Commit graph

32 commits

Author SHA1 Message Date
thefiddler 8360b7a2ba Generate overloads without strong enums for 1.0 compat
OpenTK 1.0 and Xamarin Android/iOS do not use strongly-typed enums for
OpenGL ES. Generate overloads with the "All" enum in order to maintain
compatibility.
2013-11-11 10:03:24 +01:00
Stefanos A. c66b22a1f3 Updated convenience overloads 2013-11-10 19:04:18 +01:00
Stefanos A. 8003d06315 Move convenience overloads to generator
The generator now handles the creation of convenience overloads. These
must be removed from the helper classes to avoid redefinition errors.
2013-11-10 15:36:53 +01:00
Stefanos A. 11c1071625 Corrected declarations in convenience overloads 2013-11-10 10:08:04 +01:00
Stefanos A. 089c108ea0 Corrected indentation 2013-11-10 09:20:54 +01:00
Stefanos A. 5aad11f6ee Generate bindings for testing (WIP2) 2013-11-10 09:18:15 +01:00
Stefanos A. 06ad3bf1dc Generate bindings for testing (WIP) 2013-11-10 09:14:30 +01:00
Stefanos A b6610001ea Merged ES 2.0 extension tokens to ES 3.0
By adding ES 2.0 extensions tokens to ES 3.0, we have a very
straightforward update path to move an application from the older API
to the newer.
2013-11-07 16:54:39 +01:00
Stefanos A 7c54a19708 ES 3.0 fixed enums for GetIntegeri_v and GetInteger64i_v
These functions have a first parameter named "target", not "pname".
Fixed now.
2013-11-07 10:58:02 +01:00
Stefanos A e59c95f2f9 ES 3.0 fixed enums for GetInteger64*
GetInteger64v should accept GetPName, while GetInteger64i_v should
accept GetIndexedPName.
2013-11-07 10:39:20 +01:00
Stefanos A 8de24c97fb ES 3.0 strong enums for DrawBuffersEXT and NV
Relax the extension constraint in DrawBuffers, in order to add strong
enums to the extension varieties of this function.
2013-11-07 10:33:02 +01:00
Stefanos A 2d1df46d98 ES 3.0 strong enums for DrawArrays*() and Draw*Elements*()
The strongly-typed enums include core and extension varieties.
2013-11-07 10:17:33 +01:00
Stefanos A 0002b2e23e Fixed typo in ES3Generator.cs
The DllImports file should be named ES30Core.cs, not ES3Core.cs. Fixed
now.
2013-11-07 10:09:17 +01:00
Stefanos A 0f98f0e00b Fixed misspelled and missing enums 2013-11-07 09:47:27 +01:00
Stefanos A 93b8d4b86e Fixed enums for (Get)ObjectLabel
ObjectLabel and GetObjectLabel are part of KHR_debug.
2013-11-07 09:34:48 +01:00
Stefanos A de38df8820 Fixed strong-enums for GetDebugMessageLog
GetDebugMessageLog is part of KHR_debug.
2013-11-07 08:36:23 +01:00
Stefanos A a2f2ab29ea Fixes for ES 3.0 strongly-typed enums
Fixed parameter mismatches in CopyBufferSubData and BlendFuncSeparate.
Implemented KHR_debug extension.
2013-11-07 08:33:17 +01:00
Stefanos A 2b4d10ffd7 Strongly-typed enums for ES 3.0 (complete)
Implemented sectiosn: Pixel Rectangles. Binding & Managing Framebuffer
Objects, Renderbuffer Objects, Attaching Renderbuffer Images to
Framebuffer, Attaching Texture Images to Framebuffer, Framebuffer
Completeness, Invaildating Framebuffer Contents, Renderbuffer Object
Queries, Simple Queries, String Queries.
2013-11-07 08:14:49 +01:00
Stefanos A 1a02457ddc Strongly-typed enums for ES 3.0 (WIP8)
Implemented sections: Hints and Sync Object Quries.
Renamed SyncParameter to SyncParameterName, as per the OpenGL naming
conventions.
2013-11-05 10:23:25 +01:00
Stefanos A 167c97dd84 Strongly-typed enums for ES 3.0 (WIP7)
Implemented section: Sync Objects and Fences [5.2].
Fixed desktop OpenGL wrapper for ClientWaitSync and FenceSync.
2013-11-05 09:53:34 +01:00
Stefanos A ad1755f58e Moved overload to overrides.xml
Overloads for backwards compatibility should now be placed in an
<overload> element inside overrides.xml.
2013-11-05 09:44:20 +01:00
Stefanos A 2511cb1086 Implemented support for <overload> element
The <overload> element simplifies the addition of overloads for
backwards compatibility. It is defined similar to the <replace>
element, but instead of replacing the parameters of a function
in-place, it adds a new overload and modifies the overload instead.
2013-11-05 08:55:52 +01:00
Stefanos A 25b9939263 Strongly-typed enums for ES 3.0 (WIP6)
Implemented strongly-typed enums for sections: Selecting a Buffer for
Writing, Fine Control of Buffer Updates, Clearing the Buffers.
2013-11-04 23:25:02 +01:00
Stefanos A 372dac9c48 Strongly-typed enums for ES 3.0 (WIP5)
Implemented sections: Stencil Test, Depth Buffer Test, Blending.
2013-11-04 23:01:25 +01:00
Stefanos A dcd2d03e59 Strongly-typed enums for ES 3.0 (WIP4)
Implemented sections: Texture Image Specification, Alternative Texture
Image Specification, Compressed Texture Images, Texture Parameters,
Manual Mipmap Generation and Enumerated Queries.
2013-11-04 22:27:06 +01:00
Stefanos A 20e70062f8 Strongly-typed enums for ES 3.0 (WIP3)
Implemented sections: Texturing, Sampler Objects, Sampler Queries,
Texture Image Specification.
2013-11-04 19:49:25 +01:00
Stefanos A 9b5be9300b Strongly-typed enums for ES 3.0 (WIP2)
Added strongly-typed enums for sections: Vertices, Shaders and
Programs. Added a number of missing enums for ES 2.0. Normalized
several APIs between OpenGL and OpenGL ES.
2013-11-04 00:04:09 +01:00
Stefanos A af78a01643 Strongly-typed enums for ES 3.0 (WIP)
Implemented strongly-typed enums for sections: Buffer Objects,
Asynchronous Queries, Transform Feedback, ReadingandCopying Pixels and
Rasterization.
2013-11-03 21:30:25 +01:00
Stefanos A 7322828304 Regenerated the bindings using the latest specs 2013-11-03 20:36:22 +01:00
Stefanos A. 6f08995963 Added PrimitiveType <=> BeginMode overloads
Khronos renamed BeginMode to PrimitiveType starting with GL 4.4.
OpenTK now has overloads for both flavors.
2013-11-03 16:11:39 +01:00
Stefanos A 60f971ffed Updated to the latest gl4 specs and docs
Large code-drop from Khronos upstream.
2013-11-03 12:43:50 +01:00
Stefanos A 7c3e29012f Bindings for GL4.4, ES1.1, ES2.0 and ES3.0
The new bindings are based on the fresh gl.xml registry by the Khronos
group.
2013-11-03 12:34:19 +01:00