thefiddler
cfb2d45b8b
[X11] Improved WindowBorder.Fixed detection
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This now works even without having to map the window first.
2014-05-19 09:22:27 +02:00
thefiddler
d6426f20bd
Merge branch 'develop' of git://github.com/Goz3rr/opentk into pr/122
2014-05-19 08:43:45 +02:00
Goz3rr
0c348d2429
Made NativeWindow set WindowBorder to Fixed when created with FixedWindow flag like SDL windows
2014-05-17 00:27:38 +02:00
Goz3rr
399e08ee33
Changed TranslateFlags to actually translate flags instead of using switch
2014-05-15 11:52:55 +02:00
thefiddler
687fc90c95
Merge pull request #120 from thefiddler/xcursorfix
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[X11] Improve mouse input
2014-05-15 00:43:38 +02:00
Goz3rr
4414886832
Added GameWindowFlags.FixedWindow to allow for fixed border SDL Windows
2014-05-15 00:38:06 +02:00
thefiddler
1419c1e3a0
[Mac] Explicitly retain/release CocoaWindowInfo instances
2014-05-14 18:01:08 +02:00
thefiddler
1690cf859e
[X11] Removed unused SetCursor() function
2014-05-14 00:42:05 +02:00
thefiddler
a062d4c0a7
[X11] Removed stale comment
2014-05-14 00:00:13 +02:00
thefiddler
30d7780f1e
[X11] Removed unused warp detection code
2014-05-13 23:51:55 +02:00
thefiddler
dd16142a3a
[X11] Fixed GetCursorState() after SetPosition()
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The new position is now immediately reflected in GetCursorPos().
2014-05-13 23:50:39 +02:00
thefiddler
452d61bc60
[X11] Warn when XI2Mouse is not supported.
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Without the XI2 extension, mouse support will suffer significantly.
More specifically, low-level mouse events will not be available.
2014-05-13 23:34:27 +02:00
thefiddler
3febb4dda0
[Input] Renamed MouseScrollWheel to MouseScroll
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This better describes the functionality of this structure.
2014-05-13 23:25:56 +02:00
thefiddler
c6dafbccba
[X11] Implemented high-resolution scroll events
2014-05-13 23:23:51 +02:00
thefiddler
9255fdcdb4
[Platform] Fixed OnMouseDown/Up events for secondary buttons
2014-05-13 22:53:47 +02:00
thefiddler
a30af547f9
[X11] Improved CursorVisible = false behavior
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We now use an XGrabPointer to confine the cursor to the window,
instead of the XWarpPointer hack. Fixes issue #28 and #36 .
2014-05-13 22:31:45 +02:00
thefiddler
7e3b99c636
[X11] Fixed cursor position when CursorVisible becomes true
2014-05-13 13:23:20 +02:00
thefiddler
fc718026fd
[X11] Fixed Cursor when CursorVisible = false
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Setting Cursor will no longer override CursorVisible.
2014-05-13 09:27:21 +02:00
thefiddler
290cc91275
Merge branch 'nulldisplay' into develop
2014-05-12 17:01:01 +02:00
thefiddler
c2bd8624b5
Merge branch 'nvidiafix' into develop
2014-05-12 17:00:42 +02:00
thefiddler
c0b0990687
[OpenTK] Do not crash when no monitor connected
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NativeWindow now checks for a non-null device before attempting to
access its properties. Affects
https://github.com/mono/MonoGame/issues/2416
2014-05-12 16:27:39 +02:00
thefiddler
4e8786f123
[X11] Correct Glx.*.SwapInterval definitions
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Improved error checking means we are no longer crashing when
SwapInterval is not available.
2014-05-12 14:50:03 +02:00
thefiddler
88905cb6aa
[X11] Fixed GLX extension loading
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GLX is now using the new extension loading mechanism,
and the entry point names now much the available slots.
2014-05-12 13:59:48 +02:00
thefiddler
bd712e4775
[X11] Flush XSendEvent on exit
2014-05-12 02:20:53 +02:00
thefiddler
1cf7386748
[X11] Fixed XI2Mouse smooth scrolling
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The scrolling valuator offsets are now calculated correctly, based on
the number of set bits in the valuator mask.
Additionally XI2Mouse now runs on a background thread, using blocking
XIfEvent. This should improve resonsiveness and reduce CPU usage, due
to reduced polling.
2014-05-12 02:20:53 +02:00
thefiddler
bba9c8c26f
[X11] Improved XI2Mouse implementation
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Horizontal and vertical smooth scrolling is now supported.
