the_fiddler
80350e41d1
Route overloads through GL class instead of calling the Delegates directly. Ensures that automatic error checking will work as expected.
2009-10-19 09:10:32 +00:00
the_fiddler
e551881f1b
Implemented icon support.
2009-10-18 16:52:07 +00:00
the_fiddler
48c85b313a
Indicate whether the window is focused or not.
2009-10-18 15:58:48 +00:00
the_fiddler
a3b2211547
Treat 0 as a special value (necessary for internal purposes).
2009-10-18 15:23:22 +00:00
the_fiddler
76ae6999cd
Focused property now returns correct values. FocusedChanged event is now correctly raised.
2009-10-18 15:11:41 +00:00
the_fiddler
590789a684
Improved handling if WindowBorder changes when the window is WindowState is Maximized or Fullscreen. Maximized windows now correctly retain their maximized state, while fullscreen windows do not become non-fullscreen when their border is modified.
2009-10-18 14:56:53 +00:00
the_fiddler
6be563211f
* API.cs: added MonitorFromWindow/MonitorFromPoint methods.
...
* WinGLNative.cs: fixed handling of WindowState.Maximized when WindowBorder is Hidden.
WindowStateChanged events are now correctly raised on all state changes.
2009-10-18 09:42:41 +00:00
the_fiddler
c5464bc5d0
Do not print window title to debug stream inside the set_Title property. Instead, log an error only when the method call fails. Fixes issue [ #1239 ]: "Debug.Print in Title property".
2009-10-17 22:02:08 +00:00
the_fiddler
158f1af9d3
Added distinct /overrides/add and /overrides/replace elements.
...
Added check for the existence of override elements before trying to use them (avoids potential null reference exception).
Regenerated bindings using the latest version of the generator.
2009-10-17 21:49:35 +00:00
the_fiddler
353ef37dd4
Fixed issue [ #1240 ]: "Generic ref and out wrappers do not copy results to the reference parameter", by assigning the GCHandle.Target back to the reference parameter.
2009-10-17 20:02:53 +00:00
the_fiddler
b2bc058ac9
Added override for GetProgramInfoLog: infolog parameter should have a flow of 'out'.
2009-10-17 16:31:33 +00:00
the_fiddler
56610f5b20
Added workaround for the "Resize event called before GraphicsContext is ready" issue.
2009-10-15 14:52:57 +00:00
the_fiddler
40aae28300
Fixed GetDouble implementation to return correct values (should call GetDouble not GetFloat!) Fixes issue [ #1235 ]: "Matrix4d wrong value on GL.GetDouble".
2009-10-15 14:37:26 +00:00
the_fiddler
8628ef580f
Clarified GrabScreenshot() ObsoleteAttribute message.
2009-10-15 14:15:26 +00:00
the_fiddler
04f2ba433a
Support adding new enum definitions through overrides.xml.
2009-10-14 22:50:25 +00:00
the_fiddler
eb2d1c3c91
Avoid translating names that do not need translation (i.e. are not in ALL_CAPS).
2009-10-14 22:49:04 +00:00
the_fiddler
4abe4416a8
Added LoadIcon method.
...
Made SHFILEINFO non-public.
Modified WinGLNative.cs to use Icon.ExctractAssociatedIcon() to set the application icon (needs work).
2009-10-14 22:48:19 +00:00
the_fiddler
ef1a4488d0
Added support for setting the application (use SHGetFileInfo to retrieve the correct icon and set it when constructing a new window).
2009-10-14 21:50:40 +00:00
the_fiddler
973839ef2b
Restore previous window size when leaving fullscreen mode.
2009-10-14 19:46:39 +00:00
the_fiddler
83514567f4
Corrected documentation on the M42 property. Fixes issue [ #1227 ]: "Matrix4.M42 documentation".
2009-10-14 18:30:12 +00:00
the_fiddler
3fbee6a156
Fixed documentation on the event args for the Resize event.
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Ensure that we call the base method when we override an On* method.
2009-10-14 18:25:51 +00:00
the_fiddler
34f36d579f
Added missing CreatePerspectiveFieldOfView and CreatePerspectiveOffCenter methods (fixes issue [ #1226 ]: "Matrix4d.CreatePerspectiveFieldOfView").
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Replaced several instances of float values by double equivalents.
2009-10-13 21:33:59 +00:00
the_fiddler
d76279565f
Workaround for modal loop blocking in ENTERMENULOOP event.
2009-10-12 13:15:12 +00:00
the_fiddler
6dd6fedd08
* Enums.cs: Enums now use the inherit from the correct int or long type.
2009-10-09 06:03:12 +00:00
the_fiddler
1c36410eb1
* signatures.xml: Fixed long enum types.
2009-10-09 06:01:39 +00:00
the_fiddler
201dfab1f3
* ESCLParser.cs: Fixed long bitfield detection.
2009-10-09 06:01:02 +00:00
the_fiddler
76dcd00b9f
* ES/ESGenerator.cs: Set enum Type property.
...
* Structures/Enum.cs: Added enum Type property.
Removed Enum(string) constructor in favor of C# 3.0 syntax (new Enum()
{ Name = ... }).
2009-10-09 05:48:10 +00:00
the_fiddler
5e95ec9fc4
* CL.cs: Removed invalid documentation.
