Commit graph

1944 commits

Author SHA1 Message Date
the_fiddler c80cac88ca Revert WindowBorder and WindowState value changes.
Use Nullable types to detect when WindowBorder and WindowState is not set.
2009-10-19 21:32:33 +00:00
the_fiddler 65e9d6d969 * X11GLNative.cs: Added more defensive checks for the existence of the window before issuing XDestroyWindow.
Do not allow multiple calls to XDestroyWindow once the shutdown sequence has been initialized. Fixes issue [#1190]: "GameWindow dispose on linux".
2009-10-19 19:46:37 +00:00
the_fiddler de37859604 * X11GLNative.cs: Correctly set all necessary ClientMessage fields
for XSendEvent call in Close() method.
2009-10-19 19:03:17 +00:00
the_fiddler 4743a9e810 * Functions.cs: Added helper function for XSendEvent, so that we
don't need to cast the EventMask to IntPtr.
2009-10-19 19:02:07 +00:00
the_fiddler 5ba821a09a * X11GLContext.cs: Correctly set GraphicsMode in constructor (resolves issue [#1175]: "Graphics] GraphicsContext.GraphicsMode property returns null on Linux"). 2009-10-19 18:11:32 +00:00
the_fiddler bba72c91d7 Added dllmap for OpenCL on Linux. 2009-10-19 17:53:59 +00:00
the_fiddler 605d77ec4c Added missing OpenTK.Compatibility.dll.config file. Fixes issue [#1176]: "[Compat] OpenTK.Compatibility is missing dll.config file". 2009-10-19 17:53:47 +00:00
the_fiddler e905452c54 * OpenCL/VectorAdd.cs: Use hCmdQueue instead of hContext and added
missing CL.EnqueueWriteBuffer calls (patch by mike vasiljevs, fixes
  issue [#1233]: "OpenCL - AddVector.cs - example corrections").
Output calculation results.
2009-10-19 17:45:50 +00:00
the_fiddler ac404e35fb * GLControlFactory.cs: More defensive checks for null GraphicsModes.
* GLControl.cs: More defensive checks for null GraphicsModes.
Set flags, context version and GraphicsMode before calling
  InitializeComponents(), as the latter might cause the context to be
  created (and we need this information before creating the context).
  Fixes ArgumentNullException on Linux.
2009-10-19 17:38:16 +00:00
the_fiddler 17feb8d6d0 * X11GLNative.cs: Implemented Icon property for WMs that do not
respect _NET_WM_ICON (e.g. Gnome/Metacity/Compiz).
2009-10-19 10:42:28 +00:00
the_fiddler 5ba2c0258d * Functions.cs: Added a number of missing methods relating to
XWMHints, images, pixmaps and root windows.
Implemented Create[Mask|Pixmap]FromImage methods.

