Stefanos A.
08701d318c
Destroy SDL window when finalized
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SDL_DestroyWindow must be called on the main thread. If the window is
finalized, the finalizer will push a CLOSE event to the event loop
(thread-safe) and the window will be destroyed on the main thread.
2013-11-21 09:31:32 +01:00
Stefanos A.
75d4f3d07c
Fixed #5
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We need to release the cursor before closing a GameWindow, otherwise
subsequent GameWindows may fail to receive mouse events.
2013-11-20 18:05:45 +01:00
Stefanos A.
486130c01e
Toolkit.Init() now returns a concrete class
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This gives us room for expansion in the future, if necessary.
2013-11-20 13:12:42 +01:00
Stefanos A.
1d19a80b53
Removed incorrect comment
2013-11-20 13:05:49 +01:00
Stefanos A.
48803bb4d6
Fixed #4
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Sdl2InputDriver.Dispose() would call SDL_DelEventWatch with a different
"user_data" parameter than SDL_AdEventWatch. This caused the EventFilter
to remain registered and subsequently crash when closing and reopening a
window.
2013-11-20 09:10:12 +01:00
Stefanos A
255f4e9083
Completed compatibility overloads for OpenTK 1.0
2013-11-20 08:16:07 +01:00
Stefanos A
02120f429f
Do not trim 's' from Groups
2013-11-20 08:16:06 +01:00
Stefanos A.
8c5887e996
Aligned GL core and compat enums
2013-11-18 18:51:38 +01:00
Stefanos A.
a34407f440
Removed stale QuickStart project
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Instead of QuickStart.sln, we should provide proper templates.
2013-11-18 18:38:03 +01:00
Stefanos A.
32828ecd8a
Do not call SDL.GetVersion unless requested
2013-11-18 18:35:23 +01:00
Stefanos A
635bb85313
Reverted 'h' suffix detection
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This causes too many breaking changes in the NV namespace.
2013-11-18 18:32:36 +01:00
Stefanos A
ac0fab7760
More compatibility overloads for OpenGL
2013-11-18 18:32:36 +01:00
Stefanos A
5d4c42672f
Improved suffix detection. Support index-based parameter overloading.
2013-11-18 18:32:34 +01:00
Stefanos A.
e7f70330b2
Implemented IEquatable<ColorFormat>
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This eliminates memory allocations when storing and comparing
ColorFormat structures.
2013-11-18 13:49:06 +01:00
Stefanos A
3d50554903
Added OpenGL overloads for OpenTK-1.0 compatibility
2013-11-18 13:28:44 +01:00
Stefanos A
e572f418af
Added compatibility overloads for ES 2.0
2013-11-18 01:10:01 +01:00
Stefanos A
01d40c551a
Aligned FBO API with desktop OpenGL
2013-11-17 23:57:38 +01:00
Stefanos A
0865b0f200
Allow overriding of function names
2013-11-17 23:56:51 +01:00
Stefanos A
359dc5b2dc
Added OpenGL ES 2.0 documentation
2013-11-17 23:56:37 +01:00
Stefanos A
fbcae3b2fe
Removed debugging code
2013-11-17 21:27:22 +01:00
Stefanos A
b652145977
Handle overloads with different element counts
2013-11-17 21:27:09 +01:00
Stefanos A
c175a486fc
Improved and documented IEquatable vs IComparable
2013-11-17 21:26:28 +01:00
Stefanos A
358bcd4f88
Regenerated bindings
2013-11-17 01:49:10 +01:00
Stefanos A
13d3bdb47f
OpenGL overrides for compatibility
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Added overrides to maintain backwards compatibility with
OpenTK.Graphics.OpenGL.GL. These were generated
through the apitest tool.
2013-11-17 01:49:07 +01:00
Stefanos A
f8a81f396e
Cleaned up ending trim regex
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Trim regex will now correctly match GetInteger64 and other functions
ending in "64". It also uses a correct ending anchor to avoid matches
in the middle of a function name.
2013-11-17 01:49:07 +01:00
Stefanos A
fd910e6a6c
Added int/uint to the c# typemap
2013-11-17 01:49:07 +01:00
Stefanos A
afd076a83d
Speed up enum code generator
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Scan through the list of wrappers once, instead of multiple times, in
order to find out which functions use which enums. This speeds up enum
generation tremendously.
