Commit graph

159 commits

Author SHA1 Message Date
the_fiddler a070918e93 Removed events that are not part of the INativeWindow interface. 2010-10-28 09:34:13 +00:00
the_fiddler e13a8e25ae Added code to raise all available events. Removed unused events from old OpenTK versions. Fixed potential race condition when raising events (an event might become null between the null check and the actual raising). 2010-10-28 09:31:00 +00:00
the_fiddler 40c2576e06 Avoid numeric overflow when printing debug message. 2010-10-28 08:42:20 +00:00
the_fiddler b2ccc8f089 Fixed CursorVisible getter.
If necessary, re-grab the cursor whenever the window changes position/size.
2010-10-22 13:36:05 +00:00
the_fiddler 327941be33 Implemented PointToScreen and fixed mouse grab rectangle to match the client rectangle exactly. 2010-10-22 13:22:28 +00:00
the_fiddler 86588ea60c * Source/OpenTK/Input/Mouse.cs:
* Source/OpenTK/Platform/Factory.cs:
* Source/OpenTK/Input/InputDriver.cs:
* Source/OpenTK/Input/IMouseDriver.cs:
* Source/OpenTK/Platform/X11/X11Input.cs:
* Source/OpenTK/Platform/X11/X11Factory.cs:
* Source/OpenTK/Platform/Windows/WMInput.cs:
* Source/OpenTK/Platform/IPlatformFactory.cs:
* Source/OpenTK/Platform/MacOS/CarbonInput.cs:
* Source/OpenTK/Platform/Windows/WinFactory.cs:
* Source/OpenTK/Platform/MacOS/MacOSFactory.cs:
* Source/OpenTK/Platform/Windows/WinGLNative.cs:
* Source/OpenTK/Platform/Windows/WinRawMouse.cs:
* Source/OpenTK/Platform/Windows/WinRawInput.cs: Added new MouseDriver
  interface and added stub internal implementations.
2010-10-20 14:58:38 +00:00
the_fiddler e801660ff7 * Source/OpenTK/OpenTK.csproj:
* Source/OpenTK/Input/Keyboard.cs:
* Source/OpenTK/Input/InputDriver.cs:
* Source/OpenTK/Input/KeyboardState.cs:
* Source/OpenTK/Input/IKeyboardDriver.cs:
* Source/OpenTK/Platform/X11/X11Input.cs:
* Source/OpenTK/Platform/X11/Functions.cs:
* Source/OpenTK/Platform/X11/X11Factory.cs:
* Source/OpenTK/Platform/Windows/WMInput.cs:
* Source/OpenTK/Platform/X11/X11Keyboard.cs:
* Source/OpenTK/Platform/MacOS/CarbonInput.cs:
* Source/OpenTK/Platform/Windows/WinGLNative.cs:
* Source/OpenTK/Platform/Windows/WinRawInput.cs:
* Source/OpenTK/Platform/Windows/WinRawKeyboard.cs: Added initial
  OpenTK.Input.Keyboard implementation for X11.
2010-10-20 14:33:23 +00:00
the_fiddler 9ec00014eb Take into account the fact that ShowCursor(true/false) calls are cumulative (we want boolean behavior instead). 2010-10-19 09:25:09 +00:00
the_fiddler 00311cdb13 Added initial code for mouse grabbing. Modified GameWindowStates to test this. 2010-10-19 09:20:59 +00:00
the_fiddler d5aaf4a794 * Source/OpenTK/Platform/Windows/API.cs:
* Source/OpenTK/Platform/Windows/WinGLNative.cs: Implemented
  CursorVisible.
2010-10-18 16:14:38 +00:00
the_fiddler 42e0880cbb * Source/OpenTK/NativeWindow.cs:
* Source/OpenTK/INativeWindow.cs:
* Source/OpenTK/Platform/X11/API.cs:
* Source/OpenTK/Platform/X11/X11GLNative.cs:
* Source/OpenTK/Platform/Windows/WinGLNative.cs:
* Source/OpenTK/Platform/MacOS/CarbonGLNative.cs:
* Source/Examples/OpenTK/Test/GameWindowStates.cs: Initial
  implementation of CursorVisible API. See issue [#1560].
