the_fiddler
63608b1dd7
Updates to GameWindow shutdown and X11 locking behavior.
2008-03-26 19:43:57 +00:00
the_fiddler
ef16998dca
Use one display connection for all X11 communication. Seems to fix (not 100%) the crash problems encountered.
2008-03-24 13:12:02 +00:00
the_fiddler
7751c07e6f
Moved OpenTK.Fonts to from OpenTK OpenTK.Utilities.
...
Added OpenTK.Utilities.dll reference to Examples.
Moved assembly-level attributes from GameWindow.cs to Configuration.cs.
2008-03-08 14:06:59 +00:00
the_fiddler
37c40f16eb
Renamed ColorDepth to ColorFormat, to avoid class with System.Drawing.ColorDepth.
...
Update X11 stack to use System.Windows.Forms.XPlatUI for its Display, Screen and RootWindow.
Fixed mode setting for X11GLControl.
Fixed X11 shutdown (was generating X11 errors).
Added DeviceContext getter to WinWindowInfo.
Made IWindowInfo disposable.
Added documentation to many public methods.
Worked around a Mono 1.2.4 bug with Handle creation on Windows.Forms.Control.
Updated GL.BuildExtensionList to correctly parse GL_VERSION when in indirect rendering mode.
Fixed crash errors in X11GLContext.CreateContext and X11GraphicsMode.
Added a ref overload to Glx.ChooseVisual()
IGraphicsContext.MakeCurrent now takes an IWindowInfo parameter. This allows the user to change to window is context is bound to (untested).
Renamed XyzWindowInfo.Handle to XyzWindowInfo.WindowHandle.
2008-03-03 12:44:56 +00:00
the_fiddler
e10d37418f
Major update: fixed context construction on X11.
...
Fixed vsync on X11.
Updated GraphicsContext interface, for better extensibility. Some public functions were moved to IGraphicsContextInternal.
Renamed DisplayDevice.PrimaryDisplay to DisplayDevice.Default.
Updated and documented new GameWindow constructors.
Improved GameWindow.Exit, added GameWindow.ExitAsync() and improved error handling.
Improved GraphicsContext and NativeGLWindow APIs (construction in constructor).
Made ContextHandle public.
2008-03-01 13:15:31 +00:00
the_fiddler
1d3c358512
Renamed GraphicsFormat to GraphicsMode.
2008-02-28 15:28:40 +00:00
the_fiddler
ee1431279f
Renamed GraphicsFormat to GraphicsMode.
2008-02-28 15:26:13 +00:00
the_fiddler
83afd98314
Updated to use new IWindowInfo interface.
...
Updated to use GraphicsFormat instead of DisplayMode.
Updated to use ColorDepth instead of ColorMode.
Improved GameWindow Exit handling, and handling of failed context creation.
Improved WinGLContext creation code, to allow for FSAA support in the future.
Fixed several shutdown bugs in WinGLContext and GraphicsContext.
Context creation no longer relies on IGLContextCreationHack.
X11GLContext is not working at the moment.
2008-02-28 13:57:07 +00:00
the_fiddler
3ee626a08f
Fixed a few warnings.
...
Added [assembly: CLSCompliant(true)] attribute to GameWindow.cs
2008-02-02 13:39:23 +00:00
the_fiddler
a9e2ce4a00
Completed move of OpenTK.OpenGL to OpenTK.Graphics.OpenGL.
2008-02-02 00:58:26 +00:00
the_fiddler
6fc6719019
Fixed crash on resize.
2008-02-01 18:04:29 +00:00
the_fiddler
d87e79268f
Moved and renamed OpenTK.GLContext to OpenTK.Graphics.GraphicsContext.
2008-01-31 14:39:54 +00:00
the_fiddler
019cf966e3
Renamed IGLContext to IGraphicsContext.
2008-01-31 13:17:42 +00:00
the_fiddler
56cbbb8cbb
Added setter to GLContext.CurrentContext and all implementations, so that the user can clear the context of any thread.
...
Updated GameWindow and its implementations to use GraphicsFormat instead of the obsolete DisplayMode.
Updated license.
Updated some docs.
Fixed CLSCopmliant warnings in XRamExtension.cs
2008-01-31 13:15:17 +00:00
the_fiddler
c6d9dd5df3
Added fadeout and fadein effect.
2008-01-26 14:02:58 +00:00
the_fiddler
3a026d5d5e
Fullscreen mode changes now work!
2008-01-24 12:36:40 +00:00
the_fiddler
1a100aaff3
Updated everything to use plain (int width, int height parameters) instead of DisplayMode.Width/.Height.
2008-01-23 14:17:09 +00:00
the_fiddler
40f32f4867
Documentation updates. Getting rid of all remaining warnings in debug build.
2008-01-20 19:29:42 +00:00
the_fiddler
d8620652b5
Re-added input polling.
2008-01-15 13:01:55 +00:00
the_fiddler
89122b9128
Temporarily disabled GameWindowExitException.
