Commit graph

105 commits

Author SHA1 Message Date
the_fiddler 22d6e1a7a4 X11/GameWindow context creation should be fixed. 2008-01-15 11:14:16 +00:00
the_fiddler c0ea86437c Possible fix for cast exception in CreateWindow. 2008-01-15 11:10:40 +00:00
the_fiddler 68370f6d23 Debugging an issue with X11GLNative and it's visual creation. 2008-01-15 11:08:03 +00:00
the_fiddler 8b14881538 Fixed a NRE. 2008-01-15 11:02:23 +00:00
the_fiddler 15956016b4 Possible fix for X11GLContext crash. 2008-01-15 10:59:36 +00:00
the_fiddler 50f6bd2807 Changed the INativeGLWindow.CreateWindow interface to return an IGLContext instead of a GLContext. 2008-01-15 10:48:48 +00:00
the_fiddler dc151f3929 Added some debugging information to context creation. 2008-01-15 10:36:47 +00:00
the_fiddler 33d0193e7f Refactored context creation to be done inside the *GLNative classes, instead of the GameWindow class. Should refactor in the next version. 2008-01-15 10:31:03 +00:00
the_fiddler 2cc221998c Hacks to get the visual before creating a context. 2008-01-11 20:23:41 +00:00
the_fiddler 408bdc3f3c CreateWindow now takes a GLContext. 2008-01-11 20:23:17 +00:00
the_fiddler 523b712cec Fixed NRE on mode.ToString(). 2008-01-06 11:02:38 +00:00
the_fiddler 6ef09165b2 Added PointToClient and PointToScreen placeholders. 2008-01-06 02:29:14 +00:00
the_fiddler 107951c4d1 Hooks for garbage-collectable OpenGL resources.
the [...]GLNative classes now use GLContext instead of the platform-specific [...]GLContext implementations.
Updated the IGLContext interface with functions to query the current context.
2007-12-09 18:15:51 +00:00
the_fiddler 6c43d97cf4 Removed a couple of unused lines of code. 2007-11-11 20:22:51 +00:00
the_fiddler 0590fa91ca Fixed shutdown sequence on Linux. GameWindow.Exit() and clicking the 'close' button now produce the same result. 2007-11-11 20:10:08 +00:00
the_fiddler f1ece1b265 X11GLContext plays better with Windows.Forms. 2007-11-11 19:28:55 +00:00
the_fiddler 04560794ad Reverted to 0.3.12 way of handling input events. Added Close button press handling (X no longer crashes). 2007-11-10 18:25:16 +00:00
the_fiddler 24a2140872 Reverted to 0.3.12 way of handling input events. 2007-11-10 18:24:56 +00:00
the_fiddler 8efe76ca92 Removed some warnings. 2007-11-06 13:37:04 +00:00
the_fiddler df733c7719 Removed InputDriver. 2007-11-04 15:38:39 +00:00
the_fiddler e633395202 Now initializes GL class. Slight layout improvements. Removed useless constructors. 2007-11-04 15:37:41 +00:00
the_fiddler db6b583030 Took care of a couple of warnings. 2007-10-26 15:51:07 +00:00
the_fiddler 961cf9d54c Constructor now throws ArgumentNullException instead of ArgumentException. 2007-10-05 06:54:36 +00:00
the_fiddler 5f9a8921b2 Fixed issue with multiple GLControls becoming invisible. Simplified GLControl, the platform dependent code now resides in GLContext and WindowInfo - GLControl itself is platform independent, just like GameWindow. This allowed to remove IGLControl.cs, WinGLControl.cs, X11GLControl.cs and DummyGLControl.cs 2007-10-05 06:52:40 +00:00
the_fiddler e932f8e162 Fixed a warning. 2007-09-30 12:42:43 +00:00
the_fiddler 4e421d30fb Added VSync property to IGLContext. 2007-09-29 15:24:55 +00:00
the_fiddler 69dec33ef7 Fix build on Mono 1.2.4 2007-09-27 00:40:28 +00:00
the_fiddler 21efddea04 Commented out Keymap struct in X11/API.cs, due to a bug in Mono's 1.2.5 gmcs compiler. 2007-09-26 16:57:43 +00:00
the_fiddler 94da72a196 Problem with mouse wheel not getting updated. 2007-09-26 16:12:31 +00:00
the_fiddler 28f90f3d17 Polled mouse input through XQueryPointer. 2007-09-26 15:41:14 +00:00
the_fiddler ee4a5cc7ac Added Title property. Foundation of atoms. 2007-09-26 15:40:22 +00:00
the_fiddler 78b8f274ee Updated Keyboard and Mouse handling. Mouse now uses XQueryPointer. Keyboard relies on X11 events. Still missing mouse delta support. 2007-09-26 11:58:55 +00:00
the_fiddler ec34bed972 Added X11 Mouse support. X11 Keyboard support is faster now.
