Commit graph

3835 commits

Author SHA1 Message Date
Fraser Waters 263a1cce3e Regenerate bindings
Just white space changes.
2015-07-30 14:31:34 +01:00
Fraser Waters e6e8b7a357 Merge pull request #261 from Frassle/resize
X11: Fix so ClientSize can resize windows with fixed borders
2015-05-29 10:40:35 +01:00
Fraser Waters 0fb149f97b X11: Fix so ClientSize can resize windows with fixed borders
Also fixes issue that NativeWindowBase.Height was setting non-client
height but Width was setting client Width. Both now set client size.

Fixes #259
2015-05-12 14:17:16 +01:00
thefiddler 788b039e32 Merge pull request #220 from Frassle/project
[Math] Vector3 Project and Unproject
2015-05-11 12:07:24 +02:00
thefiddler f3b30044d3 Merge pull request #228 from Frassle/spec
Clean up binding converter and generator
2015-05-11 12:05:13 +02:00
Fraser Waters 29e2876396 [EGL] ANGLE and EXT additions
Adds eglQuerySurfacePointerANGLE and a number of ANGLE related
constants.
Add eglGetPlatformDisplayEXT, eglCreatePlatformWindowSurfaceEXT and
eglCreatePlatformPixmapSurfaceEXT from EGL_EXT_platform_base.
2015-04-21 21:22:29 +01:00
Jonas Boesch d6779d986d GetStaticAddess checks for RenderableFlags.ES3 2015-04-21 14:36:09 +01:00
Jonas Boesch f57e411723 Added OPENGL_ES3_BIT 2015-04-21 14:34:35 +01:00
Fraser Waters a90db72e2d [Windows] Fix detection of KeyboardDivide key
Fixes #237
2015-04-10 23:29:20 +01:00
Fraser Waters 95d6779705 Merge pull request #193 from Frassle/threadevents
[Platform] Throw exception if ProcessEvents isn't called on main thread.
2015-03-16 15:37:06 +00:00
Fraser Waters 282f1d1f5b Merge pull request #223 from Frassle/angle
[Math] Fix NaN issue in CalculateAngle
2015-03-16 15:35:51 +00:00
Fraser Waters 53981e3b65 Regenerate bindings 2015-03-01 19:04:43 +00:00
Fraser Waters 75961e6895 [Math] Fix NaN issue in CalculateAngle
Clamp dot product between -1 and 1 so acos always has a valid input.
2015-02-21 10:55:39 +00:00
Fraser Waters 79fc848015 [Math] Vector3 Project and Unproject
Add methods to Vector3 to project to and from screen space.
2015-02-14 19:05:59 +00:00
marko 5953907f86 Allowed Mac and Linux to use GamePad. Added Name param to GamePad. Added Xbox 360 Wireless Joystick linux config to GamePadCongifurationDatabase. 2015-01-19 19:04:59 +01:00
Fraser Waters 2de9c0b907 Fix wrap around bug in XInput.
Fixes #209. 
Negating short.MinValue would cause a wrap around back to short.MinValue. 
This resulted in joystick inputs like 0.8, 0.9, -1.00031.
2015-01-09 12:50:50 +00:00
Fraser Waters e855d2eb33 [Input] Legacy keyboard respects the KeyRepeat field.
If the legacy keyboard device receives a key down event with IsRepeat set it
will only raise it's own key down event if it's KeyRepeat field is set to true.

This is as documented, regression casused by refactoring. Fixes issue #201.

