the_fiddler
6a0b75d67c
Clarified GrabScreenshot() ObsoleteAttribute message.
2009-10-15 14:15:26 +00:00
the_fiddler
6d2c0be7b3
Support adding new enum definitions through overrides.xml.
2009-10-14 22:50:25 +00:00
the_fiddler
babb54c00c
Avoid translating names that do not need translation (i.e. are not in ALL_CAPS).
2009-10-14 22:49:04 +00:00
the_fiddler
cb1c73e827
Added LoadIcon method.
...
Made SHFILEINFO non-public.
Modified WinGLNative.cs to use Icon.ExctractAssociatedIcon() to set the application icon (needs work).
2009-10-14 22:48:19 +00:00
the_fiddler
a8231a5eb4
Added support for setting the application (use SHGetFileInfo to retrieve the correct icon and set it when constructing a new window).
2009-10-14 21:50:40 +00:00
the_fiddler
6ffe87813a
Restore previous window size when leaving fullscreen mode.
2009-10-14 19:46:39 +00:00
the_fiddler
a98c1f9ae2
Corrected documentation on the M42 property. Fixes issue [ #1227 ]: "Matrix4.M42 documentation".
2009-10-14 18:30:12 +00:00
the_fiddler
d99fb773f5
Fixed documentation on the event args for the Resize event.
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Ensure that we call the base method when we override an On* method.
2009-10-14 18:25:51 +00:00
the_fiddler
72cb52941e
Added missing CreatePerspectiveFieldOfView and CreatePerspectiveOffCenter methods (fixes issue [ #1226 ]: "Matrix4d.CreatePerspectiveFieldOfView").
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Replaced several instances of float values by double equivalents.
2009-10-13 21:33:59 +00:00
the_fiddler
26ec28963e
Workaround for modal loop blocking in ENTERMENULOOP event.
2009-10-12 13:15:12 +00:00
the_fiddler
14a23653bf
* Enums.cs: Enums now use the inherit from the correct int or long type.
2009-10-09 06:03:12 +00:00
the_fiddler
2990e45e0b
* signatures.xml: Fixed long enum types.
2009-10-09 06:01:39 +00:00
the_fiddler
5a35ee943c
* ESCLParser.cs: Fixed long bitfield detection.
2009-10-09 06:01:02 +00:00
the_fiddler
92de857809
* ES/ESGenerator.cs: Set enum Type property.
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* Structures/Enum.cs: Added enum Type property.
Removed Enum(string) constructor in favor of C# 3.0 syntax (new Enum()
{ Name = ... }).
2009-10-09 05:48:10 +00:00
the_fiddler
6b436dba39
* CL.cs: Removed invalid documentation.
2009-10-09 05:41:50 +00:00
the_fiddler
b234593f14
* Generator.cs: Use Settings.FunctionPrefix when searching for
...
documentation (instead of hardcoded "gl" prefix).
2009-10-09 05:34:10 +00:00
the_fiddler
479c9f3f10
* Main.cs:
...
* CL/CLGenerator.cs: Made CLGenerator inherit from ESGenerator. Reduces code duplication significantly.
2009-10-09 05:25:53 +00:00
the_fiddler
b76e933355
* Specifications/CL10/signatures.xml: Updated specs with information on enum types (long or int).
2009-10-09 05:09:23 +00:00
the_fiddler
9e42be92bb
* ESCLParser.cs: OpenCL bitfileds are defines as long, not int. Added 'type' attribute to enums, which can be 'long' or 'int'.
2009-10-09 05:08:44 +00:00
the_fiddler
01a8748416
Post a close message instead of destroying the window outright, when the user calls the Close() method. Ensures that the user can stop the exit sequence through the IsClosing event.
2009-10-07 16:18:48 +00:00
the_fiddler
b896d8952c
* GameWindow.cs: Improved implementation of GameWindow.Exit(). It should now be possible to cancel the exit through the IsClosing event.
2009-10-07 16:13:46 +00:00
the_fiddler
64c6148f53
Generate Update/ResizeFrame events whenever the window is moved or resized. Partially fix for issue [ #1218 ]: "[NativeWindow] Avoid modal loop during window resize/movement".
2009-10-07 15:18:53 +00:00
the_fiddler
a028460f53
Refactored and simplified the Run() loop.
2009-10-07 13:08:13 +00:00
the_fiddler
05158536cf
Added timer callback to WM_ENTERSIZEMOVE messages to avoid stalling the rendering during the modal size/move loop (which occurs when the user clicks the window bar or borders). Still need to find a way to notify the frontend (GameWindow) to process queued up UpdateFrame/RenderFrame events.
2009-10-07 13:07:36 +00:00
the_fiddler
8b33230160
Added SetTimer, KillTimer and TimerProc bindings.
2009-10-07 13:03:32 +00:00
the_fiddler
d7cc044144
* OpenGL/GLHelper.cs: Removed static GetAddress method in favor of
...
implementation inherited from GraphicsBindingsBase.
Disabled unused code.
2009-10-07 11:23:40 +00:00
the_fiddler
5294845a91
* GraphicsContext.cs: Removed unused code.
