Commit graph

2867 commits

Author SHA1 Message Date
Stefanos A. 3c867838e6 Reload WGL entry points in WinGLContext()
This fixes AccessViolationException when creating multiple contexts on
Intel hardware.
2013-10-03 14:04:34 +02:00
Stefanos A 40cfcfaf25 Improved diagnostics in Dispose()
Leaked and disposed resources are now always reported.
2013-10-02 01:14:26 +02:00
Stefanos A 6360156d99 Added Sync object for SDL 2013-10-02 01:13:06 +02:00
Stefanos A c77439ea6b Marked class as partial
This allows extension of the class without touching the upstream code.
2013-10-02 01:12:12 +02:00
Stefanos A 31f2df094b Fixed invalid version string on git
Git commit hashcodes are not compatible with the 16bit integer values found in .Net version numbers. Use the git commit count as a version number instead.
2013-10-02 00:05:59 +02:00
Stefanos A. 7460452b26 MakeCurrent(null) should make context non-current
This fixes the crash in the "GameWindow Threading" example.
2013-10-01 22:13:33 +02:00
Stefanos A a85cecdc59 Improved resource disposal
Added IDisposable interface to all classes holding native data that must be freed. OpenTK.Toolkit.Init() now returns an IDisposable instance that can be used to cleanup all native data held by OpenTK. This is useful when re-initializing OpenTK (possibly in a new AppDomain), as is the case in the Example browser.
2013-10-01 22:01:27 +02:00
Stefanos A. b57e58dc47 Implemented Sdl2GLControl
SDL2 still fails with "not an OpenGL window".
2013-09-30 20:47:29 +02:00
Stefanos A 5bb23585b9 Merge remote-tracking branch 'origin/master' into sdl2 2013-09-30 18:29:55 +02:00
Stefanos A. ddd070579a Workaround for NRE on WinRawMouse driver
On some systems, the Windows Raw Input driver fails to find the name of
a mouse device, causing a NRE. Since the name is not vital information,
a dummy name is generated as a workaround.
2013-09-30 18:27:13 +02:00
Stefanos A. ea0c845eb0 Attempted to fix key modifier state
SDL2 does not report keydown and keyup events on modifiers keys until
you release them. Attempted to fix this using SDL_GetModifierState, but
this does not appear to work. Should hit upstream.
2013-09-30 14:20:33 +02:00
Stefanos A. 7fe73253a7 Renamed Sdl2InputBase 2013-09-30 14:19:10 +02:00
Stefanos A. c53773f4ec Use scancodes for KeyboardDevice states
This resolves the issue where different layouts would return different
keys when pressing the same physical key. A new API must be introduced
for text input.
2013-09-30 13:51:31 +02:00
Stefanos A. 5e35411dd1 Fixed return values of keyboard functions
SDL_GetKeyFromScancode and SDL_GetScancodeFromKey should return a
SDL_Keycode or SDL_Scancode respectively, instead of void.
2013-09-30 13:49:53 +02:00
Stefanos A. fc8b3810e9 Fixed documentation comment 2013-09-30 13:48:12 +02:00
Stefanos A. 2d19edf3fe Renamed Sdl2InputBase to Sdl2InputDriver
Sdl2InputDriver describes the role and function of this class more
accurately.
2013-09-30 13:13:02 +02:00
Stefanos A. 7cb3965e25 Made internal SDL2 API private 2013-09-30 12:22:51 +02:00
Stefanos A. 5a55cb5cca Implemented SDL2 mouse and keyboard drivers 2013-09-30 12:22:25 +02:00
Stefanos A. cfdb5bc95a Free SDL surface after updating the window icon
The SDL surface is no longer needed and will cause a memory leak if not
freed. Additionally, the decoded BitmapData should not be unlocked until
after updating the window icon, as it may be moved by the GC otherwise.
2013-09-29 23:36:28 +02:00
Stefanos A. 420ec232f3 Fixed decoding of Icons
The rgba mask for decoding icon surfaces was incorrect. Icons should
appear as expected now.
2013-09-29 23:08:51 +02:00
Stefanos A. 6245ffe3ef Updated license information 2013-09-27 23:07:23 +02:00
Stefanos A. 2666125b24 Implemented WindowState, WindowBorder and Icon
SDL2 suffers many of the issues we encountered when implementing
OpenTK.Platform.Windows. Workarounds are now in place to make
WindowState changes behave reasonably.
2013-09-27 23:01:46 +02:00
Stefanos A. 56d7e4e564 Use OpenGL window flag and switch to "fake" fullscreen mode
The OpenGL flag is required when using SDL2 on Windows. Fake fullscreen
works much better on modern monitors and systems with multiple monitors.
2013-09-27 18:57:05 +02:00
Stefanos A. 5df5447ff9 Add debug message when context creation fails 2013-09-27 18:55:58 +02:00
Stefanos A. 3398902940 Use Wgl.Import.GetCurrentContext DllImport directly
Wgl is implemented using the regular DllImport + delegate approach, in
order to support extensions. The delegates have not been armed at this
point, so we need to use the DllImport directly.

