Commit graph

357 commits

Author SHA1 Message Date
Stefanos A. 74159da199 Regenerated bindings 2013-11-25 00:19:18 +01:00
Stefanos A. 1e6a819b07 Removed GLObsolete.cs helper
This file must be recreated using the new loading mechanism.
2013-11-24 13:59:15 +01:00
Stefanos A. 811b04e880 Regenerated bindings with new loading mechanism 2013-11-24 13:58:54 +01:00
Stefanos A. fec958c8dc Hooked up new loading mechanism 2013-11-24 13:58:30 +01:00
Stefanos A. 825ed3621f Implemented new loading mechanism 2013-11-24 13:57:43 +01:00
Stefanos A. 7a57c9c3d2 Clarified GetAddress documentation 2013-11-24 13:57:23 +01:00
Stefanos A. 1e71ca9122 Removed delegates and DllImports 2013-11-24 13:56:35 +01:00
Stefanos A 8ee2152709 Moved delegate loaders to the Delegates class 2013-11-23 17:23:26 +01:00
Stefanos A 03a26ed12f Regenerated bindings with lazy loading 2013-11-22 20:07:01 +01:00
Stefanos A ffe934fa5d Added static GetExtensionDelegate implementation 2013-11-22 20:06:04 +01:00
Stefanos A 2ace001203 Implemented direct binding loading
OpenTK normally uses reflection to load bindings, instead of generating
huge constructors. Although reflection is faster on first load (thanks
to reduced JIT overhead), it fails to work correctly with monolinker.
This branch explores the performance of a direct binding.
2013-11-22 17:32:17 +01:00
Stefanos A. b7af883cff Fix exceptions on reused OpenGL context handles
Implementations may reuse OpenGL context handles that have been
destroyed. If a context is finalized but not Disposed, then OpenTK may
keep a reference to the old context handle, causing a crash when the
same handle is returned for a new context. To fix that, new context
handles will now replace old handles in case of a clash.
2013-11-21 09:34:06 +01:00
Stefanos A 255f4e9083 Completed compatibility overloads for OpenTK 1.0 2013-11-20 08:16:07 +01:00
Stefanos A 02120f429f Do not trim 's' from Groups 2013-11-20 08:16:06 +01:00
Stefanos A. 8c5887e996 Aligned GL core and compat enums 2013-11-18 18:51:38 +01:00
Stefanos A ac0fab7760 More compatibility overloads for OpenGL 2013-11-18 18:32:36 +01:00
Stefanos A. e7f70330b2 Implemented IEquatable<ColorFormat>
This eliminates memory allocations when storing and comparing
ColorFormat structures.
2013-11-18 13:49:06 +01:00
Stefanos A 3d50554903 Added OpenGL overloads for OpenTK-1.0 compatibility 2013-11-18 13:28:44 +01:00
Stefanos A e572f418af Added compatibility overloads for ES 2.0 2013-11-18 01:10:01 +01:00
Stefanos A 01d40c551a Aligned FBO API with desktop OpenGL 2013-11-17 23:57:38 +01:00
Stefanos A 358bcd4f88 Regenerated bindings 2013-11-17 01:49:10 +01:00
Stefanos A f9deeaead7 Improved compatibility with OpenTK 1.0
Added overloads for enumerations with name changes. Reduced differences
between ES and GL APIs.
2013-11-15 01:59:50 +01:00
Stefanos A 431202d830 Corrected convenience wrappers for Get* and Delete*
GetBoolean, GetInteger6, GetFixedvOES and Delete* are now matched in
the convenience wrapper generator. Methods returning vectors of fixed
size (e.g. 4 ints) are no longer matched.
2013-11-14 17:40:06 +01:00
Stefanos A 4fd6347de7 Mark untyped overloads as obsolete 2013-11-14 14:10:19 +01:00
Stefanos A b975eccd45 Regenerated bindings 2013-11-14 11:35:32 +01:00
thefiddler 1792f7bf29 Added Version20 overload to StencilFuncSeparate
Compatibility fix for OpenTK 1.0
2013-11-12 23:39:43 +01:00
thefiddler 8360b7a2ba Generate overloads without strong enums for 1.0 compat
OpenTK 1.0 and Xamarin Android/iOS do not use strongly-typed enums for
OpenGL ES. Generate overloads with the "All" enum in order to maintain
compatibility.
2013-11-11 10:03:24 +01:00
thefiddler 2c9d574b08 Merge branch 'modes' of https://github.com/thefiddler/opentk 2013-11-10 19:11:05 +01:00
Stefanos A. c66b22a1f3 Updated convenience overloads 2013-11-10 19:04:18 +01:00
Stefanos A. 8003d06315 Move convenience overloads to generator
The generator now handles the creation of convenience overloads. These
must be removed from the helper classes to avoid redefinition errors.
