Commit graph

525 commits

Author SHA1 Message Date
thefiddler b1a31c08cc [Examples] Only use WinForms when supported. 2014-07-18 09:44:47 +02:00
thefiddler c81833a201 [Examples] Reverted mistaken change 2014-07-16 14:28:27 +02:00
thefiddler 4a53a5511a [Linux] Disabled TTY keyboard driver in favor of libinput
The TTY keyboard driver requires a robust cleanup method to avoid
hogging the keyboard/console after the process exists. Without
this, it does not make sense to use enable this driver.
2014-07-16 14:28:27 +02:00
thefiddler 6f6798de62 [KMS] Added new Linux KMS driver 2014-07-16 14:28:27 +02:00
thefiddler 2b16a641f0 [Examples] Improved Mouse.GetState output 2014-05-12 02:20:53 +02:00
thefiddler b89c920f32 [Examples] Test Mouse.SetPosition 2014-05-12 02:20:52 +02:00
thefiddler f4a3cab0e0 [Input] Added Mouse.GetCursorPos() (WIP) 2014-05-12 02:20:52 +02:00
thefiddler 0e48ad30d0 [Examples] Fixed Scroll.X/Y misreporting
Scroll.X and Y are no longer swapped.
2014-05-10 01:52:06 +02:00
thefiddler 7e86d349d2 [Examples] Test MouseCursor in GameWindowStates 2014-05-06 09:12:08 +02:00
thefiddler 3408523e27 [Examples] Added PointToClient test 2014-05-06 09:00:42 +02:00
thefiddler 2e9ff4d8b9 [Examples] Print KeyboardState 2014-05-05 00:56:19 +02:00
thefiddler b53d4a6554 [Examples] Test key events for consistency 2014-05-05 00:43:58 +02:00
thefiddler 1457e44309 [Examples] Hook both MouseDevice and Mouse events
They should give identical results.
2014-05-04 08:33:51 +02:00
thefiddler 94fdf1881c [Platform] Improved mouse interface
- The complete mouse state is now available in mouse events
- Horizontal wheels are now supported
- MouseState now takes up less memory and has a simpler internal
implementation.
2014-05-04 01:29:55 +02:00
thefiddler e85377c350 [Platform] Added support for horizontal wheel 2014-05-03 16:47:03 +02:00
thefiddler 495ded54d8 [Examples] Use Key.Enter to capture mouse 2014-05-01 23:56:25 +02:00
thefiddler 60f58c2ffd [Examples] Fixed cursor hotspot 2014-05-01 22:17:06 +02:00
thefiddler 9bd94c1f13 [Examples] Improved MouseCursor example 2014-05-01 17:03:47 +02:00
thefiddler c8c0d32fcc [OpenTK] Rearranged MouseCursor parameters
MouseCursor and WindowIcon now match GL.TexImage2D in the way they
arrange their parameters. The expected values of each parameter are now
documented.
2014-04-30 20:04:31 +02:00
thefiddler bee833e712 [Example] Test custom cursor 2014-04-30 09:06:30 +02:00
thefiddler 51567e610c [Examples] Set a predefined cursor on Key.Space
Custom cursor are not enabled for OpenTK 1.1.2. They will be part of
OpenTK 1.1.3.
2014-04-27 19:43:16 +02:00
Fraser 251a6e813e No need for named variable. 2014-04-27 10:53:33 +02:00
Fraser 2bb0f945f9 Copy to correct offset.
Offset into image is y * stride, not y * bpp.
2014-04-27 10:53:33 +02:00
Fraser Waters 5b4f75ab68 Don't hardcode cursor.png path. 2014-04-27 10:53:32 +02:00
Fraser Waters eab7e1ec0d Copy cursor.png to output. 2014-04-27 10:53:32 +02:00
Fraser 0dd82e1485 MouseCursor example.
Small example to show how the MouseCursor class can be used.
2014-04-27 10:53:32 +02:00
thefiddler 66e78ad3f6 [Examples] Improved ExternalContext test
Also added documentation
2014-04-25 12:14:27 +02:00
Olle Håkansson ddcc8df5ec Fixed the HelloGL3 example for the Mac.
Upped versions to make it work on Mac; think this should not be a
problem for most other machines.
2014-04-24 13:45:05 +02:00
thefiddler 985aca3752 [Examples] Test mouse input under heavy load 2014-04-01 09:49:56 +02:00
thefiddler 02bf55ad7e [ES] Fixed loading of OpenGL ES core API
eglGetProcAddress cannot be used to retrieve
entry points of core functions. Instead, we
use [DllImport] for core functions and function
pointers for extension functions.