Movement axes are now correctly identified. Device hotplugging
has been improved.
2014-05-12 02:20:53 +02:00
thefiddler
96aaef9b37
[Mac] Implemented Mouse.GetCursorState()
2014-05-12 02:20:53 +02:00
thefiddler
7eefb3e3ff
[SDL] Use h-wheel events
2014-05-12 02:20:52 +02:00
thefiddler
bb8dfe4304
[Input] Improve SDL2 and Windows GetCursorState
2014-05-12 02:20:52 +02:00
thefiddler
f4a3cab0e0
[Input] Added Mouse.GetCursorPos() (WIP)
2014-05-12 02:20:52 +02:00
thefiddler
cd7342b688
Merge pull request #114 from thefiddler/nativewindow
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INativeWindow cleanup and consolidation
2014-05-12 02:20:29 +02:00
thefiddler
d7e0373852
[Platform] Fixed keys getting stuck on focus loss
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NativeWindowBase will now clear all keyboard keys when losing focus.
This prevents keys from getting stuck when refocusing the window.
[Win] Also fixed WindowState.Maximized when WindowBorder is Hidden and
the window is minimized.
2014-05-09 16:45:45 +02:00
thefiddler
4556e54405
[Win] Fixed infinite recursion
2014-05-09 16:14:13 +02:00
thefiddler
fb034de00d
[Graphics] Made entry points internal
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Internal protected means internal *or* protected, not internal *and*
protected.
2014-05-09 15:24:12 +02:00
thefiddler
c98b4ea178
[Input] Do not hook FocusedChanged
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This is handled by NativeWindowBase now.
2014-05-09 15:23:39 +02:00
thefiddler
8eae337d93
[Win] Cleaned up window size/pos properties
2014-05-09 15:22:33 +02:00
thefiddler
f0d0f6e53a
[X11] Fixed WindowBorder and WindowState setters
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After many hours of fighting with xlib, the monster is slain and
WindowBorder/WindowState changes now take effect without messing
up the window size or position on the desktop.
Phew!
2014-05-09 13:10:23 +02:00
thefiddler
ab29797079
[Platform] Raise KeyUp events on focus lost
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This ensures that no keys are stuck in pressed state when the user
switches away from the application window.
2014-05-09 01:50:48 +02:00
thefiddler
86146f54d5
[X11] Fixed key repeat
2014-05-09 00:26:51 +02:00
thefiddler
8195800ee7
[X11] Improved vsync support
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OpenTK will now check for GLX_EXT_swap_control, GLX_MESA_swap_control
and GLX_SGI_swap_control. This allows us to control vsync on more
systems.
2014-05-09 00:13:23 +02:00
thefiddler
d430b462fe
[X11] Corrected size events
2014-05-08 20:58:11 +02:00
Dave Leaver
81bf3e6f7f
Correct spelling in INativeWindow
2014-05-08 10:21:27 +12:00
thefiddler
bfaff0bd66
[GL] Added generic RenderbufferStorage depth-stencil formats
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According to the OpenGL 4.4 specification, RenderbufferStorage accepts
both generic and sized depth-stencil formats (DepthComponent and
DepthStencil). See sections 9.2.4, 9.2.5 and 9.4.
2014-05-07 23:21:24 +02:00
thefiddler
e3fd9e1374
[SDL] Avoid CursorVisible = true cursor jump
2014-05-06 09:36:30 +02:00
thefiddler
a270b9328e
[SDL] Report mouse in client coordinates
2014-05-06 09:31:35 +02:00
thefiddler
b1f627893b
[Mac] Fixed PointTo* calculations
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On HiDPI displays, the client rectangle is using a pixel-based
coordinate system, while the screen is using a point-based coordinate
system. PointToClient/PointToScreen now correctly accounts for that.
2014-05-06 09:03:13 +02:00
thefiddler
cd315a3bd6
[Platform] Forward PointToScreen to backend
2014-05-06 09:02:09 +02:00
thefiddler
637a8bee66
[Platform] More selective mouse events
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We should not raise mouse events when the cursor state hasn’t changed.
2014-05-06 09:01:23 +02:00
thefiddler
52efa3b629
[SDL] Improved documentation of Event size hack
2014-05-05 15:11:01 +02:00
Stefanos A
dffabcb94a
[SDL] Fixed a stack corruption issue on win32
2014-05-05 12:46:48 +02:00