2008-01-15 12:08:09 +00:00
the_fiddler
370617f58a
Debugging GameWindow.Exit() sequence on Mono.
2008-01-15 11:23:34 +00:00
the_fiddler
50f6bd2807
Changed the INativeGLWindow.CreateWindow interface to return an IGLContext instead of a GLContext.
2008-01-15 10:48:48 +00:00
the_fiddler
33d0193e7f
Refactored context creation to be done inside the *GLNative classes, instead of the GameWindow class. Should refactor in the next version.
2008-01-15 10:31:03 +00:00
the_fiddler
828fa2ebc2
Fixed window destruction.
2008-01-15 00:10:56 +00:00
the_fiddler
876b5139ef
Fixed GLContext creation on Windows.
2008-01-14 22:38:09 +00:00
the_fiddler
d8eedf31b6
Solved context creation on windows.
2008-01-11 20:37:09 +00:00
the_fiddler
6952638538
GameWindow.Exit() now works when called from a different thread.
2008-01-06 02:29:54 +00:00
the_fiddler
107951c4d1
Hooks for garbage-collectable OpenGL resources.
...
the [...]GLNative classes now use GLContext instead of the platform-specific [...]GLContext implementations.
Updated the IGLContext interface with functions to query the current context.
2007-12-09 18:15:51 +00:00
the_fiddler
00e6091243
Added instructions on how to disable warning on OpenTK.GameWindowExitException when running under the Visual Studio debug process.
2007-11-12 19:21:45 +00:00
the_fiddler
6904d0a23c
Some comments.
2007-11-12 07:45:34 +00:00
the_fiddler
3df8c77cab
Added a call to StopWatch.Reset() to avoid starting the timers before their time.
2007-11-11 23:32:58 +00:00
the_fiddler
a1fb128a70
Fixed shutdown sequence in Windows, so that GameWindow.Exit() and pressing the 'close' button behave the same.
2007-11-11 20:23:25 +00:00
the_fiddler
0590fa91ca
Fixed shutdown sequence on Linux. GameWindow.Exit() and clicking the 'close' button now produce the same result.
2007-11-11 20:10:08 +00:00
the_fiddler
75448310ef
Use GameWindowExitException to exit GameWindow now. No need for the GameWindow.Exit(); return; idiom any more.
2007-11-11 19:28:13 +00:00
the_fiddler
57a1277aa9
Reverted to 0.3.12 way of handling input events.
2007-11-10 18:26:05 +00:00
the_fiddler
2cb2bef32f
Enabled VSyncing by default.
2007-11-08 15:57:10 +00:00
the_fiddler
ffadaeb024
Corrected some warnings.
2007-11-06 13:37:19 +00:00
the_fiddler
484cf71cb0
Updated to work with the new bindings.
2007-11-04 15:41:10 +00:00
the_fiddler
bba6bda879
Split up lines that were longer than 100 characters.
2007-11-01 23:28:31 +00:00
the_fiddler
210122454c
Cleaned up warnings. Updated documentation. Cleaned up some functions.
2007-10-26 15:54:35 +00:00
the_fiddler
11015a9fc7
GameWindow.Exit() now throws an exception that is caught inside GameWindow.Run() to signal end of execution. Simplifies code and removes some ugly conditionals.
2007-10-20 14:22:39 +00:00
the_fiddler
2968ab9842
The Resize event is now fired before the Load event.
2007-10-20 10:28:02 +00:00
the_fiddler
35d903bcf2
GameWindow constructor now creates a window. Made CreateWindow private. Added InputDriver.
2007-10-19 20:03:53 +00:00
the_fiddler
10f89bcd9c
Major update! Updated timing routines. Added documentation. Added VSync property.
2007-10-15 11:12:56 +00:00
the_fiddler
fa395a5325
Big update: added timing information. Improved update and render frequency limiting algorithms (they extremely accurate now!) Added VSync property and VSyncMode enum. Adaptive VSync not available yet.
2007-09-30 12:44:42 +00:00
the_fiddler
ae35a395b3
Added Unload event.
2007-09-26 23:13:57 +00:00
the_fiddler
dca3f30460
Added NotImplementedException to Visible property.
2007-09-26 15:43:28 +00:00
the_fiddler
6b3d358abd
Improved documentation. Split On*** event methods between On***Internal and On***, to protect user's from forgetting to call base.On*** (no need to call that now). Improved Resize event handling (goes through OnUpdateFrameInternal now, removes duplicate events).
2007-09-26 11:50:44 +00:00
the_fiddler
ec34bed972
Added X11 Mouse support. X11 Keyboard support is faster now.
...
Made GameWindow.Dispose() virtual.
2007-09-25 16:45:12 +00:00
the_fiddler
ceb5f4dfd8
Fixed renderFrequency and updateFrequency (they were render_frequency and update_frequency respectively).
2007-09-23 12:39:15 +00:00