2013-11-10 15:36:53 +01:00
Stefanos A. 11c1071625 Corrected declarations in convenience overloads 2013-11-10 10:08:04 +01:00
Stefanos A. 089c108ea0 Corrected indentation 2013-11-10 09:20:54 +01:00
Stefanos A. 5aad11f6ee Generate bindings for testing (WIP2) 2013-11-10 09:18:15 +01:00
Stefanos A. 06ad3bf1dc Generate bindings for testing (WIP) 2013-11-10 09:14:30 +01:00
Stefanos A ec2c64ee15 Remove static init of GetCurrentContext
The static initializer of GetCurrentContext would always default to the
desktop PlatformFactory, which caused problems when trying to run OpenGL
ES code on the desktop. The initializer is now removed and
GetCurrentContext is set in the context constructor, before creating any
contexts.
2013-11-09 15:07:17 +01:00
Stefanos A 440e3fe248 Load ES30 and OpenGL4 entry points 2013-11-09 15:07:16 +01:00
Stefanos A 5b5a395bbd Merge branch 'master' of https://github.com/thefiddler/opentk into modes 2013-11-08 16:41:20 +01:00
Stefanos A 49df5ff453 Do not generate delegates for overloads
We should only generate delegates for actual OpenGL entry points, not
for overloaded functions that resolve to the same entry point. This
improves loading speeds and reduces the size of the compiled dll.
2013-11-08 16:40:43 +01:00
Stefanos A eba7e59253 Fixed ES rendering. 2013-11-08 10:56:45 +01:00
Stefanos A. 2cd91bd0a0 Remove static init of GetCurrentContext
The static initializer of GetCurrentContext would always default to the
desktop PlatformFactory, which caused problems when trying to run OpenGL
ES code on the desktop. The initializer is now removed and
GetCurrentContext is set in the context constructor, before creating any
contexts.
2013-11-08 10:41:58 +01:00
Stefanos A. a12b394607 Load ES30 and OpenGL4 entry points 2013-11-08 10:39:08 +01:00
Stefanos A. 03c04fd308 Workaround for issues #4 and #6
GraphicsMode.Default used to be set to
(DisplayDevice.Default.BitsPerPixel, 16, 0, 0, 0, 2, false) for improved
compatibility with older systems. However, this appears to be causing
issues with specific modern GPUs. Switch the default mode to (32, 24, 8)
until a more proper solution can be found.
2013-11-07 18:42:17 +01:00
Stefanos A b6610001ea Merged ES 2.0 extension tokens to ES 3.0
By adding ES 2.0 extensions tokens to ES 3.0, we have a very
straightforward update path to move an application from the older API
to the newer.
2013-11-07 16:54:39 +01:00
Stefanos A be8f7c6311 Corrected ES 2.0 enums
After the previous commit, several ES 2.0 functions would refer to
enums found in ES 3.0. These enums have been copied to ES 2.0, either
as core enums or as extensions.
2013-11-07 16:25:19 +01:00
Stefanos A 735d05e496 Merged ES2.0 and ES3.0 replacements
ES 3.0 includes ES 2.0 verbatim. We can significantly reduce
duplication by using the same <replace> node for both APIs. Note that
the enumerations must remain separate, as ES 2.0 and 3.0 support
different tokens.
2013-11-07 11:37:51 +01:00
Stefanos A 7c54a19708 ES 3.0 fixed enums for GetIntegeri_v and GetInteger64i_v
These functions have a first parameter named "target", not "pname".
Fixed now.
2013-11-07 10:58:02 +01:00
Stefanos A e59c95f2f9 ES 3.0 fixed enums for GetInteger64*
GetInteger64v should accept GetPName, while GetInteger64i_v should
accept GetIndexedPName.
2013-11-07 10:39:20 +01:00
Stefanos A 8de24c97fb ES 3.0 strong enums for DrawBuffersEXT and NV
Relax the extension constraint in DrawBuffers, in order to add strong
enums to the extension varieties of this function.
2013-11-07 10:33:02 +01:00
Stefanos A 2d1df46d98 ES 3.0 strong enums for DrawArrays*() and Draw*Elements*()
The strongly-typed enums include core and extension varieties.
2013-11-07 10:17:33 +01:00
Stefanos A 0002b2e23e Fixed typo in ES3Generator.cs
The DllImports file should be named ES30Core.cs, not ES3Core.cs. Fixed
now.
2013-11-07 10:09:17 +01:00