Instead of using xslt, we now process the documentation in code. This
allows us to fix mismatches from e.g. invalid parameter names that
sometimes creep in the specs.
eglGetProcAddress cannot be used to retrieve
entry points of core functions. Instead, we
use [DllImport] for core functions and function
pointers for extension functions.
Squashed commit of the following:
commit 0b84aa6ef78dfa3600b81fc412eb192f2a87e40c
Author: thefiddler <stapostol@gmail.com>
Date: Sat Mar 15 02:24:58 2014 +0100
[Examples] Rolled back changes to Example browser
commit 1acfbaac3d17184debdbbe872c58ac07d1b37c0a
Author: thefiddler <stapostol@gmail.com>
Date: Sat Mar 15 02:20:57 2014 +0100
[Examples] Rolled back WinForms example
commit 835d9d6035a890bd3426566929fbfd25c493eca0
Author: thefiddler <stapostol@gmail.com>
Date: Sat Mar 15 01:15:01 2014 +0100
[Examples] Rolled back erroneous GLControl mods
commit 056418014f0e835e83fb85b54b8749519a555364
Author: thefiddler <stapostol@gmail.com>
Date: Fri Mar 14 23:11:11 2014 +0100
[Rewrite] Remove calli prototypes
When a function is called indirectly via a function pointer, its
prototype is not required (the prototype is added as a callsite at the
calli invocation.) Removing these prototypes reduces binary size by
roughly 400KB.
commit 353a16ec2836c597150d2fab28581e7c264b2b39
Author: thefiddler <stapostol@gmail.com>
Date: Fri Mar 14 22:31:25 2014 +0100
[Rewrite] Call DllImports directly
When a function does not have an allocated slot (i.e. slot = -1), then
we will call its DllImport signature directly.
commit 9a5313e4b7afb10b698d255e4b5637887bf71cf3
Author: thefiddler <stapostol@gmail.com>
Date: Fri Mar 14 22:30:04 2014 +0100
[Bind] Do not allocate slots for DllImports
commit 6ac5342409363cac0e59f9dc669948b319bd20a9
Author: thefiddler <stapostol@gmail.com>
Date: Fri Mar 14 22:29:07 2014 +0100
[Bind] Added option to use DllImports
This is necessary for the core functionality of OpenGL ES, where
eglGetProcAddress returns null or garbage (the latter on Android.)
OpenTK 1.0 and Xamarin Android/iOS do not use strongly-typed enums for
OpenGL ES. Generate overloads with the "All" enum in order to maintain
compatibility.
IBind implementations must now store explicit references to Settings,
GLTypes and CSTypes instances. This allows us to use multiple
configurations in the same process.
Removed global enum, delegate and function collections.
Simplified loading process and removed global Initialize() methods.
Read "count" attributes for function parameters in overrides.xml.
Disabled wgl/glx/glu generators.
Removed large amounts of stale code.
Added check for the existence of override elements before trying to use them (avoids potential null reference exception).
Regenerated bindings using the latest version of the generator.
Enabled enum overrides in the CL and ES generators.
Function parameters now follow enum overrides (for example, if function Foo takes enum Bar and enum Bar is overriden to Baz, this change will be reflected on function Foo).
Changed default CLGenerator settings to not generate debug helpers.
Improved handling of string arrays.
Added handling of flow direction to ESGenerator and Delegate.TranslateParameters().
Moved FlowDirection enum outside of Parameter class.