Commit graph

41 commits

Author SHA1 Message Date
the_fiddler 033d4722af Moved DummyGLContext and DummyGLControl to the OpenTK/Platform/Dummy directory and namespace.
Fixed a regression where the GLControl would try to instantiate a normal context inside the VS designer, instead of a dummy one.
2008-12-09 10:09:03 +00:00
the_fiddler c90c143ec3 Removed unusued IGLControlHelper interface. 2008-11-23 09:39:58 +00:00
the_fiddler 1606a5781b Mark DisplayMode constructor as obsolete. 2008-11-18 12:43:38 +00:00
the_fiddler c1a691412b Fixed an issue where the GLControl didn't repaint it's background in the Visual Studio designer. 2008-05-11 08:09:16 +00:00
the_fiddler b08edbc341 Removed OnResize overload. 2008-03-10 15:54:40 +00:00
the_fiddler b2b9cd1353 Fixed multiple GLControls under Mono/X11. 2008-03-10 13:23:09 +00:00
the_fiddler 223c742648 Renamed ColorDepth to ColorFormat, to avoid class with System.Drawing.ColorDepth.
Update X11 stack to use System.Windows.Forms.XPlatUI for its Display, Screen and RootWindow.
Fixed mode setting for X11GLControl.
Fixed X11 shutdown (was generating X11 errors).
Added DeviceContext getter to WinWindowInfo.
Made IWindowInfo disposable.
Added documentation to many public methods.
Worked around a Mono 1.2.4 bug with Handle creation on Windows.Forms.Control.
Updated GL.BuildExtensionList to correctly parse GL_VERSION when in indirect rendering mode.
Fixed crash errors in X11GLContext.CreateContext and X11GraphicsMode.
Added a ref overload to Glx.ChooseVisual()
IGraphicsContext.MakeCurrent now takes an IWindowInfo parameter. This allows the user to change to window is context is bound to (untested).
Renamed XyzWindowInfo.Handle to XyzWindowInfo.WindowHandle.
2008-03-03 12:44:56 +00:00
the_fiddler e477631ad7 Major update: fixed context construction on X11.
Fixed vsync on X11.
Updated GraphicsContext interface, for better extensibility. Some public functions were moved to IGraphicsContextInternal.
Renamed DisplayDevice.PrimaryDisplay to DisplayDevice.Default.
Updated and documented new GameWindow constructors.
Improved GameWindow.Exit, added GameWindow.ExitAsync() and improved error handling.
Improved GraphicsContext and NativeGLWindow APIs (construction in constructor).
Made ContextHandle public.
2008-03-01 13:15:31 +00:00
the_fiddler c89abaee72 Renamed GraphicsFormat to GraphicsMode. 2008-02-28 15:28:40 +00:00
the_fiddler 7d6d34c686 Renamed GraphicsFormat to GraphicsMode. 2008-02-28 15:26:13 +00:00
the_fiddler 9abcb5d92e Updated to use new IWindowInfo interface.
Updated to use GraphicsFormat instead of DisplayMode.
Updated to use ColorDepth instead of ColorMode.
Improved GameWindow Exit handling, and handling of failed context creation.
Improved WinGLContext creation code, to allow for FSAA support in the future.
Fixed several shutdown bugs in WinGLContext and GraphicsContext.
Context creation no longer relies on IGLContextCreationHack.
X11GLContext is not working at the moment.
2008-02-28 13:57:07 +00:00
the_fiddler 5b9991cba3 Moved and renamed OpenTK.GLContext to OpenTK.Graphics.GraphicsContext. 2008-01-31 14:39:54 +00:00
the_fiddler 1f9d04cd9d Moved and renamed OpenTK.GLContext to OpenTK.Graphics.GraphicsContext. 2008-01-31 14:22:37 +00:00
the_fiddler 1932e25689 Renamed IGLContext to IGraphicsContext. 2008-01-31 13:17:42 +00:00
the_fiddler 69a1168f3d Public X11 classes made internal. 2008-01-24 21:18:23 +00:00
the_fiddler d1f2d7b33e Updated everything to use plain (int width, int height parameters) instead of DisplayMode.Width/.Height. 2008-01-23 14:17:09 +00:00
the_fiddler 9aee0eb8d1 Moved context creation to GLContext constructor. 2008-01-15 12:25:22 +00:00
the_fiddler b82bf0a073 Fixed GLContext creation on Windows. 2008-01-14 22:38:09 +00:00
the_fiddler caf9a991b4 Cast to obtain Context.Mode (which is an internal interface now). 2008-01-11 20:36:43 +00:00
the_fiddler 289dbe63cd Force DoubleBuffered attribute to false. 2008-01-06 02:30:12 +00:00
the_fiddler 938b2b8519 Hooks for garbage-collectable OpenGL resources.
the [...]GLNative classes now use GLContext instead of the platform-specific [...]GLContext implementations.