2013-11-17 01:49:07 +01:00
Stefanos A.
d9afed2d10
Setup correct class style for OpenGL
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On Windows, we need to have a CS_OWNDC class style on windows with
OpenGL contexts attached. In Windows.Forms, we can set this via the
Control.CreateParams property. See
https://www.opengl.org/wiki/Creating_an_OpenGL_Context_(WGL)
2013-11-16 22:38:17 +01:00
Stefanos A
f9deeaead7
Improved compatibility with OpenTK 1.0
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Added overloads for enumerations with name changes. Reduced differences
between ES and GL APIs.
2013-11-15 01:59:50 +01:00
Stefanos A
cdd6259fee
Removed debug leftovers
2013-11-14 23:38:17 +01:00
Stefanos A
431202d830
Corrected convenience wrappers for Get* and Delete*
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GetBoolean, GetInteger6, GetFixedvOES and Delete* are now matched in
the convenience wrapper generator. Methods returning vectors of fixed
size (e.g. 4 ints) are no longer matched.
2013-11-14 17:40:06 +01:00
Stefanos A.
0ee72856e4
Added workaround for wglMakeCurrent error 6
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On some drivers and virtual machines, wglMakeCurrent may fail with a
code 6 when first called. The suggested workaround is to call it in a
loop until it succeeds. See
https://www.opengl.org/discussion_boards/showthread.php/171058-nVidia-wglMakeCurrent()-multiple-threads
2013-11-14 17:37:39 +01:00
Stefanos A
2e14ca59b2
AMD_performance_monitors is not const-correct
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Workaround fo bug in rhe specification of AMD_performance_monitors.
Upstream bug report here:
https://www.khronos.org/bugzilla/show_bug.cgi?id=1035
2013-11-14 16:17:20 +01:00
Stefanos A
4fd6347de7
Mark untyped overloads as obsolete
2013-11-14 14:10:19 +01:00
Stefanos A
11070bb52a
Added support for obsolete attribute
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Functions marked with the obsolete attribute will now add [Obsolete] to
the generated output.
2013-11-14 13:46:42 +01:00
Stefanos A
b975eccd45
Regenerated bindings
2013-11-14 11:35:32 +01:00
Stefanos A
5b4d3edf39
ES11 compatibility overloads (WIP1)
2013-11-14 11:34:46 +01:00
Stefanos A
c5591e9968
Clear qualifier path when changing type
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This fixes a bug where overriding an enum parameter with a non-enum
parameter would result in the wrong qualifier path.
2013-11-14 11:33:52 +01:00
Stefanos A
ce7a7c7cf3
New Add() methods analogous to FunctionCollection
2013-11-14 11:32:25 +01:00
Stefanos A
5f7008d746
Improved override/overload lookup
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The lookup for function overrides and overloads now tries to work
around extension case mismatches (e.g. IBM vs Ibm). This fixes a few
specific cases of missing overrides.
2013-11-14 11:31:36 +01:00
Stefanos A
d28c428e99
Correctly set generator mode.
2013-11-14 09:28:27 +01:00
Stefanos A.
21069ee34c
Do not scale in normal-dpi modes
2013-11-14 09:25:53 +01:00
Stefanos A.
7c8cc5f746
Scale window size on hi-dpi mode
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Follow high-dpi guidelines for scaling a window on high-dpi modes.
2013-11-14 09:02:47 +01:00
Stefanos A.
94e2649704
Cleaned up context profile selection
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Added support for WGL_create_context profiles and added methods for the
selection of context flags and profile.
2013-11-14 08:30:11 +01:00
Stefanos A.
803c575201
Corrected core profile selection
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According to GLX_create_context, the correct flag for a core profile is
GLX_CONTEXT_CORE_PROFILE_BIT_ARB.
2013-11-14 08:29:06 +01:00
Stefanos A.
f142dbdfc3
Improved WinGLContext initialization
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Cleaned up and added debugging information to the temporary context
construction in WinGLContext. Simplified WinGraphicsMode constructor.
2013-11-14 08:05:08 +01:00
Stefanos A.
5d6ca5c7da
Added GetDeviceCaps (windows platform)
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We will use this method to read out the logical DPI of the monitor and
scale window elements accordingly.
2013-11-14 01:43:40 +01:00
Stefanos A.
f9fdddea64
Re-added WindowHandle property
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There are projects that use reflection to access
*WindowInfo.WindowHandle directly. This change ensures we don't break
them.
2013-11-13 18:25:49 +01:00
Stefanos A.
4fd5cc30d5
Corrected option parsing
2013-11-13 14:29:06 +01:00
thefiddler
1792f7bf29
Added Version20 overload to StencilFuncSeparate
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Compatibility fix for OpenTK 1.0
2013-11-12 23:39:43 +01:00