the_fiddler
35ba0b5b64
Removed rename AL.Bool to bool item.
2008-01-18 13:55:42 +00:00
chrisbrandtner
cdde344dbd
v0.8 EFX largely done, public Filter/Auxiliary methods missing.
2008-01-18 13:32:51 +00:00
chrisbrandtner
76ef90be35
2008-01-17 21:53:51 +00:00
chrisbrandtner
a76d283b70
AL.Bool gone
2008-01-17 20:55:56 +00:00
chrisbrandtner
a83044610d
2008-01-17 19:02:37 +00:00
chrisbrandtner
9faf5fe893
backup, Effect Objects
2008-01-17 17:05:19 +00:00
the_fiddler
ba9fcf98f2
Added OpenTK.Audio.AudioContext.
2008-01-17 14:07:22 +00:00
the_fiddler
d925ff5f17
Update the Alc.CreateContext function.
2008-01-17 14:06:31 +00:00
chrisbrandtner
be428f9bce
unfinished. tired.
2008-01-16 23:57:54 +00:00
chrisbrandtner
40e42f7f35
Initial EFX separation
2008-01-16 18:43:52 +00:00
the_fiddler
acafdaac3c
Added AL.BindBuffer suggestion.
2008-01-16 18:33:10 +00:00
the_fiddler
2da4a7f17f
Added openal32.dll and alut.dll to OpenTK.dll.config
2008-01-15 23:51:39 +00:00
the_fiddler
fd04dbf95f
Small cosmetic fix.
2008-01-15 23:23:32 +00:00
the_fiddler
ef52e1106d
Updated version numbers.
2008-01-15 16:44:17 +00:00
chrisbrandtner
b3ab36eb44
Alc.GetString used incorrect offset (was already increased due to ++). Breakpoint used to verify correctness at byte-level.
2008-01-15 15:49:25 +00:00
chrisbrandtner
42581eaeea
changed List<string> Alc.GetString() and enums again. Fixed docu.
2008-01-15 13:37:33 +00:00
the_fiddler
21322323ba
Re-added mouse input events.
2008-01-15 13:12:31 +00:00
the_fiddler
262de30201
Trying async mouse input.
2008-01-15 13:04:35 +00:00
the_fiddler
d8620652b5
Re-added input polling.
2008-01-15 13:01:55 +00:00
the_fiddler
8c3011f405
Fixed a possible cast problem.
2008-01-15 12:48:03 +00:00
the_fiddler
9c214032b9
Added some IGLContextInternal explicit implementations
2008-01-15 12:47:51 +00:00
the_fiddler
9bfa325620
Added GetCurrentContext()
2008-01-15 12:46:47 +00:00
the_fiddler
5c16b522a3
Possible InvalidCastException fix.
2008-01-15 12:32:38 +00:00
the_fiddler
ecf6365d45
Moved context creation to GLContext constructor.
2008-01-15 12:25:22 +00:00
the_fiddler
89122b9128
Temporarily disabled GameWindowExitException.
2008-01-15 12:08:09 +00:00
the_fiddler
370617f58a
Debugging GameWindow.Exit() sequence on Mono.
2008-01-15 11:23:34 +00:00
the_fiddler
22d6e1a7a4
X11/GameWindow context creation should be fixed.
2008-01-15 11:14:16 +00:00
the_fiddler
c0ea86437c
Possible fix for cast exception in CreateWindow.
2008-01-15 11:10:40 +00:00
the_fiddler
68370f6d23
Debugging an issue with X11GLNative and it's visual creation.
2008-01-15 11:08:03 +00:00
the_fiddler
8b14881538
Fixed a NRE.
2008-01-15 11:02:23 +00:00
the_fiddler
15956016b4
Possible fix for X11GLContext crash.
2008-01-15 10:59:36 +00:00
the_fiddler
50f6bd2807
Changed the INativeGLWindow.CreateWindow interface to return an IGLContext instead of a GLContext.
2008-01-15 10:48:48 +00:00
the_fiddler
dc151f3929
Added some debugging information to context creation.
2008-01-15 10:36:47 +00:00
the_fiddler
33d0193e7f
Refactored context creation to be done inside the *GLNative classes, instead of the GameWindow class. Should refactor in the next version.
2008-01-15 10:31:03 +00:00
the_fiddler
38df75ed51
Updated the bindings with the latest generator revision.
2008-01-15 09:33:28 +00:00
the_fiddler
40446c637a
Added a missing CLSCompliant false attributes.