* Structs.cs: Added ImageFormat enum.
2009-10-19 10:41:41 +00:00
the_fiddler 8c85493324 Route overloads through GL class instead of calling the Delegates directly. Ensures that automatic error checking will work as expected. 2009-10-19 09:10:32 +00:00
the_fiddler 951ad35596 Implemented icon support. 2009-10-18 16:52:07 +00:00
the_fiddler 42acbbf492 Indicate whether the window is focused or not. 2009-10-18 15:58:48 +00:00
the_fiddler d738685a51 Treat 0 as a special value (necessary for internal purposes). 2009-10-18 15:23:22 +00:00
the_fiddler 47a359d1a0 Focused property now returns correct values. FocusedChanged event is now correctly raised. 2009-10-18 15:11:41 +00:00
the_fiddler dd585e0479 Improved handling if WindowBorder changes when the window is WindowState is Maximized or Fullscreen. Maximized windows now correctly retain their maximized state, while fullscreen windows do not become non-fullscreen when their border is modified. 2009-10-18 14:56:53 +00:00
the_fiddler 449670f689 * API.cs: added MonitorFromWindow/MonitorFromPoint methods.
* WinGLNative.cs: fixed handling of WindowState.Maximized when WindowBorder is Hidden.
    WindowStateChanged events are now correctly raised on all state changes.
2009-10-18 09:42:41 +00:00
the_fiddler 58b4f5c18f Do not print window title to debug stream inside the set_Title property. Instead, log an error only when the method call fails. Fixes issue [#1239]: "Debug.Print in Title property". 2009-10-17 22:02:08 +00:00
the_fiddler 239d98e860 Added distinct /overrides/add and /overrides/replace elements.
Added check for the existence of override elements before trying to use them (avoids potential null reference exception).
Regenerated bindings using the latest version of the generator.
2009-10-17 21:49:35 +00:00
the_fiddler 0fd6651fd2 Fixed issue [#1240]: "Generic ref and out wrappers do not copy results to the reference parameter", by assigning the GCHandle.Target back to the reference parameter. 2009-10-17 20:02:53 +00:00
the_fiddler 0ade61a5cf Added override for GetProgramInfoLog: infolog parameter should have a flow of 'out'. 2009-10-17 16:31:33 +00:00
the_fiddler c54d4d180b Added workaround for the "Resize event called before GraphicsContext is ready" issue. 2009-10-15 14:52:57 +00:00
the_fiddler 723a0dccf2 Fixed GetDouble implementation to return correct values (should call GetDouble not GetFloat!) Fixes issue [#1235]: "Matrix4d wrong value on GL.GetDouble". 2009-10-15 14:37:26 +00:00
the_fiddler 6a0b75d67c Clarified GrabScreenshot() ObsoleteAttribute message. 2009-10-15 14:15:26 +00:00
the_fiddler 6d2c0be7b3 Support adding new enum definitions through overrides.xml. 2009-10-14 22:50:25 +00:00
the_fiddler babb54c00c Avoid translating names that do not need translation (i.e. are not in ALL_CAPS). 2009-10-14 22:49:04 +00:00
the_fiddler cb1c73e827 Added LoadIcon method.
Made SHFILEINFO non-public.
Modified WinGLNative.cs to use Icon.ExctractAssociatedIcon() to set the application icon (needs work).
2009-10-14 22:48:19 +00:00
the_fiddler a8231a5eb4 Added support for setting the application (use SHGetFileInfo to retrieve the correct icon and set it when constructing a new window). 2009-10-14 21:50:40 +00:00
the_fiddler 6ffe87813a Restore previous window size when leaving fullscreen mode. 2009-10-14 19:46:39 +00:00
the_fiddler a98c1f9ae2 Corrected documentation on the M42 property. Fixes issue [#1227]: "Matrix4.M42 documentation". 2009-10-14 18:30:12 +00:00
the_fiddler d99fb773f5 Fixed documentation on the event args for the Resize event.
Ensure that we call the base method when we override an On* method.
2009-10-14 18:25:51 +00:00
the_fiddler 72cb52941e Added missing CreatePerspectiveFieldOfView and CreatePerspectiveOffCenter methods (fixes issue [#1226]: "Matrix4d.CreatePerspectiveFieldOfView").
Replaced several instances of float values by double equivalents.
2009-10-13 21:33:59 +00:00
the_fiddler 26ec28963e Workaround for modal loop blocking in ENTERMENULOOP event. 2009-10-12 13:15:12 +00:00
the_fiddler 14a23653bf * Enums.cs: Enums now use the inherit from the correct int or long type. 2009-10-09 06:03:12 +00:00
the_fiddler 2990e45e0b * signatures.xml: Fixed long enum types. 2009-10-09 06:01:39 +00:00
the_fiddler 5a35ee943c * ESCLParser.cs: Fixed long bitfield detection. 2009-10-09 06:01:02 +00:00
the_fiddler 92de857809 * ES/ESGenerator.cs: Set enum Type property.
* Structures/Enum.cs: Added enum Type property.
Removed Enum(string) constructor in favor of C# 3.0 syntax (new Enum()
  { Name = ... }).
2009-10-09 05:48:10 +00:00
the_fiddler 6b436dba39 * CL.cs: Removed invalid documentation. 2009-10-09 05:41:50 +00:00
the_fiddler b234593f14 * Generator.cs: Use Settings.FunctionPrefix when searching for
documentation (instead of hardcoded "gl" prefix).
2009-10-09 05:34:10 +00:00
the_fiddler 479c9f3f10 * Main.cs:
* CL/CLGenerator.cs: Made CLGenerator inherit from ESGenerator. Reduces code duplication significantly.
2009-10-09 05:25:53 +00:00
the_fiddler b76e933355 * Specifications/CL10/signatures.xml: Updated specs with information on enum types (long or int). 2009-10-09 05:09:23 +00:00
the_fiddler 9e42be92bb * ESCLParser.cs: OpenCL bitfileds are defines as long, not int. Added 'type' attribute to enums, which can be 'long' or 'int'. 2009-10-09 05:08:44 +00:00
the_fiddler 01a8748416 Post a close message instead of destroying the window outright, when the user calls the Close() method. Ensures that the user can stop the exit sequence through the IsClosing event. 2009-10-07 16:18:48 +00:00
the_fiddler b896d8952c * GameWindow.cs: Improved implementation of GameWindow.Exit(). It should now be possible to cancel the exit through the IsClosing event. 2009-10-07 16:13:46 +00:00
the_fiddler 64c6148f53 Generate Update/ResizeFrame events whenever the window is moved or resized. Partially fix for issue [#1218]: "[NativeWindow] Avoid modal loop during window resize/movement". 2009-10-07 15:18:53 +00:00
the_fiddler a028460f53 Refactored and simplified the Run() loop. 2009-10-07 13:08:13 +00:00
the_fiddler 05158536cf Added timer callback to WM_ENTERSIZEMOVE messages to avoid stalling the rendering during the modal size/move loop (which occurs when the user clicks the window bar or borders). Still need to find a way to notify the frontend (GameWindow) to process queued up UpdateFrame/RenderFrame events. 2009-10-07 13:07:36 +00:00
the_fiddler 8b33230160 Added SetTimer, KillTimer and TimerProc bindings. 2009-10-07 13:03:32 +00:00
the_fiddler d7cc044144 * OpenGL/GLHelper.cs: Removed static GetAddress method in favor of
implementation inherited from GraphicsBindingsBase.
Disabled unused code.
2009-10-07 11:23:40 +00:00