The whole wgl API should be revisited (we are using only a tiny
portion.)
2013-09-27 18:55:38 +02:00
thefiddler 6d0b5eb49f Implemented SDL2 platform using sdl2-cs
This is a new platform that can be used then sdl2 is installed on the target system. SDL2 is commercially supported by Valve and provides better support for MacOS compared to our current implementation (Cocoa vs Carbon). It will also help us introduce faster support for new platforms. Existing platforms remain as a fallback and will be automatically used if sdl2 is not installed.

Please note that this is still a work in progress. The new mouse and keyboard API is not supported yet. Due to limitations of sdl2, multiple mice/keyboards are also not supported.
2013-09-27 14:41:37 +02:00
thefiddler 89845d5ff9 Integrated sdl2-cs bindings for sdl2
This is using the sdl2/pure branch of https://github.com/thefiddler/SDL2-CS.git which contains the SDL2 bindings without MiniTK.
2013-09-27 14:33:52 +02:00
thefiddler 3989b94e68 Merge commit 'ed45dddb98c8250a33505c953b6c60bf7a854ffb' as 'Source/OpenTK/Platform/SDL2/sdl2-cs' 2013-09-27 14:26:50 +02:00
thefiddler 2e1bcaf280 Added support for high-dpi mode on Windows.
The platform factory for windows now calls SetProcessDPIAware
in order to enable support for high-dpi modes. The relevant
DllImport has been added to API.cs
2013-09-26 01:35:59 +02:00
thefiddler c7e04c6097 Merge remote-tracking branch 'andy/master' 2013-09-26 01:28:58 +02:00
Neil White fc1a8e022b Fix for setting Matrix/Vector values by Index
Many Matrix*/Vector* implementations were throwing
IndexOutOfBoundsException when you tried to set their values via their
indexer due to a missing else statement.
2013-09-24 15:46:34 +01:00
David Jeske cce40d60b0 fix MacOS bug mapping modifier keys to the scancode array 2013-08-10 19:50:05 -07:00
David Jeske 2c29df6296 added support for smooth trackpad scrolling on macos 2013-08-09 23:20:49 -07:00
Robert Rouhani 5c66266933 Added Quaterniond version of FromMatrix 2013-07-18 13:14:30 -07:00
Robert Rouhani d479e3768b Added Quaternion.FromMatrix
Added a Diagonal and Trace property to all matrices
Added missing doc comments in the matrix classes to reduce the number of compiler warnings
2013-07-18 12:58:43 -07:00
Andy Korth f38e717601 Fix for github issue 13, terrible crash on Keyboard GetState 2013-06-04 16:02:37 -05:00
zastrowm e7ba5e789f Update whitespace issues to conform to the rest of the document 2013-04-26 21:09:12 -05:00
zastrowm 5f336dd9f9 Change WinRawMouse.ProcessMouseEvents to call code directly instead of using lambdas
Change WinRawMouse.ProcessMouseEvents to call code directly instead of using lambdas.  The lambdas caused memory allocations and were unneeded
2013-04-26 21:06:08 -05:00
Andy Korth 29c7d96420 Merge pull request #10 from Artfunkel/master
Matrix ExtractScale() bug fix and "Clear" methods
2013-04-15 07:52:49 -07:00
Tom Edwards b38c81a458 Added Matrix clearing methods
- Added ClearTranslation(), ClearScale(), ClearRotation() and
ClearProjection()
- Added ExtractProjection() to Matrix4
- Fixed ExtractScale() giving incorrect results if a Matrix4 contained
projection data
- Added setters to Matrix4d's Column properties
2013-04-11 22:23:43 +01:00
Dean Ellis 9a39949249 Merge pull request #1 from elisee/fix-client-rectangle-setter
Fix ClientRectangle setter on Windows (WinGL) & Linux (X11)
2013-03-22 16:29:36 -05:00
Tom Edwards ca7e2c9c4b Copied Matrix4 changes to other classes
* Removed  pointless LengthSquared check from ExtractRotation()
* Improved inline documentation
2013-03-20 12:44:12 +00:00
Tom Edwards 498b659d58 Changes suggested by Rob Rouhani
* Turned the new Matrix4 properties into methods
* Matrix4.Normalize() now behaves correctly. ExtractRotation() does its
own row normalisation.
2013-03-19 15:28:31 +00:00
Tom Edwards b20b21d228 A couple more maths functions 2013-02-23 18:26:34 +00:00
Tom Edwards 11114ca4ea Extra maths features
- Added TranslationPart, ScalePart and RotationPart properties to
Matrix4
- Added Normalized() to Vector2/3/4, Quaternion and Matrix
2013-02-18 18:46:26 +00:00
Tom Edwards 6c35e8ef24 Merge remote-tracking branch 'origin/ScanCodeKeyboardBranch' 2013-02-17 14:58:16 +00:00
Andy Korth ebb56e9d77 minor notes in comments of Matrix classes 2013-01-31 09:58:49 -06:00
Robert Rouhani 920d683954 Merge branch 'master' of github.com:andykorth/opentk
Conflicts:
	Source/OpenTK/Math/Matrix3.cs
	Source/OpenTK/Math/Matrix3d.cs
2013-01-26 16:29:23 -05:00
Robert Rouhani 8a7f506529 Added GL.UniformMatrix* double overloads. 2013-01-26 16:23:40 -05:00
Robert Rouhani 2f9ccbc3af Converted tabs to spaces. 2013-01-26 16:08:34 -05:00