2009-10-09 05:41:50 +00:00
the_fiddler
3c884568f6
* Generator.cs: Use Settings.FunctionPrefix when searching for
...
documentation (instead of hardcoded "gl" prefix).
2009-10-09 05:34:10 +00:00
the_fiddler
79b6329ff5
* Main.cs:
...
* CL/CLGenerator.cs: Made CLGenerator inherit from ESGenerator. Reduces code duplication significantly.
2009-10-09 05:25:53 +00:00
the_fiddler
80e385b98b
* Specifications/CL10/signatures.xml: Updated specs with information on enum types (long or int).
2009-10-09 05:09:23 +00:00
the_fiddler
49f9609309
* ESCLParser.cs: OpenCL bitfileds are defines as long, not int. Added 'type' attribute to enums, which can be 'long' or 'int'.
2009-10-09 05:08:44 +00:00
the_fiddler
ab138bfb37
Post a close message instead of destroying the window outright, when the user calls the Close() method. Ensures that the user can stop the exit sequence through the IsClosing event.
2009-10-07 16:18:48 +00:00
the_fiddler
4482a79e84
* GameWindow.cs: Improved implementation of GameWindow.Exit(). It should now be possible to cancel the exit through the IsClosing event.
2009-10-07 16:13:46 +00:00
the_fiddler
e441e9d067
Generate Update/ResizeFrame events whenever the window is moved or resized. Partially fix for issue [ #1218 ]: "[NativeWindow] Avoid modal loop during window resize/movement".
2009-10-07 15:18:53 +00:00
the_fiddler
c0528707c3
Refactored and simplified the Run() loop.
2009-10-07 13:08:13 +00:00
the_fiddler
a6984a7a48
Added timer callback to WM_ENTERSIZEMOVE messages to avoid stalling the rendering during the modal size/move loop (which occurs when the user clicks the window bar or borders). Still need to find a way to notify the frontend (GameWindow) to process queued up UpdateFrame/RenderFrame events.
2009-10-07 13:07:36 +00:00
the_fiddler
eaac78008b
Added SetTimer, KillTimer and TimerProc bindings.
2009-10-07 13:03:32 +00:00
the_fiddler
c47eacee05
* OpenGL/GLHelper.cs: Removed static GetAddress method in favor of
...
implementation inherited from GraphicsBindingsBase.
Disabled unused code.
2009-10-07 11:23:40 +00:00
the_fiddler
5f93a2fb0d
* GraphicsContext.cs: Removed unused code.
2009-10-07 11:22:48 +00:00
the_fiddler
c0e0872c19
* AudioCapture.cs: Fixed documentation warning.
2009-10-07 11:21:18 +00:00
the_fiddler
7b5cde901e
* AL/AL.cs:
...
* Alc/AlcEnums.cs: Fixed documentation warnings.
2009-10-07 11:20:44 +00:00
the_fiddler
b2c9fdab58
* BindingsBase.cs:
...
* Graphics/BindingsBase.cs:
* Graphics/GraphicsBindingsBase.cs: Moved GraphicsBindingsBase to its
own file.
Moved BindingsBase to root OpenTK folder (reason: BindingsBase is not
specific to OpenTK.Graphics anymore).
Documented GetAddress methods.
2009-10-07 10:52:48 +00:00
the_fiddler
d3a56a15ef
* Graphics/ES10/Helper.cs:
...
* Graphics/ES11/Helper.cs:
* Graphics/ES20/Helper.cs:
* Graphics/BindingsBase.cs:
* Platform/X11/GlxHelper.cs:
* Graphics/OpenGL/GLHelper.cs:
* Platform/X11/X11GLContext.cs: Modified BindingsBase to define
abstract GetAddress method (reason: removes OpenTK.Graphics-specific
code from BindingsBase and allows it to be used in different
bindings).
Implemented GraphicsBindingsBase and modified the OpenGL and OpenGL|ES
bindings to use this.
Modified the GLX bindings to inherit from BindingsBase (reason:
reduces code duplication for extension loading).
2009-10-07 10:44:45 +00:00
the_fiddler
8992f90571
Replaced calls to obsolete methods.
...
Fixed parameters in double versions of BaryCentric() (should be double instead of float).
2009-10-06 09:51:13 +00:00
the_fiddler
f926595b64
Obsoleted Scale() instance method (reason: redundant. Mult()/Multiply() instance/static methods can be used to achieve the same effect).
2009-10-06 09:45:09 +00:00
the_fiddler
65c6b29918
Added vector overloads to Multiply and Divide methods.
...
Renamed Sub to Subtract, Mult to Multiply and Div to Divide (reason: conform with the class library design guidelines).
Obsoleted instance Add, Sub, Mult and Div methods in favor of static ones (reason: reduce API bloat, they are completely redudant).
Improved documentation for new methods.
2009-10-06 09:42:21 +00:00
the_fiddler
6b79a2d251
Fixed formatting.
2009-10-06 08:57:48 +00:00
the_fiddler
3fb4df13fb
Bumped version number.
2009-10-06 08:53:11 +00:00
the_fiddler
c6afa30b4b
Added GetActiveAttrib, GetActiveUniform, GetActiveUniformName and GetActiveUniformBlockName overloads that return strings. Fixes issue [ #1213 ]: "[GL] let GetUniformName() return String".
2009-10-06 08:29:12 +00:00