thefiddler
89845d5ff9
Integrated sdl2-cs bindings for sdl2
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This is using the sdl2/pure branch of https://github.com/thefiddler/SDL2-CS.git which contains the SDL2 bindings without MiniTK.
2013-09-27 14:33:52 +02:00
Robert Rouhani
8b8ded3232
Added very basic implementations of all possible matrix sizes up to 4x4
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Moved the indexers out of the Properties region and into their own Indexers region
2013-01-18 19:21:24 -08:00
Robert Rouhani
e5adf4d862
Added Matrix4x3 and Matrix3x4 implementations from our game.
2013-01-18 15:32:09 -08:00
Robert Rouhani
bf1401e115
Fixed the issues caused by merging in our changes as patches from the old repo.
2013-01-16 18:08:03 -08:00
Robert Rouhani
819c02c445
More hacking for gamepads
2013-01-16 17:59:52 -08:00
Robert Rouhani
e6a855f00a
Added UniformMatrix3/3d/4d overloads
2013-01-16 17:53:00 -08:00
Andy Korth
4230c6b4f0
Added Robmaister's Matrix3 implementations
2013-01-03 10:41:56 -06:00
the_fiddler
1fc495a06f
Implemented new multi-mouse API on Mac
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OS X.
2010-11-24 23:49:40 +00:00
the_fiddler
4fd279534b
* OpenTK.csproj:
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* Platform/MacOS/HIDInput.cs:
* Platform/MacOS/MacOSFactory.cs:
* Platform/MacOS/CarbonBindings/CoreFoundation.cs: Initial work on HID
input manager.
2010-11-22 15:57:26 +00:00
the_fiddler
6c0da79687
Refactored and simplified DisplayDevice detection (devices are now stored in the platform-specific drivers instead of the frontend).
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Made XRR resolution changes more robust.
Resolution changes now refresh the DisplayDevices on Windows.
2010-11-21 20:16:18 +00:00
the_fiddler
2904b539a8
Removed obsolete System.Windows.Forms reference.
2010-11-08 21:49:02 +00:00
the_fiddler
6bb01d4cbb
Added GraphicsModeComparer for GraphicsMode comparisons.
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Added WinInputBase as a base abstraction for all win32 input class.
2010-11-08 19:45:58 +00:00
the_fiddler
ce85a5f481
* Source/OpenTK/OpenTK.csproj:
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* Source/Bind/Generator.Bind.csproj:
* Source/Examples/OpenTK.Examples.csproj:
* Source/GLControl/OpenTK.GLControl.csproj:
* Source/Converter/Generator.Convert.csproj:
* Source/Build.UpdateVersion/Build.UpdateVersion.csproj: Normalized
"Documentation" configuration with "Release" configuration.
2010-11-02 17:39:43 +00:00
the_fiddler
2934c9d004
Decoupled new driver API from old public interface.
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WinRawMouse can now detect mouse disconnection/connection events.
2010-10-29 11:27:40 +00:00
the_fiddler
2430f82ff7
Implemented raw keyboard input for Windows. Improved the interface for receiving input. Moved raw input window to its own thread.
2010-10-22 14:57:06 +00:00
the_fiddler
671457b60a
* OpenTK.csproj:
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* Input/MouseState.cs:
* Platform/X11/Structs.cs:
* Platform/X11/XI2Mouse.cs:
* Platform/X11/Functions.cs:
* Platform/X11/X11Factory.cs: Added XInput2 driver for mice.
Multi-mouse support pending.
* Platform/X11/X11Mouse.cs: Log the driver type for debugging
purposes.
2010-10-21 12:32:00 +00:00
the_fiddler
7947cad6f8
* OpenTK.csproj:
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* Input/MouseState.cs:
* Input/ButtonState.cs:
* Platform/X11/X11Mouse.cs:
* Platform/X11/X11Factory.cs: Added initial implementation of
OpenTK.Input.Mouse for X11.
2010-10-21 07:56:37 +00:00
the_fiddler
e801660ff7
* Source/OpenTK/OpenTK.csproj:
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* Source/OpenTK/Input/Keyboard.cs:
* Source/OpenTK/Input/InputDriver.cs:
* Source/OpenTK/Input/KeyboardState.cs:
* Source/OpenTK/Input/IKeyboardDriver.cs:
* Source/OpenTK/Platform/X11/X11Input.cs:
* Source/OpenTK/Platform/X11/Functions.cs:
* Source/OpenTK/Platform/X11/X11Factory.cs:
* Source/OpenTK/Platform/Windows/WMInput.cs:
* Source/OpenTK/Platform/X11/X11Keyboard.cs:
* Source/OpenTK/Platform/MacOS/CarbonInput.cs:
* Source/OpenTK/Platform/Windows/WinGLNative.cs:
* Source/OpenTK/Platform/Windows/WinRawInput.cs:
* Source/OpenTK/Platform/Windows/WinRawKeyboard.cs: Added initial
OpenTK.Input.Keyboard implementation for X11.
2010-10-20 14:33:23 +00:00
the_fiddler
9d562fb683
All projects now read common AssemblyInfo items from GlobalAssemblyInfo.cs. The various AssemblyInfo.cs files now only contain project-specific information. Assembly versions are now controlled by Build.UpdateVersion.
2010-10-04 21:37:33 +00:00
the_fiddler
1f143285c2
Added keyfile and strong-named all projects.
2010-10-04 14:39:42 +00:00
the_fiddler
3c04d059e8
Updated default ToolsVersion to 4.0. Fixes intermittent build issues and increases build performance significantly. It is still possible to build on the 3.5 toolset by passing the /tv:3.5 parameter to msbuild.
2010-10-04 13:49:08 +00:00
the_fiddler
10f333c24f
Added Generator.Bind and Generator.Convert projects.
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Fixed msbuild compilation by removing the 3.5 bootstrap ItemGroups. (VS2010 added those on its own - hey, we are targeting v2.0 and we are not using ClickOnce!)
2010-10-03 12:30:39 +00:00
the_fiddler
31e558f446
* Source/OpenTK/OpenTK.csproj:
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* Source/Build.Tasks/Build.Tasks.csproj:
* Source/Examples/OpenTK.Examples.csproj:
* Source/GLControl/OpenTK.GLControl.csproj:
* Source/Compatibility/OpenTK.Compatibility.csproj: Ensure we are
using the 2.0 toolset to build. Fixes compilation errors on
MonoDevelop/xbuild.
* Documentation/Build.Docs.csproj: Use "." instead of
"$(MSBuildProjectDirectory)", because MonoDevelop/xbuild fails to
replace the latter with its value.
2010-10-02 23:21:58 +00:00
the_fiddler
a4d23d19bc
* Added project files for all projects.
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* Modified Build.Docs project to respond to the "Documentation" configuration. Added Clean target.
2010-10-02 22:16:59 +00:00
the_fiddler
79b9674111
Removed stray project file.
2009-03-22 10:23:07 +00:00
the_fiddler
3c5fd61baa
Bind now maps 'void*' to generics ('ref T', 'T[]', 'T[,]' and 'T[,,]') instead of 'object'.
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The doc processor can now document more OpenGL functions (e.g. GL.Color3).
Cleaned up several pieces of code in Bind (but I'm afraid it's hopeless - spaghetti code at its greatest).
2009-03-21 21:44:07 +00:00