Updated the IGLContext interface with functions to query the current context.
2007-12-09 18:15:51 +00:00
the_fiddler 088194bf1a Fix for flickering GLControl reported by Per and confirmed by bobbypowers. 2007-11-12 08:33:24 +00:00
the_fiddler 67da07e7a7 X11GLContext plays better with Windows.Forms. 2007-11-11 19:28:43 +00:00
the_fiddler 5d40b61eb2 Forced creation of GLControl during construction. 2007-10-24 16:41:40 +00:00
the_fiddler 85ced6d7ed Added CreateContext and DestroyContext functions. Better handling of DisplayModes. Added Mode property. 2007-10-15 11:15:34 +00:00
the_fiddler 5467bc9567 Fixed issue with multiple GLControls becoming invisible. Simplified GLControl, the platform dependent code now resides in GLContext and WindowInfo - GLControl itself is platform independent, just like GameWindow. This allowed to remove IGLControl.cs, WinGLControl.cs, X11GLControl.cs and DummyGLControl.cs 2007-10-05 06:52:40 +00:00
the_fiddler 5e28f31660 Improved GL loading speed.
Added background worker thread to W03_Extensions.
Added debug output to failed WinGLContext.MakeCurrent() calls.
Removed object field from Windows.MSG struct.
2007-09-03 21:47:34 +00:00
the_fiddler 45a0efd9d1 Removed redudant GL.LoadAll call in WinGLNative
Added Glu.LoadAll call to GLControl.cs
2007-09-02 23:04:11 +00:00
the_fiddler 00463df2e8 A DummyGLControl driver is now created when in DesignMode. Removes expensive GLContext initialization, and improves designer stability. 2007-09-02 08:07:09 +00:00
the_fiddler 3bf2d03def Beautified platform selection in GLControl.cs
Added missing ')' in Keyboard.ToString() function.
2007-09-02 00:19:01 +00:00
the_fiddler 9e536a72e0 Improved X11GLControl compatibility - now sets a safe DisplayMode.
Added utility that control's whether xplatui should throw exceptions on X11 errors.
2007-08-21 10:48:32 +00:00
the_fiddler 7d5087f1f8 Improved GLControl event handling on initialization sequence (Resize event is now raised after loading the GL class).
Improved WinForms.Cube example to hook the GLControl events instead of the parent Form's ones.
Improved Debug output in X11GLContext and X11GLControl
2007-08-20 14:12:57 +00:00
the_fiddler 2254388903 Merged with bind branch. 2007-08-20 12:25:48 +00:00
the_fiddler 7efeeda3ca 2007-08-20 10:46:37 +00:00
the_fiddler 2256864b92 Improved shutdown sequence in WinGLNative and GameWindow 2007-08-10 16:55:24 +00:00
the_fiddler 7a2da17f5c Updated Build.exe to correctly generate sharpdev and sharpdev2 projects.
Removed some unused variables.
Added licensing information.
2007-08-10 09:27:13 +00:00
the_fiddler 318c8e619d Debugging X11GLControl crash on MakeCurrent. 2007-08-09 12:06:09 +00:00
the_fiddler 2357f54af6 Removed exceptions from Fullscreen properties. 2007-08-05 13:51:07 +00:00
the_fiddler b630d84add Added IWindowInfo.cs, X11/WindowInfo.cs and Windows/WindowInfo.cs, which hold information regarding a platform specific window object.
Updated everything to not use raw window handles, but rather WindowInfo objects.
Added code that (hopefully) creates an invisible input window for X11.
2007-08-05 13:42:31 +00:00
the_fiddler 59b503b3c3 Bumped version numbers.
WinRawInput now correctly subclasses WinGLNative or WinGLControl. WinRawKeyboard now correctly responds to events.
Removed T10_GLSL_Cube.cs which was erroneously moved outside the Examples/Tutorial directory.
Updated INativeWindow, IGameWindow and IGLControl interfaces.
Updated examples to use the new GameWindow interface.
Added documentation to GameWindow.
Improved GameWindow error handling. More defensive programming.
2007-08-04 12:09:58 +00:00
the_fiddler b4f122ad57 'Merged' windowing branch. Ugly, but it seems to have worked. 2007-07-23 00:15:18 +00:00