Also change the GameWindowState example to show setting of KeyRepeat to true
and false and how that changes the event counts for the legacy and new keyboard
devices.
2014-11-23 14:40:36 +01:00
thefiddler 6deec73fc9 Merge pull request #197 from Frassle/color
Colorspace conversion functions.
2014-11-13 11:38:51 +01:00
Fraser Waters c442a18d13 Add To/From HCY methods to Color4. 2014-11-12 19:52:15 +01:00
Fraser Waters edcb0664b1 Add To/From YUV methods to Color4. 2014-11-12 19:52:15 +01:00
Fraser Waters 679419bb67 Add To/From XYZ methods to Color4. 2014-11-12 19:52:14 +01:00
Fraser Waters 072263f29d Add To/From HSV methods to Color4. 2014-11-12 19:52:14 +01:00
Fraser Waters d09b32474b Add To/From HSL methods to Color4. 2014-11-12 19:52:14 +01:00
Fraser Waters af924afef4 Add To/From sRGB methods to Color4. 2014-11-12 19:52:14 +01:00
Fraser Waters b9cc6fa861 [X11] GetEntryAssembly may be null.
When running under NUnit GetEntryAssembly returns null. In this case we instead
search through the AppDomain for an assembly that matches the AppDomain name.
2014-11-04 23:00:05 +01:00
Fraser Waters 516bcca8f3 Throw exception if ProcessEvents isn't called on main thread. 2014-11-03 23:41:19 +01:00
Fraser Waters fe3a0df56a Add #pragma warning disable for unused field warnings.
Fixes warnings [#61] by disabling unused field warnings for two structures in
HidProtocol. These fields aren't currently used by OpenTK but the stuctures are
used in native marshalling so must match the documented structures perfectly.
2014-11-03 01:39:45 +01:00
Fraser Waters 41b684491d Remove unused fields/variables.
Fixes warnings [#61] by removing some unused variables and an unused field.
Field was private so no inheritance concerns.
2014-11-03 01:36:36 +01:00
Fraser Waters 1002d4e33a Add XML documentation to matrix Add methods.
Fixes warnings [#61] about missing documentation on public members.
2014-11-03 01:33:27 +01:00
thefiddler e520ef6175 Merge pull request #187 from Lazzu/develop
Added support for Euler angles in Quaternion structs
2014-10-13 18:24:14 +02:00
xThaWolfx 077bf0d65e Update MouseEventArgs.cs
The IsPressed field was never updated as the pressed parameter was never used.
2014-10-13 17:58:47 +02:00
Lasse Numminen 6c53ab6623 Added support for Euler angles in Quaternion and Quaterniond by adding proper vec3 and pitch-yaw-roll constructors, and also added similar static helper functions. I unit tested them locally and the results match to the calculator found from the bottom of this web page: http://www.euclideanspace.com/maths/geometry/rotations/conversions/eulerToQuaternion/index.htm 2014-10-12 21:37:26 +03:00
thefiddler 9851a3bab9 [AL] Fix runtime crash when OpenAL not available
Issue reported at http://www.opentk.com/node/3805

We must not throw exceptions from a finalizer, as this leads to the
runtime forcibly taking down the application.
2014-09-29 23:37:40 +02:00
thefiddler e621b21c88 [Win] Avoid NRE in WinFactory.Dispose()
WinFactory.Dispose() could crash with a NRE when the joystick driver has
not been initialized. Fixed by checking for null before disposing the
input driver.
2014-09-23 08:55:02 +02:00
thefiddler 383cea7e82 [Mac] Fixed exception in HIDInput.Dispose()
HIDInput.Dispose() would remove elements from a DeviceCollection during
iteration. This results in an exception.

We are now using a plain for-loop instead.
2014-09-20 17:11:18 +02:00
thefiddler 747d86bafb [Common] Avoid GC in DeviceCollection
`DeviceCollection.GetEnumerator()` now returns a struct IEnumerable<T>
directly to avoid boxing.

Additionally, we can now use `DeviceCollection[int]` as a shortcut to
`FromIndex(int)`.
2014-09-20 17:10:05 +02:00
thefiddler 2b3a4c578a Merge pull request #181 from thefiddler/evdev
[Linux] Implement evdev joystick driver
2014-09-20 13:53:12 +02:00
thefiddler 179c82387c [Linux] Fixed byteswapping in joystick Guid calculation 2014-09-18 01:20:21 +02:00
thefiddler 3bf29b074c [Input] Fixed debug display of Back gamepad button 2014-09-18 01:20:21 +02:00
thefiddler 21deea87d8 [Linux] Correctly set evdev packet number 2014-09-18 01:20:21 +02:00
thefiddler 129fb81224 [Linux] Implemented evdev joystick polling 2014-09-18 01:20:21 +02:00
thefiddler 397bdda076 [Linux] Implemented evdev joystick device discovery 2014-09-18 01:20:21 +02:00
thefiddler 8642177c30 [Mac] Use DeviceCollection
This reduces code duplication significantly.
2014-09-18 01:16:41 +02:00
thefiddler 2c26df8d93 [Input] Added From* overloads with out parameters 2014-09-18 01:16:40 +02:00
thefiddler 2a6579032e [Mac] Match SDL2 element order
Joystick elements (axes, buttons, hats) are now reported in the same
order as SDL2. This fixes potential mismatches in the GamePad
configuration database.

Additionally, elements are now counted correctly (duplicate elements no
longer count towards the total.)
2014-09-18 01:16:40 +02:00
thefiddler fbedac9a16 [Mac] Fixed Joystick Hat calculations 2014-09-18 01:16:40 +02:00
thefiddler b9f7f2c242 [Mac] Sort joystick elements like SDL2
GamePad configuration database is now working correctly on Mac.
2014-09-18 01:16:40 +02:00
thefiddler 9c67265832 [Mac] Added CFGetTypeID method 2014-09-18 01:16:40 +02:00
thefiddler 4231cf2cdd [Mac] Use cookies to match HID joystick elements 2014-09-18 01:16:40 +02:00
thefiddler d4c6b2e699 [Mac] Fixed joystick Guid calculation
The result now matches the output of SDL2 as well as the entries in the
GamePad configuration database.
2014-09-18 01:16:40 +02:00