2010-10-18 15:25:25 +00:00
the_fiddler 1f4b5be7d0 Synced trunk with 1.0 branch. 2010-10-02 18:52:34 +00:00
the_fiddler 3f8f9b09e3 Synced with 1.0 branch. 2010-03-11 22:53:11 +00:00
the_fiddler da7e4c7252 Backported bugfixes from 1.0 branch. 2010-02-03 19:04:42 +00:00
the_fiddler f12cbf1cd5 Synced trunk with 1.0 branch. 2009-11-16 18:45:41 +00:00
the_fiddler 1cd2b8d076 Use SHOW command instead of SHOWNORMAL when making a window visible, since SHOWNORMAL will un-maximize a fullscreen or maximized window.
Do not force an invisible window to become visible when modifying its state or borders.
2009-11-07 10:44:31 +00:00
the_fiddler b36e6c64d7 Refactored timer installation/removal into their own methods. 2009-11-04 18:35:32 +00:00
the_fiddler 9f96fe71c1 Removed unnecessary debugging messages from main loop. 2009-11-04 10:03:50 +00:00
the_fiddler 765f54917e Default window style flags can be constants rather than static readonly fields.
Throw an exception if we fail to register the window class, the previous solution (check for "class already exists" error) was a workaround for a threading issue that has been solved.
Set the small icon when registering the class.
2009-11-04 09:21:41 +00:00
the_fiddler 15ab0d3ea7 Fixed ClassName and ModalLoopTimerId when constructing multiple WinGLNative windows in parallel.
WinGLNative windows are now correctly focused when clicked on the client area.
2009-11-03 23:42:06 +00:00
the_fiddler c8c652131e Added experimental Icon and IconConverter implementations from Mono.
Modified INativeWindow implementations to not qualify Icon class fully, so we can change the implementation between System.Drawing and OpenTK at will (using the EXPERIMENTAL #define).
2009-11-02 09:33:53 +00:00
the_fiddler ff572e83b7 Added experimental OpenTK.Point/Size/Rectangle alternatives to System.Drawing, to make OpenTK usable without referencing System.Drawing (disabled by default, #define EXPERIMENTAL to test). Modified a number of using directives and namespace qualifiers to accommodate this change. 2009-11-01 12:44:38 +00:00
the_fiddler 3d0a3dfb4e Implemented INativeWindow.MouseEnter/MouseLeave events on Win32 and X11. 2009-10-27 23:57:44 +00:00
the_fiddler a7ccef9ae8 Set default class cursor to avoid invalid cursors when entering the window. 2009-10-21 20:08:04 +00:00
the_fiddler 25c646639b Trap WM_SYSCHAR to avoid generating system beeps on Alt+[Key] combinations. 2009-10-20 11:35:35 +00:00
the_fiddler ddcf5f6e44 Revert WindowBorder and WindowState value changes.
Use Nullable types to detect when WindowBorder and WindowState is not set.
2009-10-19 21:32:33 +00:00
the_fiddler e551881f1b Implemented icon support. 2009-10-18 16:52:07 +00:00
the_fiddler 76ae6999cd Focused property now returns correct values. FocusedChanged event is now correctly raised. 2009-10-18 15:11:41 +00:00
the_fiddler 590789a684 Improved handling if WindowBorder changes when the window is WindowState is Maximized or Fullscreen. Maximized windows now correctly retain their maximized state, while fullscreen windows do not become non-fullscreen when their border is modified. 2009-10-18 14:56:53 +00:00
the_fiddler 6be563211f * API.cs: added MonitorFromWindow/MonitorFromPoint methods.
* WinGLNative.cs: fixed handling of WindowState.Maximized when WindowBorder is Hidden.
    WindowStateChanged events are now correctly raised on all state changes.
2009-10-18 09:42:41 +00:00
the_fiddler c5464bc5d0 Do not print window title to debug stream inside the set_Title property. Instead, log an error only when the method call fails. Fixes issue [#1239]: "Debug.Print in Title property". 2009-10-17 22:02:08 +00:00
the_fiddler 4abe4416a8 Added LoadIcon method.
Made SHFILEINFO non-public.
Modified WinGLNative.cs to use Icon.ExctractAssociatedIcon() to set the application icon (needs work).