2008-01-15 00:45:54 +00:00
the_fiddler
08419d78a3
Disabled CLSCompliant attribute not checked warnings. Disabled XML docs missing warning.
2008-01-15 00:45:18 +00:00
the_fiddler
9548372d6c
Removed xml doc string missing warnings.
2008-01-15 00:44:22 +00:00
the_fiddler
159bc4b427
Internal to public.
2008-01-15 00:43:51 +00:00
the_fiddler
8c5ac32840
Disabled CLSCompliant attribute not checked warnings.
2008-01-15 00:43:23 +00:00
the_fiddler
3a44869fd2
Updated with the latest generator. Disabled missing XML doc warnings.
2008-01-15 00:42:29 +00:00
the_fiddler
70c5a96a5e
Merged with OpenAL branch.
2008-01-15 00:24:15 +00:00
the_fiddler
14df5f4991
Bumped version number.
2008-01-15 00:11:05 +00:00
the_fiddler
828fa2ebc2
Fixed window destruction.
2008-01-15 00:10:56 +00:00
the_fiddler
ec870dc053
Updated GL.DrawElements to use DrawElementsType instead of Enums.All
2008-01-15 00:10:31 +00:00
the_fiddler
762ea8f1bb
Set window on top during creation.
2008-01-15 00:02:58 +00:00
the_fiddler
5498022742
Fixed an issue where WMInput did not detach on the Destroy message, causing the application to stay open.
2008-01-14 23:44:22 +00:00
the_fiddler
42c205db00
Fixed a GameWindow exit bug, where the GameWindow didn't send the destroy message on GameWindow.Exit().
2008-01-14 23:43:56 +00:00
the_fiddler
165f36f6c0
Updated bindings with the last generator version.
2008-01-14 23:43:13 +00:00
the_fiddler
876b5139ef
Fixed GLContext creation on Windows.
2008-01-14 22:38:09 +00:00
the_fiddler
27748a065d
Removed GluOld.
2008-01-11 21:38:30 +00:00
the_fiddler
c11735a22f
Got rid of some warnings.
2008-01-11 20:54:06 +00:00
the_fiddler
d8eedf31b6
Solved context creation on windows.
2008-01-11 20:37:09 +00:00
the_fiddler
2eb7158ee1
Cast to obtain Context.Mode (which is an internal interface now).
2008-01-11 20:36:43 +00:00
the_fiddler
11126c8a84
Resolved crash on second context creation. Explicitly implemented internal interfaces.
2008-01-11 20:31:59 +00:00
the_fiddler
1c6c2c4776
Major update. Explicitly implemented internal interfaces.
2008-01-11 20:24:48 +00:00
the_fiddler
589e6ad813
Now uses GLContext directly, instead of WinGLContext.
2008-01-11 20:24:20 +00:00
the_fiddler
2cc221998c
Hacks to get the visual before creating a context.
2008-01-11 20:23:41 +00:00
the_fiddler
408bdc3f3c
CreateWindow now takes a GLContext.
2008-01-11 20:23:17 +00:00
the_fiddler
dcafbcf8a1
Split items that should be internal in different interfaces, for explicit implementations.
2008-01-11 20:22:46 +00:00
the_fiddler
1606cbf0e4
Updated INativeGLWindow.CreateWindow to accept a GLContext as argument.
2008-01-11 20:22:08 +00:00
the_fiddler
47aa1f27a9
Documentation update.
2008-01-11 20:21:32 +00:00
the_fiddler
887bfaafa4
Deleted some whitespace.
2008-01-11 20:20:42 +00:00
the_fiddler
e96298d2a8
Initial commit of OpenTK.OpenAL.
2008-01-11 20:13:18 +00:00
the_fiddler
523b712cec
Fixed NRE on mode.ToString().
2008-01-06 11:02:38 +00:00
the_fiddler
8818828511
Bumped version number.
2008-01-06 10:58:05 +00:00
the_fiddler
e439322f18
Minor cosmetic change.
2008-01-06 10:40:50 +00:00
the_fiddler
08d4bb7745
Updated documentation.
2008-01-06 10:38:44 +00:00
the_fiddler
8609b7dc39
Fixed GetRawInputData call.
2008-01-06 02:35:57 +00:00
the_fiddler
da2cbe315e
Force DoubleBuffered attribute to false.
2008-01-06 02:30:12 +00:00
the_fiddler
6952638538
GameWindow.Exit() now works when called from a different thread.
2008-01-06 02:29:54 +00:00
the_fiddler
6ef09165b2
Added PointToClient and PointToScreen placeholders.
