Commit graph

5585 commits

Author SHA1 Message Date
the_fiddler c373f6c063 Sycned with gl3 branch. 2007-08-01 09:32:49 +00:00
the_fiddler 6bec9d994b Sycned with gl3 branch. 2007-08-01 09:32:49 +00:00
the_fiddler 15f5e3ab0b Sycned with gl3 branch. 2007-08-01 09:31:14 +00:00
the_fiddler f4d6347832 Sycned with gl3 branch. 2007-08-01 09:31:14 +00:00
the_fiddler 557a7f1818 Sycned with gl3 branch. 2007-08-01 09:30:38 +00:00
the_fiddler 3036a6184f Sycned with gl3 branch. 2007-08-01 09:30:38 +00:00
the_fiddler 8921547dae Synced with gl3 branch. 2007-08-01 09:30:14 +00:00
the_fiddler 536d6d9e8e Synced with gl3 branch. 2007-08-01 09:30:14 +00:00
the_fiddler 6ed48a1271 Bumped version number. 2007-08-01 09:29:53 +00:00
the_fiddler 7efb21c4f8 Bumped version number. 2007-08-01 09:29:53 +00:00
the_fiddler 7ddac2562f Ignore items. 2007-08-01 09:28:31 +00:00
the_fiddler 6918bf0997 Ignore items. 2007-08-01 09:28:31 +00:00
the_fiddler c1d3fbe2f1 Merged with gl3 branch. 2007-08-01 09:27:57 +00:00
the_fiddler 34e3e388c4 Merged with gl3 branch. 2007-08-01 09:27:57 +00:00
the_fiddler c51a0b7a6a Added Windows.API.VirtualKeys enum.
Started VirtualKeus --> OpenTK.Input.Keys keymap .
Removed Keyboard.Key set property.
2007-07-31 21:50:29 +00:00
the_fiddler 8f90c9d50f Added Windows.API.VirtualKeys enum.
Started VirtualKeus --> OpenTK.Input.Keys keymap .
Removed Keyboard.Key set property.
2007-07-31 21:50:29 +00:00
the_fiddler c038496fda Added debug messages to ExampleLauncher. 2007-07-27 12:06:32 +00:00
the_fiddler 732c582874 Added debug messages to ExampleLauncher. 2007-07-27 12:06:32 +00:00
the_fiddler 8c43b52517 Fixed Raw Input keyboard registration under windows.
Fixed marshalling in GetRawInputData.
2007-07-27 01:37:12 +00:00
the_fiddler 43a37e3ac2 Fixed Raw Input keyboard registration under windows.
Fixed marshalling in GetRawInputData.
2007-07-27 01:37:12 +00:00
the_fiddler 20630278fb IKeyboard is now public. Updated the GameWindow to not create the Keyboard itself (it is done further up).
Added all Raw Input structs, functions and enums in Windows.API.
WinRawKeyboard implements IKeyboard using Raw Input on Windows.
2007-07-27 01:20:55 +00:00
the_fiddler 8f159aef72 IKeyboard is now public. Updated the GameWindow to not create the Keyboard itself (it is done further up).
Added all Raw Input structs, functions and enums in Windows.API.
WinRawKeyboard implements IKeyboard using Raw Input on Windows.
2007-07-27 01:20:55 +00:00
the_fiddler 28b4630f04 IKeyboard interface. Updated Keyboard.cs and the examples to use the new interface.
Major additions to Windows.API: Implemented all functions and structures for Raw Input.
2007-07-26 22:56:55 +00:00
the_fiddler 7f9fe25e3a IKeyboard interface. Updated Keyboard.cs and the examples to use the new interface.
Major additions to Windows.API: Implemented all functions and structures for Raw Input.
2007-07-26 22:56:55 +00:00
the_fiddler 03c2708057 Documentation updates. 2007-07-23 00:34:00 +00:00
the_fiddler 5538271778 Documentation updates. 2007-07-23 00:34:00 +00:00
the_fiddler 3d23105b0d 'Merged' windowing branch. Ugly, but it seems to have worked. 2007-07-23 00:15:18 +00:00
the_fiddler b4f122ad57 'Merged' windowing branch. Ugly, but it seems to have worked. 2007-07-23 00:15:18 +00:00
the_fiddler 8cecdb3fa8 Deleted trunk - could not merge windowing branch. 2007-07-23 00:01:30 +00:00
the_fiddler 21c5ed147f Deleted trunk - could not merge windowing branch. 2007-07-23 00:01:30 +00:00
the_fiddler 0672510275 Updated information in preparation of release. 2007-07-01 11:30:55 +00:00
the_fiddler 39cff99e27 Updated information in preparation of release. 2007-07-01 11:30:55 +00:00
the_fiddler a68b57f3d2 Synced OpenTK.OpenGL.Bind and OpenTK.OpenGL.GL to latest Tao beta (2.1.3.6 and 2.1.0.7 respectively).
Added Enums.GLenum which contains all OpenGL enumerants. Functions with GLenum parameters now do not take ints but Enums.GLenum.

Added ref/out overloads.
2007-07-01 10:54:46 +00:00
the_fiddler b632f678a9 Synced OpenTK.OpenGL.Bind and OpenTK.OpenGL.GL to latest Tao beta (2.1.3.6 and 2.1.0.7 respectively).
Added Enums.GLenum which contains all OpenGL enumerants. Functions with GLenum parameters now do not take ints but Enums.GLenum.

Added ref/out overloads.
2007-07-01 10:54:46 +00:00
the_fiddler 82e3e6aae1 2007-06-30 08:17:24 +00:00
the_fiddler c8df7dc23e 2007-06-30 08:17:24 +00:00
the_fiddler e5a82c781b 2007-06-30 08:17:14 +00:00
the_fiddler 6e730db020 2007-06-30 08:17:14 +00:00
the_fiddler 9aff9d580a Corrected file copy on linux. 2007-06-30 08:15:08 +00:00
the_fiddler 44b4a1348b Corrected file copy on linux. 2007-06-30 08:15:08 +00:00
the_fiddler c02291dc03 Workaround for nant on linux. 2007-06-30 08:12:47 +00:00
the_fiddler 9d1fb03f8b Workaround for nant on linux. 2007-06-30 08:12:47 +00:00
the_fiddler 9a1f938929 New build system now copies examples, exes and libs to the output folders. 2007-06-30 08:06:41 +00:00
the_fiddler 0a5d09a9c0 New build system now copies examples, exes and libs to the output folders. 2007-06-30 08:06:41 +00:00
the_fiddler c516340dea Updated Build.cs to use Path.Combine (fixes issues under linux). Fixed
Prebuild.xml to correctly reference text files. Tested under linux.
2007-06-30 07:14:34 +00:00
the_fiddler b4b3d83f67 Updated Build.cs to use Path.Combine (fixes issues under linux). Fixed
Prebuild.xml to correctly reference text files. Tested under linux.
2007-06-30 07:14:34 +00:00
the_fiddler f96aafdf75 Build.cs now uses mono to invoke Prebuild.exe on Unix systems. 2007-06-30 07:01:04 +00:00
the_fiddler df23e096ab Build.cs now uses mono to invoke Prebuild.exe on Unix systems. 2007-06-30 07:01:04 +00:00
the_fiddler 65e9dd947e Added Build.exe and Prebuild.exe (2.0.1) to the Build directory. 2007-06-30 06:52:57 +00:00
the_fiddler f09db9a2c8 Added Build.exe and Prebuild.exe (2.0.1) to the Build directory. 2007-06-30 06:52:57 +00:00