the_fiddler
c373f6c063
Sycned with gl3 branch.
2007-08-01 09:32:49 +00:00
the_fiddler
6bec9d994b
Sycned with gl3 branch.
2007-08-01 09:32:49 +00:00
the_fiddler
15f5e3ab0b
Sycned with gl3 branch.
2007-08-01 09:31:14 +00:00
the_fiddler
f4d6347832
Sycned with gl3 branch.
2007-08-01 09:31:14 +00:00
the_fiddler
557a7f1818
Sycned with gl3 branch.
2007-08-01 09:30:38 +00:00
the_fiddler
3036a6184f
Sycned with gl3 branch.
2007-08-01 09:30:38 +00:00
the_fiddler
8921547dae
Synced with gl3 branch.
2007-08-01 09:30:14 +00:00
the_fiddler
536d6d9e8e
Synced with gl3 branch.
2007-08-01 09:30:14 +00:00
the_fiddler
6ed48a1271
Bumped version number.
2007-08-01 09:29:53 +00:00
the_fiddler
7efb21c4f8
Bumped version number.
2007-08-01 09:29:53 +00:00
the_fiddler
7ddac2562f
Ignore items.
2007-08-01 09:28:31 +00:00
the_fiddler
6918bf0997
Ignore items.
2007-08-01 09:28:31 +00:00
the_fiddler
c1d3fbe2f1
Merged with gl3 branch.
2007-08-01 09:27:57 +00:00
the_fiddler
34e3e388c4
Merged with gl3 branch.
2007-08-01 09:27:57 +00:00
the_fiddler
c51a0b7a6a
Added Windows.API.VirtualKeys enum.
...
Started VirtualKeus --> OpenTK.Input.Keys keymap .
Removed Keyboard.Key set property.
2007-07-31 21:50:29 +00:00
the_fiddler
8f90c9d50f
Added Windows.API.VirtualKeys enum.
...
Started VirtualKeus --> OpenTK.Input.Keys keymap .
Removed Keyboard.Key set property.
2007-07-31 21:50:29 +00:00
the_fiddler
c038496fda
Added debug messages to ExampleLauncher.
2007-07-27 12:06:32 +00:00
the_fiddler
732c582874
Added debug messages to ExampleLauncher.
2007-07-27 12:06:32 +00:00
the_fiddler
8c43b52517
Fixed Raw Input keyboard registration under windows.
...
Fixed marshalling in GetRawInputData.
2007-07-27 01:37:12 +00:00
the_fiddler
43a37e3ac2
Fixed Raw Input keyboard registration under windows.
...
Fixed marshalling in GetRawInputData.
2007-07-27 01:37:12 +00:00
the_fiddler
20630278fb
IKeyboard is now public. Updated the GameWindow to not create the Keyboard itself (it is done further up).
...
Added all Raw Input structs, functions and enums in Windows.API.
WinRawKeyboard implements IKeyboard using Raw Input on Windows.
2007-07-27 01:20:55 +00:00
the_fiddler
8f159aef72
IKeyboard is now public. Updated the GameWindow to not create the Keyboard itself (it is done further up).
...
Added all Raw Input structs, functions and enums in Windows.API.
WinRawKeyboard implements IKeyboard using Raw Input on Windows.
2007-07-27 01:20:55 +00:00
the_fiddler
28b4630f04
IKeyboard interface. Updated Keyboard.cs and the examples to use the new interface.
...
Major additions to Windows.API: Implemented all functions and structures for Raw Input.
2007-07-26 22:56:55 +00:00
the_fiddler
7f9fe25e3a
IKeyboard interface. Updated Keyboard.cs and the examples to use the new interface.
...
Major additions to Windows.API: Implemented all functions and structures for Raw Input.
2007-07-26 22:56:55 +00:00
the_fiddler
03c2708057
Documentation updates.
2007-07-23 00:34:00 +00:00
the_fiddler
5538271778
Documentation updates.
2007-07-23 00:34:00 +00:00
the_fiddler
3d23105b0d
'Merged' windowing branch. Ugly, but it seems to have worked.
2007-07-23 00:15:18 +00:00
the_fiddler
b4f122ad57
'Merged' windowing branch. Ugly, but it seems to have worked.
2007-07-23 00:15:18 +00:00
the_fiddler
8cecdb3fa8
Deleted trunk - could not merge windowing branch.
2007-07-23 00:01:30 +00:00
the_fiddler
21c5ed147f
Deleted trunk - could not merge windowing branch.
2007-07-23 00:01:30 +00:00
the_fiddler
0672510275
Updated information in preparation of release.
2007-07-01 11:30:55 +00:00
the_fiddler
39cff99e27
Updated information in preparation of release.
2007-07-01 11:30:55 +00:00
the_fiddler
a68b57f3d2
Synced OpenTK.OpenGL.Bind and OpenTK.OpenGL.GL to latest Tao beta (2.1.3.6 and 2.1.0.7 respectively).
...
Added Enums.GLenum which contains all OpenGL enumerants. Functions with GLenum parameters now do not take ints but Enums.GLenum.
Added ref/out overloads.
2007-07-01 10:54:46 +00:00
the_fiddler
b632f678a9
Synced OpenTK.OpenGL.Bind and OpenTK.OpenGL.GL to latest Tao beta (2.1.3.6 and 2.1.0.7 respectively).
...
Added Enums.GLenum which contains all OpenGL enumerants. Functions with GLenum parameters now do not take ints but Enums.GLenum.
Added ref/out overloads.
2007-07-01 10:54:46 +00:00
the_fiddler
82e3e6aae1
2007-06-30 08:17:24 +00:00
the_fiddler
c8df7dc23e
2007-06-30 08:17:24 +00:00
the_fiddler
e5a82c781b
2007-06-30 08:17:14 +00:00
the_fiddler
6e730db020
2007-06-30 08:17:14 +00:00
the_fiddler
9aff9d580a
Corrected file copy on linux.
2007-06-30 08:15:08 +00:00
the_fiddler
44b4a1348b
Corrected file copy on linux.
2007-06-30 08:15:08 +00:00
the_fiddler
c02291dc03
Workaround for nant on linux.
2007-06-30 08:12:47 +00:00
the_fiddler
9d1fb03f8b
Workaround for nant on linux.
2007-06-30 08:12:47 +00:00
the_fiddler
9a1f938929
New build system now copies examples, exes and libs to the output folders.
2007-06-30 08:06:41 +00:00
the_fiddler
0a5d09a9c0
New build system now copies examples, exes and libs to the output folders.
2007-06-30 08:06:41 +00:00
the_fiddler
c516340dea
Updated Build.cs to use Path.Combine (fixes issues under linux). Fixed
...
Prebuild.xml to correctly reference text files. Tested under linux.
2007-06-30 07:14:34 +00:00
the_fiddler
b4b3d83f67
Updated Build.cs to use Path.Combine (fixes issues under linux). Fixed
...
Prebuild.xml to correctly reference text files. Tested under linux.
2007-06-30 07:14:34 +00:00
the_fiddler
f96aafdf75
Build.cs now uses mono to invoke Prebuild.exe on Unix systems.
2007-06-30 07:01:04 +00:00
the_fiddler
df23e096ab
Build.cs now uses mono to invoke Prebuild.exe on Unix systems.
2007-06-30 07:01:04 +00:00
the_fiddler
65e9dd947e
Added Build.exe and Prebuild.exe (2.0.1) to the Build directory.
2007-06-30 06:52:57 +00:00
the_fiddler
f09db9a2c8
Added Build.exe and Prebuild.exe (2.0.1) to the Build directory.
2007-06-30 06:52:57 +00:00