2008-01-06 02:29:14 +00:00
the_fiddler
3f705cba4b
Implemented mouse and keyboard driver.
2008-01-06 02:28:51 +00:00
the_fiddler
fabd24a6ea
Fixed starting coordinates (should now report position in absolute coordinates.) Updated data packet handling.
2008-01-06 02:28:27 +00:00
the_fiddler
8505d5801e
Moved KeyMap from WinRawKeyboard to its own class.
2008-01-06 02:27:03 +00:00
the_fiddler
335664ff74
Changed all public items to internal.
2008-01-06 02:26:11 +00:00
the_fiddler
2f4afe34f5
Added PointToClient and PointToScreen functions. Changed default input driver implementation from RawInput to WMInput due to invalid RawInput data.
2008-01-06 02:25:56 +00:00
the_fiddler
37c4576fcc
Added PointToClient and PointToScreen functions.
2008-01-06 02:25:33 +00:00
the_fiddler
3740766589
Changed all public items to internal.
2008-01-06 02:24:49 +00:00
the_fiddler
4ddc6222f5
Changed all public classes to internal. Added missing WM_* mouse events. Added functions to get mouse position. Updated the RawInput structures.
2008-01-06 02:24:33 +00:00
the_fiddler
fdea11cf6b
Use System.Drawing.Point to hold mouse coords internally. Add property to get mouse position as a System.Drawing.Point.
2008-01-06 02:22:16 +00:00
the_fiddler
bcd982302a
Changed internal IPrinterImplementation.cs interface to facilitate non-cached rendering.
2008-01-06 02:19:53 +00:00
the_fiddler
4b51e1c0e6
Fixed GetShader to use the new enums. Added PointParameter helper overload.
2008-01-04 17:16:43 +00:00
the_fiddler
8b83fc8af1
Updated bindings with specific enums.
2008-01-04 17:07:58 +00:00
the_fiddler
003b27e07e
Update VboTextPrinter to use the updated Buffer Object enums.
2008-01-02 01:06:03 +00:00
the_fiddler
408c66dd5d
Fixed Perspective implementation.
2007-12-31 12:16:39 +00:00
the_fiddler
607c6b23aa
Glu.ErrorString overloaded to accept the OpenGL ErrorCode enum.
...
Minor cosmetic fixes.
2007-12-09 19:55:34 +00:00
the_fiddler
350c0a5b62
GL.Color3 and GL.Color4 overloaded to accept Vector3 and Vector4 structs.
2007-12-09 19:54:47 +00:00
the_fiddler
0a26f7693e
Clarified KeyboardDevice.KeyRepeat documentation.
2007-12-09 19:54:08 +00:00
the_fiddler
107951c4d1
Hooks for garbage-collectable OpenGL resources.
...
the [...]GLNative classes now use GLContext instead of the platform-specific [...]GLContext implementations.
Updated the IGLContext interface with functions to query the current context.
2007-12-09 18:15:51 +00:00
the_fiddler
84c64fbfce
Fixed TextPrinter.Begin() and TextPrinter.End() not restoring matrices.
2007-12-01 16:51:30 +00:00
the_fiddler
00e6091243
Added instructions on how to disable warning on OpenTK.GameWindowExitException when running under the Visual Studio debug process.
2007-11-12 19:21:45 +00:00
the_fiddler
6f42f7b1b3
Fix for flickering GLControl reported by Per and confirmed by bobbypowers.
2007-11-12 08:33:24 +00:00
the_fiddler
6904d0a23c
Some comments.
2007-11-12 07:45:34 +00:00
the_fiddler
754434fa67
Added TextPrinter.Draw() for dynamic text. Not implemented yet.
2007-11-12 07:39:56 +00:00
the_fiddler
e2a515429b
Added ITextPrinter.Begin()/End() functions to speed up font rendering. Updated Fonts and Text examples.
2007-11-12 07:36:34 +00:00
the_fiddler
3df8c77cab
Added a call to StopWatch.Reset() to avoid starting the timers before their time.
2007-11-11 23:32:58 +00:00
the_fiddler
a1fb128a70
Fixed shutdown sequence in Windows, so that GameWindow.Exit() and pressing the 'close' button behave the same.
2007-11-11 20:23:25 +00:00
the_fiddler
6c43d97cf4
Removed a couple of unused lines of code.
2007-11-11 20:22:51 +00:00
the_fiddler
0590fa91ca
Fixed shutdown sequence on Linux. GameWindow.Exit() and clicking the 'close' button now produce the same result.
2007-11-11 20:10:08 +00:00