Stefanos A
0fdaed5639
Updated description
2013-12-15 13:04:29 +01:00
Stefanos A
2b93e453cd
Generate nuget package for OpenTK.GLControl
2013-12-15 13:03:56 +01:00
Stefanos A
4e77a508a1
Generate xml documentation for OpenTK.GLControl
2013-12-15 13:01:39 +01:00
Stefanos A
b424673ef0
Improved nuget version information
2013-12-15 12:02:43 +01:00
Stefanos A
e1ef842e02
Do not commit build timestamp to repository
2013-12-15 12:02:01 +01:00
Stefanos A
881015646f
Generate both build timestamp and version information
2013-12-15 12:01:26 +01:00
parallels
61f334f3f5
Delay VisualInfo construction ( fixes #17 )
...
In OpenTK 1.1, GraphicsMode queries the platform for a mode id lazily.
By delaying VisualInfo selection until the GraphicsContext is constructed
we ensure that a concrete GraphicsMode is selected and ready for use.
2013-12-14 11:54:55 +01:00
Stefanos A
216a9778ab
Copy build artifact to root directory regardless of artifact name
2013-12-14 00:20:39 +01:00
Stefanos A
37b44dd2e2
Added release notes for OpenTK
2013-12-14 00:19:18 +01:00
Stefanos A
4466a597a3
Added nuget lib directory to gitignore
2013-12-14 00:19:03 +01:00
Stefanos A
a5fc0af5b6
Added nuget build target to OpenTK.sln
2013-12-13 10:52:11 +01:00
Stefanos A
fe4f8166c8
Added nuget build target
...
This will create a nupkg file for OpenTK and copy it to the base
directory. Version information is currently hardcoded to 1.1 (this
should be fixed.)
2013-12-13 10:51:34 +01:00
Stefanos A
694869dc05
Implemented resolution change workaround on SDL2
...
SDL2 does not support changing display resolutions independently of an
SDL window. As a workaround, if the user uses ChangeResolution and then
makes a GameWindow fullscreen, we use old-style SDL fullscreen which
changes the resolution. If the user makes a GameWindow fullscreen
without calling ChangeResolution first, we use the new
fullscreen-desktop mode to match the other OpenTK backends.
2013-12-13 00:07:13 +01:00
Stefanos A
7582decf55
Cache size of char
...
BlittableValueType<char> caches the size of the type parameter. This
way, we avoid calling Marshal.SizeOf repeatedly for every keyboard
event.
2013-12-09 23:46:07 +01:00
Stefanos A
128d96994b
Eliminated memory allocations in Keyboard events
2013-12-09 23:44:51 +01:00
Stefanos A
537a2f7b89
Do not generate KeyPress events for non-printable characters
2013-12-09 23:43:36 +01:00
Stefanos A
19d9beb6a4
Merge branch 'enumfix'
2013-12-08 21:07:46 +01:00
Stefanos A
0b5f03c094
Regenerated bindings
2013-12-08 16:20:30 +01:00
Stefanos A
2add888424
Added overloads for compatibility with 1.0 and 1.1 APIs
2013-12-08 16:20:22 +01:00
Stefanos A
ac52bd9783
Maintain Obsolete property when cloning a function
2013-12-08 16:20:04 +01:00
Stefanos A
cc25916f14
Create convenience overloads based on wrappers, not entry points
...
It makes sense to generate convenience overloads for each relevant
wrapper function, instead of each entry point. This way, we generate
convenience overloads for every wrapper in overrides.xml (even wrappers
for background compatibility), which would otherwise be ignored.
2013-12-08 16:19:46 +01:00
parallels
b977ff13bb
Fix for issue #16 "X11 misreported as unsupported platform"
2013-12-08 12:38:06 +01:00
Stefanos A
5b48564ec2
Ignore missing comments warning
...
The OpenGL manpages do not include extension methods. Ignore this
warning to let more important ones shine through.
2013-12-06 19:33:03 +01:00
Stefanos A.
94c405b6aa
Regenerated bindings
2013-12-06 18:37:11 +01:00
Stefanos A.
95a9296df7
Updated to Revision 24389
2013-12-06 18:37:03 +01:00
Stefanos A.
9f4eabf8ed
Improved handling of enum parameters
...