2009-10-14 22:48:19 +00:00
the_fiddler ef1a4488d0 Added support for setting the application (use SHGetFileInfo to retrieve the correct icon and set it when constructing a new window). 2009-10-14 21:50:40 +00:00
the_fiddler 973839ef2b Restore previous window size when leaving fullscreen mode. 2009-10-14 19:46:39 +00:00
the_fiddler d76279565f Workaround for modal loop blocking in ENTERMENULOOP event. 2009-10-12 13:15:12 +00:00
the_fiddler ab138bfb37 Post a close message instead of destroying the window outright, when the user calls the Close() method. Ensures that the user can stop the exit sequence through the IsClosing event. 2009-10-07 16:18:48 +00:00
the_fiddler e441e9d067 Generate Update/ResizeFrame events whenever the window is moved or resized. Partially fix for issue [#1218]: "[NativeWindow] Avoid modal loop during window resize/movement". 2009-10-07 15:18:53 +00:00
the_fiddler a6984a7a48 Added timer callback to WM_ENTERSIZEMOVE messages to avoid stalling the rendering during the modal size/move loop (which occurs when the user clicks the window bar or borders). Still need to find a way to notify the frontend (GameWindow) to process queued up UpdateFrame/RenderFrame events. 2009-10-07 13:07:36 +00:00
the_fiddler 69cfe6b56a Raise KeyPress events (handle WindowsMessage.CHAR message). 2009-09-26 21:56:42 +00:00
the_fiddler 87683d533e Renamed IsWindowVisisble to the correct IsWindowVisible. 2009-09-19 20:30:12 +00:00
the_fiddler 76e338ce5e Removed obsolete comment. 2009-09-08 16:55:41 +00:00
the_fiddler 542144ac7c Construct windows invisible by default. Use 'Visible = true' or 'GameWindow.Run' to display them. 2009-09-08 13:04:22 +00:00
the_fiddler 1bcc012f35 Implemented INativeWindow.WindowBorderChanged and INativeWindow.WindowStateChanged events. 2009-08-17 09:34:15 +00:00
the_fiddler 67bdd39d08 Added INativeWindow.CreateKeyboardDriver()
Added INativeWindow.KeyPress event (KeyPressEventArgs).
Removed INativeWindow.Icon property.
2009-07-19 17:49:51 +00:00
the_fiddler f46e9b1564 Removed obsolete code.
Implemented X11GLNative.IconChanged event.
2009-06-24 14:42:40 +00:00
the_fiddler 7df9a448d6 Merged gw-next2 branch to trunk. 2009-06-02 15:49:39 +00:00
the_fiddler c02b693062 Added initial support for GameWindow.PointToClient. 2009-05-07 19:48:22 +00:00
the_fiddler 0759beaebf Added new GameWindow constructors that specify the desired GraphicsContext (OpenGL) version and flags. 2009-03-07 10:49:32 +00:00
the_fiddler 69b17fa43f Normalize line endings and set the mime-type=text/plain and eol-style=native properties on all files. 2009-02-22 10:43:35 +00:00
the_fiddler c6f5131491 Fixed SetWindowPos function (IntPtr instead of int parameter).
Add NcCalcSizeOptions enum.
2009-02-13 21:45:50 +00:00
the_fiddler 44b3a10794 Removed call to Console.WriteLine when changing WindowState. 2008-12-09 21:26:48 +00:00
the_fiddler 6edd78879d Fixed build warnings. 2008-12-09 10:06:25 +00:00
the_fiddler 7164e4596b Added a work around for the "stuck cursor" issue, where the mouse cursor would stay at the resize state when entering the GameWindow. 2008-05-04 19:09:18 +00:00
the_fiddler 3d07e2597f Normalized line endings. 2008-05-03 16:34:39 +00:00
the_fiddler 6f1c9b6daf Minor stylistic change (word wrap at 120 characters). 2008-04-25 21:02:54 +00:00
the_fiddler 2d4d4b922e Completed implementation of WindowBorder and WindowState properties. 2008-04-21 20:18:39 +00:00
the_fiddler c5731cb986 Completed WindowBorder and WindowState implementation. 2008-04-21 18:36:16 +00:00
the_fiddler d94643c6f2 Added WindowState and WindowBorder support on Windows. Removed GameWindow.Fullscreen property. Removed some chunks of unused code. 2008-04-20 17:54:16 +00:00
the_fiddler a90a6c6e3d Added stub for WindowState. 2008-04-13 21:32:04 +00:00
the_fiddler 223c742648 Renamed ColorDepth to ColorFormat, to avoid class with System.Drawing.ColorDepth.
