching of extension strings and improve multithreading behavior - WGL extension checking is fast enough that caching is not very useful.
2009-11-03 23:36:37 +00:00
the_fiddler
ddb56a1952
Added SyncRoot object to BindingsBase that can be used to protect shared state in the various bindings.
2009-11-03 23:26:57 +00:00
the_fiddler
043e0fec2f
Fixed race condition in GraphicsMode.Default.
2009-11-03 13:16:59 +00:00
the_fiddler
1af4990517
Use new string(sbyte*) instead of Marshal.PtrToStringAnsi to increase performance when calling GetString to retrieve the list of available extensions.
2009-11-03 12:59:25 +00:00
the_fiddler
70140e62ef
Implemented Tranform(Vector, Quaternion) overloads. Fixes issue [ #1028 ]: "[Math] Add vector transformation by quaternion".
2009-11-03 12:20:21 +00:00
the_fiddler
d7a85401da
Deprecated Mult in favor of Multiply.
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Modified operator * to use Multiply internally (reduces code duplication).
2009-11-03 12:11:51 +00:00
the_fiddler
9ce7437cbd
Fixed Vector3.Transform signature to return a Vector3, not a Vector4. It was previously impossible to transform a Vector3 structure without intermediate conversions to Vector4.
2009-11-03 11:45:20 +00:00
the_fiddler
3d6d476d16
Modified Transform(ref Vector4, ref Matrix4, out Vector4) overload to work correctly when the ref and out parameters point to the same Vector4.
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Modified Transform(Vector4, Matrix4): Vector4 to call the reference overload internally. Faster and reduces code duplication.
2009-11-03 11:41:36 +00:00
the_fiddler
26b969b23e
Added missing TextureBuffer token to BufferTarget and TextureTarget enums (promoted from ARB_texture_buffer_object). Fixes issue [ #1313 ]: "TextureBuffer target".
2009-11-03 10:33:24 +00:00