Made GameWindow.Dispose() virtual.
2007-09-25 16:45:12 +00:00
the_fiddler 38d779eb1a Enabled X11Input mouse driver. 2007-09-24 21:23:27 +00:00
the_fiddler 4743d5afd6 InputDriver now correctly interfaces with its mouseDriver. 2007-09-24 21:10:52 +00:00
the_fiddler 9bd06cf09e Added X11Mouse driver. 2007-09-24 20:56:50 +00:00
the_fiddler 130951343a Work on X11 mouse driver. 2007-09-24 20:10:14 +00:00
the_fiddler 1c8b77cd1b Windows raw input now works. 2007-09-22 13:13:17 +00:00
the_fiddler 39fa68a29f Work on MouseDriver. Windows raw driver works. 2007-09-21 20:34:07 +00:00
the_fiddler f2b92be34f Enhanced WindowInfo API. A WindowInfo struct can now be initialized from any Control, Form, NativeWindow or GameWindow. 2007-09-21 20:07:30 +00:00
the_fiddler 98bf228a3d Added KeyRepeat to IKeyboard.
Multiple keyboards correctly reported under Windows (Raw input driver).
Corrected some key maps in X11 and Windows Raw keyboards.
2007-09-21 20:03:53 +00:00
the_fiddler 95318a8366 Added OpenTK.Platform.WindowInfo and OpenTK.Platform.IMutableWindowInfo. Split IWindowInfo implementation to IWindowInfo and IMutableWindowInfo. Added several methods.
X11 and Windows GLControl and GLNative implementation now use IGLContext interfaces instead of direct X11GLContext and WinGLContext. Decouples the two (good!).
Updated all Native, Control, Context classes to use the new interfaces.
2007-09-09 15:10:21 +00:00
the_fiddler 2de33d9d8d Decoupled GLContext from GLControl/GameWindow even more, by using IWindowInfo to pass data between them.
Implemented the IWindowInfo.GetInfoFrom methods.
Removed said methods from OpenTK/Platform/Utilities.
2007-09-09 11:52:09 +00:00
the_fiddler 06c0468091 Glu is now initialized under X11GLNative 2007-09-02 23:18:50 +00:00
the_fiddler cc23dac7a8 Merged with Bind. Added GLU bindings. Corrected OpenGL overload trimming. 2007-09-02 22:52:00 +00:00
the_fiddler 6fb1fe1e1b Updated T10_GLSL_Cube to remove NRE exception on Mono 1.2.x.
Added debug info to the GL.LoadAll function.
Added W03_Extensions.cs example.
2007-09-02 13:34:44 +00:00
the_fiddler 9b257a97e9 Trunk now compiles again. 2007-09-02 00:53:24 +00:00
the_fiddler 9120a732ea Merged with bind branch: updated GL.cs wrappers, Glx and Glu implementation suppoort files, faster Bind. 2007-09-02 00:40:43 +00:00
the_fiddler 0dbf3c04b2 Added IDisposable to all input drivers.
Updated Cube.cs to use System.Drawing.Colors.
Improved DefRawInputProc in windows API.cs
2007-08-22 00:30:16 +00:00
the_fiddler 951f14f459 Corrected a bug where GL.LoadAll wasn't called on time in X11GLNative.
Moved MakeCurrent call to X11GLNative and WinGLNative, instead of GameWindow.
2007-08-21 12:21:01 +00:00