Update X11 stack to use System.Windows.Forms.XPlatUI for its Display, Screen and RootWindow.
Fixed mode setting for X11GLControl.
Fixed X11 shutdown (was generating X11 errors).
Added DeviceContext getter to WinWindowInfo.
Made IWindowInfo disposable.
Added documentation to many public methods.
Worked around a Mono 1.2.4 bug with Handle creation on Windows.Forms.Control.
Updated GL.BuildExtensionList to correctly parse GL_VERSION when in indirect rendering mode.
Fixed crash errors in X11GLContext.CreateContext and X11GraphicsMode.
Added a ref overload to Glx.ChooseVisual()
IGraphicsContext.MakeCurrent now takes an IWindowInfo parameter. This allows the user to change to window is context is bound to (untested).
Renamed XyzWindowInfo.Handle to XyzWindowInfo.WindowHandle.
2008-03-03 12:44:56 +00:00
the_fiddler e477631ad7 Major update: fixed context construction on X11.
Fixed vsync on X11.
Updated GraphicsContext interface, for better extensibility. Some public functions were moved to IGraphicsContextInternal.
Renamed DisplayDevice.PrimaryDisplay to DisplayDevice.Default.
Updated and documented new GameWindow constructors.
Improved GameWindow.Exit, added GameWindow.ExitAsync() and improved error handling.
Improved GraphicsContext and NativeGLWindow APIs (construction in constructor).
Made ContextHandle public.
2008-03-01 13:15:31 +00:00
the_fiddler c89abaee72 Renamed GraphicsFormat to GraphicsMode. 2008-02-28 15:28:40 +00:00
the_fiddler 9abcb5d92e Updated to use new IWindowInfo interface.
Updated to use GraphicsFormat instead of DisplayMode.
Updated to use ColorDepth instead of ColorMode.
Improved GameWindow Exit handling, and handling of failed context creation.
Improved WinGLContext creation code, to allow for FSAA support in the future.
Fixed several shutdown bugs in WinGLContext and GraphicsContext.
Context creation no longer relies on IGLContextCreationHack.
X11GLContext is not working at the moment.
2008-02-28 13:57:07 +00:00
the_fiddler 4fe6d37770 Completed move of OpenTK.OpenGL to OpenTK.Graphics.OpenGL. 2008-02-02 00:58:26 +00:00
the_fiddler 5b9991cba3 Moved and renamed OpenTK.GLContext to OpenTK.Graphics.GraphicsContext. 2008-01-31 14:39:54 +00:00
the_fiddler 1932e25689 Renamed IGLContext to IGraphicsContext. 2008-01-31 13:17:42 +00:00
the_fiddler 5c6a261030 Added setter to GLContext.CurrentContext and all implementations, so that the user can clear the context of any thread.
Updated GameWindow and its implementations to use GraphicsFormat instead of the obsolete DisplayMode.
Updated license.
Updated some docs.
Fixed CLSCopmliant warnings in XRamExtension.cs
2008-01-31 13:15:17 +00:00
the_fiddler 0af1e98a56 Fixed fullscreen mode size. 2008-01-27 15:59:43 +00:00
the_fiddler e17439384b Fullscreen mode changes now work! 2008-01-24 12:36:40 +00:00
the_fiddler d1f2d7b33e Updated everything to use plain (int width, int height parameters) instead of DisplayMode.Width/.Height. 2008-01-23 14:17:09 +00:00
the_fiddler 99b2c90b8e Don't use obsolete DisplayMode.Width/Height anymore. 2008-01-23 13:26:14 +00:00
the_fiddler a2673bf5ff Changed the INativeGLWindow.CreateWindow interface to return an IGLContext instead of a GLContext. 2008-01-15 10:48:48 +00:00
the_fiddler 4a5b8e81d8 Refactored context creation to be done inside the *GLNative classes, instead of the GameWindow class. Should refactor in the next version. 2008-01-15 10:31:03 +00:00
the_fiddler 1aa19633f9 Fixed window destruction. 2008-01-15 00:10:56 +00:00
the_fiddler cc3239d466 Set window on top during creation. 2008-01-15 00:02:58 +00:00
the_fiddler 935db198ea Fixed a GameWindow exit bug, where the GameWindow didn't send the destroy message on GameWindow.Exit(). 2008-01-14 23:43:56 +00:00
the_fiddler f50c0b06c2 Now uses GLContext directly, instead of WinGLContext. 2008-01-11 20:24:20 +00:00
the_fiddler 3fbd780097 Added PointToClient and PointToScreen functions. Changed default input driver implementation from RawInput to WMInput due to invalid RawInput data. 2008-01-06 02:25:56 +00:00
the_fiddler 938b2b8519 Hooks for garbage-collectable OpenGL resources.
the [...]GLNative classes now use GLContext instead of the platform-specific [...]GLContext implementations.