Squashed commit of the following:

commit 0b84aa6ef78dfa3600b81fc412eb192f2a87e40c
Author: thefiddler <stapostol@gmail.com>
Date:   Sat Mar 15 02:24:58 2014 +0100

    [Examples] Rolled back changes to Example browser

commit 1acfbaac3d17184debdbbe872c58ac07d1b37c0a
Author: thefiddler <stapostol@gmail.com>
Date:   Sat Mar 15 02:20:57 2014 +0100

    [Examples] Rolled back WinForms example

commit 835d9d6035a890bd3426566929fbfd25c493eca0
Author: thefiddler <stapostol@gmail.com>
Date:   Sat Mar 15 01:15:01 2014 +0100

    [Examples] Rolled back erroneous GLControl mods

commit 056418014f0e835e83fb85b54b8749519a555364
Author: thefiddler <stapostol@gmail.com>
Date:   Fri Mar 14 23:11:11 2014 +0100

    [Rewrite] Remove calli prototypes

    When a function is called indirectly via a function pointer, its
    prototype is not required (the prototype is added as a callsite at the
    calli invocation.) Removing these prototypes reduces binary size by
    roughly 400KB.

commit 353a16ec2836c597150d2fab28581e7c264b2b39
Author: thefiddler <stapostol@gmail.com>
Date:   Fri Mar 14 22:31:25 2014 +0100

    [Rewrite] Call DllImports directly

    When a function does not have an allocated slot (i.e. slot = -1), then
    we will call its DllImport signature directly.

commit 9a5313e4b7afb10b698d255e4b5637887bf71cf3
Author: thefiddler <stapostol@gmail.com>
Date:   Fri Mar 14 22:30:04 2014 +0100

    [Bind] Do not allocate slots for DllImports

commit 6ac5342409363cac0e59f9dc669948b319bd20a9
Author: thefiddler <stapostol@gmail.com>
Date:   Fri Mar 14 22:29:07 2014 +0100

    [Bind] Added option to use DllImports

    This is necessary for the core functionality of OpenGL ES, where
    eglGetProcAddress returns null or garbage (the latter on Android.)
2014-03-16 19:40:49 +01:00
Fraser Waters 54f1e575d0 Fix compile warnings in Examples.
This commit fixes every current warning in the Example code bar two.
Both due to the use of the OpenTK.GameWindow.Joysticks.
2014-02-25 10:31:17 +00:00
thefiddler d985362058 [Examples] Display modifier key information 2014-02-25 01:13:46 +01:00
Stefanos A. 0e7f237d5e [Examples] BindAttribLocation must precede LinkProgram 2014-01-30 11:42:07 +01:00
Stefanos A. bc95477488 [Examples] Updated to use 1.1 API 2014-01-30 11:40:01 +01:00
Stefanos A. 8cb3538767 [Examples] Move UTF8 sample to Test folder 2014-01-16 14:37:27 +01:00
Nayuta Taga b15f91a0f2 shader source with Japanese comment test 2014-01-16 18:27:32 +09:00
Stefanos A. 7b98255626 [Examples] Improved timing display
GameWindowStates will now display the average fps and draw three moving
boxes based on different timing methods.

If the timing implementation in OpenTK is working correctly, all three
boxes should be moving at the same speed.
2014-01-14 13:27:09 +01:00
Stefanos A. a961fb3db3 [Examples] Added keys to modify timing
Use [ and ] to decrease and increase the UpdateFrame frequency.
Use < and > to decrease and increase the RenderFrame frequency.
2014-01-07 22:09:52 +01:00
thefiddler 251f5717ae [Examples] Improve timing information; add vsync toggle 2014-01-07 09:12:35 +01:00
thefiddler c5dcc8a93b [Examples] Calculate timing information in GameWindowStates 2014-01-07 01:01:00 +01:00
thefiddler d49dacb5b3 [Examples] Cleaned up input device printing in GameWindowStates 2014-01-07 00:48:09 +01:00
thefiddler fc81f30251 [Examples] Draw device index for Joysticks and GamePads 2014-01-05 21:32:24 +01:00
thefiddler 3a63496b6d Merge branch 'gamepad' into develop
Conflicts:
	Source/OpenTK/OpenTK.csproj
2014-01-03 02:23:02 +01:00
thefiddler 3dbf575765 [Build] Added new files to the relevant csproj scripts 2013-12-28 01:23:39 +01:00
thefiddler 3bad2eefdc [Examples] Added ExternalContext test
This test uses SDL2 to create a window and an OpenGL context. It then
uses OpenTK to render into the external SDL2 context. If everything is
working correctly, a black window should appear and gradually turn
white before disappearing.
2013-12-28 01:17:56 +01:00
Stefanos A d33d0c7387 Added state output for OpenTK.Input.Joystick 2013-12-24 17:18:05 +01:00
Stefanos A f459647613 Removed all instances of refresh_text 2013-12-24 17:18:03 +01:00
Stefanos A ea3c9ffe85 Refresh text continuously 2013-12-24 17:18:03 +01:00
Stefanos A 0c9a67da41 Fixed rendering of joysticks and gamepads
Joysticks and gamepad states would overlap, causing some lines to be
unreadable. This is now fixed.
2013-12-24 17:18:02 +01:00
Stefanos A 18f99c2f63 Added state information for GamePads 2013-12-24 17:18:00 +01:00