Stefanos A
7c54a19708
ES 3.0 fixed enums for GetIntegeri_v and GetInteger64i_v
...
These functions have a first parameter named "target", not "pname".
Fixed now.
2013-11-07 10:58:02 +01:00
Stefanos A
e59c95f2f9
ES 3.0 fixed enums for GetInteger64*
...
GetInteger64v should accept GetPName, while GetInteger64i_v should
accept GetIndexedPName.
2013-11-07 10:39:20 +01:00
Stefanos A
8de24c97fb
ES 3.0 strong enums for DrawBuffersEXT and NV
...
Relax the extension constraint in DrawBuffers, in order to add strong
enums to the extension varieties of this function.
2013-11-07 10:33:02 +01:00
Stefanos A
2d1df46d98
ES 3.0 strong enums for DrawArrays*() and Draw*Elements*()
...
The strongly-typed enums include core and extension varieties.
2013-11-07 10:17:33 +01:00
Stefanos A
0f98f0e00b
Fixed misspelled and missing enums
2013-11-07 09:47:27 +01:00
Stefanos A
93b8d4b86e
Fixed enums for (Get)ObjectLabel
...
ObjectLabel and GetObjectLabel are part of KHR_debug.
2013-11-07 09:34:48 +01:00
Stefanos A
0598e02140
Fixed enums for GetDebugMessageLog
...
GetDebugMessageLog was misspelled as GetMessageDebugLog. This is now
fixed.
2013-11-07 08:39:57 +01:00
Stefanos A
de38df8820
Fixed strong-enums for GetDebugMessageLog
...
GetDebugMessageLog is part of KHR_debug.
2013-11-07 08:36:23 +01:00
Stefanos A
a2f2ab29ea
Fixes for ES 3.0 strongly-typed enums
...
Fixed parameter mismatches in CopyBufferSubData and BlendFuncSeparate.
Implemented KHR_debug extension.
2013-11-07 08:33:17 +01:00
Stefanos A
2b4d10ffd7
Strongly-typed enums for ES 3.0 (complete)
...
Implemented sectiosn: Pixel Rectangles. Binding & Managing Framebuffer
Objects, Renderbuffer Objects, Attaching Renderbuffer Images to
Framebuffer, Attaching Texture Images to Framebuffer, Framebuffer
Completeness, Invaildating Framebuffer Contents, Renderbuffer Object
Queries, Simple Queries, String Queries.
2013-11-07 08:14:49 +01:00
Stefanos A
1a02457ddc
Strongly-typed enums for ES 3.0 (WIP8)
...
Implemented sections: Hints and Sync Object Quries.
Renamed SyncParameter to SyncParameterName, as per the OpenGL naming
conventions.
2013-11-05 10:23:25 +01:00
Stefanos A
167c97dd84
Strongly-typed enums for ES 3.0 (WIP7)
...
Implemented section: Sync Objects and Fences [5.2].
Fixed desktop OpenGL wrapper for ClientWaitSync and FenceSync.
2013-11-05 09:53:34 +01:00
Stefanos A
2511cb1086
Implemented support for <overload> element
...
The <overload> element simplifies the addition of overloads for
backwards compatibility. It is defined similar to the <replace>
element, but instead of replacing the parameters of a function
in-place, it adds a new overload and modifies the overload instead.
2013-11-05 08:55:52 +01:00
Stefanos A
25b9939263
Strongly-typed enums for ES 3.0 (WIP6)
...
Implemented strongly-typed enums for sections: Selecting a Buffer for
Writing, Fine Control of Buffer Updates, Clearing the Buffers.
2013-11-04 23:25:02 +01:00
Stefanos A
372dac9c48
Strongly-typed enums for ES 3.0 (WIP5)
...
Implemented sections: Stencil Test, Depth Buffer Test, Blending.
2013-11-04 23:01:25 +01:00
Stefanos A
dcd2d03e59
Strongly-typed enums for ES 3.0 (WIP4)
...
Implemented sections: Texture Image Specification, Alternative Texture
Image Specification, Compressed Texture Images, Texture Parameters,
Manual Mipmap Generation and Enumerated Queries.
2013-11-04 22:27:06 +01:00
Stefanos A
20e70062f8
Strongly-typed enums for ES 3.0 (WIP3)
...
Implemented sections: Texturing, Sampler Objects, Sampler Queries,
Texture Image Specification.
2013-11-04 19:49:25 +01:00
Stefanos A
9b5be9300b
Strongly-typed enums for ES 3.0 (WIP2)
...
Added strongly-typed enums for sections: Vertices, Shaders and
Programs. Added a number of missing enums for ES 2.0. Normalized
several APIs between OpenGL and OpenGL ES.
2013-11-04 00:04:09 +01:00
Stefanos A
af78a01643
Strongly-typed enums for ES 3.0 (WIP)
...
Implemented strongly-typed enums for sections: Buffer Objects,
Asynchronous Queries, Transform Feedback, ReadingandCopying Pixels and
Rasterization.
2013-11-03 21:30:25 +01:00
Stefanos A
2ca8870420
More PrimitiveType->BeginMode overrides
2013-11-03 20:35:02 +01:00
Stefanos A.
6f08995963
Added PrimitiveType <=> BeginMode overloads
...
Khronos renamed BeginMode to PrimitiveType starting with GL 4.4.
OpenTK now has overloads for both flavors.
2013-11-03 16:11:39 +01:00
Stefanos A.
2d3b5ebe5c
Added missing enums to gles2 profile
...
Fixed undefined reference in TextureCompareMode.COMPARE_REF_TO_TEXTURE
and added strongly-typed enums for KHR_debug.
2013-11-03 12:10:52 +01:00
Stefanos A.
7a403e474e
Corrected ShaderSource for gles2 and ARB
...
The length parameter should be an array of integers, one for each
string in the shader source. The string parameter does not need to be
translated.
2013-11-03 02:25:15 +01:00
Stefanos A
23c084587a
Added gles2; added missing fog groups
2013-11-03 01:24:31 +01:00
Stefanos A.
285f238669
Renamed gloverrides.xml to overrides.xml
...
This aligns the name of the OpenGL overrides file with that of the
OpenGL|ES implementations.
2013-10-31 00:18:45 +01:00