Updated the IGLContext interface with functions to query the current context.
2007-12-09 18:15:51 +00:00
the_fiddler 815eb7ef55 Fixed shutdown sequence in Windows, so that GameWindow.Exit() and pressing the 'close' button behave the same. 2007-11-11 20:23:25 +00:00
the_fiddler 25946dc406 Reverted to 0.3.12 way of handling input events. 2007-11-10 18:25:33 +00:00
the_fiddler eac6aaa72a Corrected a few warnings. 2007-11-06 13:35:40 +00:00
the_fiddler c8f6708acc Removed the InputDriver from the INativeGLWindow interface. It now resides lower, in the GameWindow class. 2007-10-19 20:00:45 +00:00
the_fiddler fa5e22da79 Removed loading of GL and Glu functions. This now happens lower in the hierarchy, inside GameWindow. 2007-10-15 11:06:58 +00:00
the_fiddler 6f3e74b688 Added TODO caption to Visible property. 2007-09-26 15:44:32 +00:00
the_fiddler 8026e15c5b Implemented Visible and Title properties. 2007-09-26 11:55:55 +00:00
the_fiddler 42c1affe34 Added X11 Mouse support. X11 Keyboard support is faster now.
Made GameWindow.Dispose() virtual.
2007-09-25 16:45:12 +00:00
the_fiddler c1fa34087c Decoupled GLContext from GLControl/GameWindow even more, by using IWindowInfo to pass data between them.
Implemented the IWindowInfo.GetInfoFrom methods.
Removed said methods from OpenTK/Platform/Utilities.
2007-09-09 11:52:09 +00:00
the_fiddler 45a0efd9d1 Removed redudant GL.LoadAll call in WinGLNative
Added Glu.LoadAll call to GLControl.cs
2007-09-02 23:04:11 +00:00
the_fiddler a813684176 Merged with Bind. Added GLU bindings. Corrected OpenGL overload trimming. 2007-09-02 22:52:00 +00:00
the_fiddler b89d2231d4 Changed API.* to * in order to reflect changes in OpenTK.Platform.Windows.API.
Improved Disposable pattern implementation in most Windows classes.
2007-09-02 00:16:22 +00:00
the_fiddler 794ba2fa41 Corrected a couple of compiler warnings. 2007-08-31 16:10:38 +00:00
the_fiddler 6ae06d82bd Added IDisposable to all input drivers.
Updated Cube.cs to use System.Drawing.Colors.
Improved DefRawInputProc in windows API.cs
2007-08-22 00:30:16 +00:00
the_fiddler df70c0c531 Corrected a bug where GL.LoadAll wasn't called on time in X11GLNative.
Moved MakeCurrent call to X11GLNative and WinGLNative, instead of GameWindow.
2007-08-21 12:21:01 +00:00
the_fiddler 7cf8aa3d95 Added AdjustWindowRect to Windows.API. The client are in WinGLNative is now correctly specified. 2007-08-21 12:04:01 +00:00
the_fiddler 2254388903 Merged with bind branch. 2007-08-20 12:25:48 +00:00
the_fiddler 7efeeda3ca 2007-08-20 10:46:37 +00:00
the_fiddler 2256864b92 Improved shutdown sequence in WinGLNative and GameWindow 2007-08-10 16:55:24 +00:00
the_fiddler 863a8e9557 Added Create and Destroy events to NativeGLWindow. 2007-08-06 11:22:18 +00:00
the_fiddler f30e7f6df8 Major updates to shutdown sequence (should correct bug where GameWindow hangs on exit). Enhanced the IGameWindow interface by adding the Keyboard and IsExiting properties.
Fully implemented keyboard on X11. Renamed some OpenTK keys.
2007-08-06 09:22:04 +00:00