When a function parameter matches a strongly-typed enum, the parameter
type is explicitly set to that enum. This fixes issues with function
parameters referring to enums whose names change after translation.
2013-12-06 18:36:31 +01:00
Stefanos A.
8d7ba31e0c
Cleaned up instructions for Converter.exe
2013-12-06 18:28:38 +01:00
Stefanos A
1d26917758
Updated license information
2013-12-06 09:23:56 +01:00
Stefanos A
f1e93005b9
Added methods for 1.0 compatibility
2013-12-06 09:23:43 +01:00
Stefanos A.
b41fd4ab60
Moved license files to license/ folder
...
This is simply a cosmetic change, to reduce clutter on the root
Dependencies/ directory.
2013-12-06 00:47:38 +01:00
Stefanos A.
21e59d7659
Updated dependency documentation
...
Added license files for ikvm, monolinker and cecil. Added usage
instructions for monolinker.
2013-12-06 00:46:32 +01:00
Stefanos A.
a4f59f7384
Split binaries for library and supporting tools
...
Tools now go to the Binaries/Tools/[Debug|Release] directory. OpenTK
remains at BInaries/OpenTK/[Debug|Release].
Mono.Cecil and IKVM now reside under the Dependencies/managed/
directory.
2013-12-05 18:43:47 +01:00
Stefanos A.
f32aee7497
ClientRectangle should not affect window location
...
Fixes issue #13
2013-12-05 17:44:13 +01:00
Stefanos A
0bdb871e90
Merge remote-tracking branch 'origin/master' into no-reflect
2013-12-05 14:53:37 +01:00
Stefanos A.
1812024594
Move installer to destination directory
...
This reduces the garbage left behind by the installer generation script.
2013-12-05 12:05:26 +01:00
Stefanos A.
e27d349b2e
Streamlined nsis installer
...
OpenAL is now included in the Dependencies/ folder and NShader is no
longer linked to by the installer.
2013-12-05 12:04:58 +01:00
Stefanos A.
85f081778b
Ignore generated installers
2013-12-05 12:04:15 +01:00
Stefanos A.
6a8ee08024
Corrected zip build script
...
Excluded items are now really excluded.
2013-12-05 11:42:01 +01:00
Stefanos A
ca5a5b4d16
Reduce temporary string allocations
...
Instead of modifying the name of an OpenGL symbol on the managed side,
before copying it to the unmanaged side, we perform the modification
directly on the unmanaged side. This reduces the total amount of
allocations in OpenTK by ~30% (673496 bytes in 10750 objects compared
to 930272 bytes in 15243 objects before this modification.)
2013-12-05 11:20:58 +01:00
Stefanos A
b2911267c2
Added debug arguments in release builds
2013-12-05 09:14:13 +01:00
Stefanos A
d942986d17
Generate debug symbols in release builds
2013-12-05 09:13:50 +01:00
Stefanos A.
455a02299e
Updated project files
...
Generate debug symbols on release builds. Remove unused resx file that
referenced WinForms.
2013-12-05 09:03:12 +01:00
Stefanos A
e59405dab3
Implemented manual marshaling of string parameters
2013-12-04 22:32:56 +01:00
Stefanos A
7487aab4d9
Correct convenience wrapper implementation
2013-12-04 22:26:30 +01:00
Stefanos A
e2801c8c6c
Convert string[] callsites to IntPtr
...
This fixes the signature mismatch between the new marshaling code and
the callsites.
2013-12-04 21:22:33 +01:00
Stefanos A
f15c9ecb95
Implemented marshaling for string arrays
...
This allows functions such as GL.ShaderSource to run on Mono without
crashing.
2013-12-04 20:33:19 +01:00
Stefanos A
406de0b846
Regenerated bindings
2013-12-03 09:10:45 +01:00
Stefanos A
4286b47d6f
Clean up wrapper generation
...
We can now apply multiple WrapperTypes values to a single parameter.
2013-12-03 09:10:36 +01:00
Stefanos A
e178f306eb
Update WrapperTypes values for [Flags]
2013-12-03 09:09:19 +01:00
Stefanos A
33874c2d6d
Removed duplicate ldarg
2013-12-03 08:59:48 +01:00