2009-10-07 11:22:48 +00:00
the_fiddler
6e9030e7f9
* AudioCapture.cs: Fixed documentation warning.
2009-10-07 11:21:18 +00:00
the_fiddler
9b4e8d18f9
* AL/AL.cs:
...
* Alc/AlcEnums.cs: Fixed documentation warnings.
2009-10-07 11:20:44 +00:00
the_fiddler
0ac37632a4
* BindingsBase.cs:
...
* Graphics/BindingsBase.cs:
* Graphics/GraphicsBindingsBase.cs: Moved GraphicsBindingsBase to its
own file.
Moved BindingsBase to root OpenTK folder (reason: BindingsBase is not
specific to OpenTK.Graphics anymore).
Documented GetAddress methods.
2009-10-07 10:52:48 +00:00
the_fiddler
672b3cf774
* Graphics/ES10/Helper.cs:
...
* Graphics/ES11/Helper.cs:
* Graphics/ES20/Helper.cs:
* Graphics/BindingsBase.cs:
* Platform/X11/GlxHelper.cs:
* Graphics/OpenGL/GLHelper.cs:
* Platform/X11/X11GLContext.cs: Modified BindingsBase to define
abstract GetAddress method (reason: removes OpenTK.Graphics-specific
code from BindingsBase and allows it to be used in different
bindings).
Implemented GraphicsBindingsBase and modified the OpenGL and OpenGL|ES
bindings to use this.
Modified the GLX bindings to inherit from BindingsBase (reason:
reduces code duplication for extension loading).
2009-10-07 10:44:45 +00:00
the_fiddler
99aab2fa2e
Replaced calls to obsolete methods.
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Fixed parameters in double versions of BaryCentric() (should be double instead of float).
2009-10-06 09:51:13 +00:00
the_fiddler
f2c91d4a7c
Obsoleted Scale() instance method (reason: redundant. Mult()/Multiply() instance/static methods can be used to achieve the same effect).
2009-10-06 09:45:09 +00:00
the_fiddler
201b06931e
Added vector overloads to Multiply and Divide methods.
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Renamed Sub to Subtract, Mult to Multiply and Div to Divide (reason: conform with the class library design guidelines).
Obsoleted instance Add, Sub, Mult and Div methods in favor of static ones (reason: reduce API bloat, they are completely redudant).
Improved documentation for new methods.
2009-10-06 09:42:21 +00:00
the_fiddler
21bde35e61
Fixed formatting.
2009-10-06 08:57:48 +00:00
the_fiddler
b3e7776ff2
Bumped version number.
2009-10-06 08:53:11 +00:00
the_fiddler
3f3237a822
Added GetActiveAttrib, GetActiveUniform, GetActiveUniformName and GetActiveUniformBlockName overloads that return strings. Fixes issue [ #1213 ]: "[GL] let GetUniformName() return String".
2009-10-06 08:29:12 +00:00
the_fiddler
03f756f8d1
Added ClearColor(Color4) overload. Fixes issue [ #1207 ]: "[GL] add Color4 argument overload for ClearColor".
2009-10-06 08:03:53 +00:00
the_fiddler
bee2c0808a
Raise KeyPress events (handle WindowsMessage.CHAR message).
2009-09-26 21:56:42 +00:00
the_fiddler
072de099ae
Made KeyChar property setter internal instead of private. Useful for reusing KeyPressEventArgs structures (instead of allocating a new one on each and every character event).
2009-09-26 21:55:23 +00:00
the_fiddler
f4fd7113f4
Marked IGameWindow as public.
2009-09-26 21:34:19 +00:00
the_fiddler
c559de1956
* X11GraphicsMode.cs: Protect the mode queries with XLockDisplay()/XUnlockDisplay().
2009-09-25 08:28:51 +00:00
the_fiddler
59f9746665
Ensure the GameWindow is visible when the Run() method is called.
2009-09-19 21:56:13 +00:00
the_fiddler
045453fbf2
Renamed IsWindowVisisble to the correct IsWindowVisible.
2009-09-19 20:30:12 +00:00
the_fiddler
0798c8d45c
Setting VSync mode should not force control creation. Fixes issue [ #1071 ]: "Not firing Load event for GLControl."
2009-09-18 15:46:00 +00:00
the_fiddler
23dce5479d
* X11KeyMap.cs: Removed dependency on System.Windows.Forms.
2009-09-13 16:34:03 +00:00
the_fiddler
ba53b6851d
* GLControl.cs: Added a public getter for the IWindowInfo of the GLControl.
2009-09-10 14:05:59 +00:00
the_fiddler
abcad58092
Removed obsolete comment.
2009-09-08 16:55:41 +00:00
the_fiddler
b6f1590636
Remove System.Windows.Forms.Control dependency in favor of OpenTK.NativeWindow.
2009-09-08 13:09:50 +00:00
the_fiddler
6a9317bf07
Construct windows invisible by default. Use 'Visible = true' or 'GameWindow.Run' to display them.
2009-09-08 13:04:22 +00:00