the_fiddler
e116c5c964
Updated Depth Texture enum (Version14)
2008-01-01 20:34:02 +00:00
the_fiddler
3fcb00374f
Updated Occlusion Query enums (Version15)
2008-01-01 20:09:29 +00:00
the_fiddler
90bebe0be9
Updated Occlusion Query enums (Version15)
2008-01-01 20:09:29 +00:00
the_fiddler
408c66dd5d
Fixed Perspective implementation.
2007-12-31 12:16:39 +00:00
the_fiddler
b05f8728aa
Fixed Perspective implementation.
2007-12-31 12:16:39 +00:00
the_fiddler
607c6b23aa
Glu.ErrorString overloaded to accept the OpenGL ErrorCode enum.
...
Minor cosmetic fixes.
2007-12-09 19:55:34 +00:00
the_fiddler
ecb325683c
Glu.ErrorString overloaded to accept the OpenGL ErrorCode enum.
...
Minor cosmetic fixes.
2007-12-09 19:55:34 +00:00
the_fiddler
350c0a5b62
GL.Color3 and GL.Color4 overloaded to accept Vector3 and Vector4 structs.
2007-12-09 19:54:47 +00:00
the_fiddler
394d65b6d7
GL.Color3 and GL.Color4 overloaded to accept Vector3 and Vector4 structs.
2007-12-09 19:54:47 +00:00
the_fiddler
0a26f7693e
Clarified KeyboardDevice.KeyRepeat documentation.
2007-12-09 19:54:08 +00:00
the_fiddler
a70754da07
Clarified KeyboardDevice.KeyRepeat documentation.
2007-12-09 19:54:08 +00:00
the_fiddler
b6bde8859e
Added Version13.TextureCompressed value to GetTextureParameter enum.
2007-12-09 19:51:14 +00:00
the_fiddler
7fee81afcf
Added Version13.TextureCompressed value to GetTextureParameter enum.
2007-12-09 19:51:14 +00:00
the_fiddler
107951c4d1
Hooks for garbage-collectable OpenGL resources.
...
the [...]GLNative classes now use GLContext instead of the platform-specific [...]GLContext implementations.
Updated the IGLContext interface with functions to query the current context.
2007-12-09 18:15:51 +00:00
the_fiddler
938b2b8519
Hooks for garbage-collectable OpenGL resources.
...
the [...]GLNative classes now use GLContext instead of the platform-specific [...]GLContext implementations.
Updated the IGLContext interface with functions to query the current context.
2007-12-09 18:15:51 +00:00
the_fiddler
84c64fbfce
Fixed TextPrinter.Begin() and TextPrinter.End() not restoring matrices.
2007-12-01 16:51:30 +00:00
the_fiddler
f535256e1e
Fixed TextPrinter.Begin() and TextPrinter.End() not restoring matrices.
2007-12-01 16:51:30 +00:00
the_fiddler
00e6091243
Added instructions on how to disable warning on OpenTK.GameWindowExitException when running under the Visual Studio debug process.
2007-11-12 19:21:45 +00:00
the_fiddler
f23bafa6a4
Added instructions on how to disable warning on OpenTK.GameWindowExitException when running under the Visual Studio debug process.
2007-11-12 19:21:45 +00:00
the_fiddler
f29bfa9ede
Documentation updates in preparation for release.
2007-11-12 08:36:01 +00:00
the_fiddler
2ed985c231
Documentation updates in preparation for release.
2007-11-12 08:36:01 +00:00
the_fiddler
31d2ebf3d3
Documentation updates in preparation for release.
2007-11-12 08:34:27 +00:00
the_fiddler
fcf6b86b20
Documentation updates in preparation for release.
2007-11-12 08:34:27 +00:00
the_fiddler
6f42f7b1b3
Fix for flickering GLControl reported by Per and confirmed by bobbypowers.
2007-11-12 08:33:24 +00:00
the_fiddler
088194bf1a
Fix for flickering GLControl reported by Per and confirmed by bobbypowers.
2007-11-12 08:33:24 +00:00
the_fiddler
7f62028ac7
Added Contributors.txt.
2007-11-12 07:48:04 +00:00
the_fiddler
530eb2e52f
Added Contributors.txt.
2007-11-12 07:48:04 +00:00
the_fiddler
6904d0a23c
Some comments.
2007-11-12 07:45:34 +00:00
the_fiddler
180fb083b9
Some comments.
2007-11-12 07:45:34 +00:00
the_fiddler
754434fa67
Added TextPrinter.Draw() for dynamic text. Not implemented yet.
2007-11-12 07:39:56 +00:00
the_fiddler
726ddbf0c2
Added TextPrinter.Draw() for dynamic text. Not implemented yet.
2007-11-12 07:39:56 +00:00
the_fiddler
e2a515429b
Added ITextPrinter.Begin()/End() functions to speed up font rendering. Updated Fonts and Text examples.
2007-11-12 07:36:34 +00:00
the_fiddler
8db2411038
Added ITextPrinter.Begin()/End() functions to speed up font rendering. Updated Fonts and Text examples.
2007-11-12 07:36:34 +00:00
the_fiddler
3df8c77cab
Added a call to StopWatch.Reset() to avoid starting the timers before their time.
2007-11-11 23:32:58 +00:00
the_fiddler
e020c2f55f
Added a call to StopWatch.Reset() to avoid starting the timers before their time.
2007-11-11 23:32:58 +00:00
the_fiddler
72d39054db
Fixed handling of Examples Data Path
2007-11-11 23:28:58 +00:00
the_fiddler
f103f08f35
Fixed handling of Examples Data Path
2007-11-11 23:28:58 +00:00
the_fiddler
02fcd2fc80
Added MathSpeed.cs test.
2007-11-11 23:25:41 +00:00
the_fiddler
2a315072f2
Added MathSpeed.cs test.
2007-11-11 23:25:41 +00:00
the_fiddler
bef5d94d57
Fixed Build system to copy DataFiles to output path.
2007-11-11 23:25:17 +00:00
the_fiddler
36e7308e19
Fixed Build system to copy DataFiles to output path.
2007-11-11 23:25:17 +00:00
the_fiddler
f350c097e9
Fixed Examples project build (multiple entry points problem).
2007-11-11 21:55:39 +00:00
the_fiddler
7b3dbb96ff
Fixed Examples project build (multiple entry points problem).
2007-11-11 21:55:39 +00:00
the_fiddler
91c0baf678
Final touches before release.
2007-11-11 21:48:00 +00:00
the_fiddler
fe1d12d037
Final touches before release.
2007-11-11 21:48:00 +00:00
the_fiddler
a1fb128a70
Fixed shutdown sequence in Windows, so that GameWindow.Exit() and pressing the 'close' button behave the same.
2007-11-11 20:23:25 +00:00
the_fiddler
815eb7ef55
Fixed shutdown sequence in Windows, so that GameWindow.Exit() and pressing the 'close' button behave the same.
2007-11-11 20:23:25 +00:00
the_fiddler
6c43d97cf4
Removed a couple of unused lines of code.
2007-11-11 20:22:51 +00:00
the_fiddler
42e36a31c6
Removed a couple of unused lines of code.
2007-11-11 20:22:51 +00:00
the_fiddler
0590fa91ca
Fixed shutdown sequence on Linux. GameWindow.Exit() and clicking the 'close' button now produce the same result.
2007-11-11 20:10:08 +00:00