varon
de6a4a796f
Merge branch 'develop' of github.com:opentk/opentk into develop
2017-05-08 22:50:38 +02:00
varon
fffb05a917
Release 3.0.0-pre
2017-05-08 22:48:40 +02:00
varon
fa449fc8aa
Merge pull request #518 from yas-online/fix-angle-mobile
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Fix AngleWindowInfo compile errors on mobile introduced by #458
2017-05-01 09:14:13 +02:00
Neico
974e02b03e
fix AngleWindowInfo compile errors on mobile introduced by #458
2017-04-30 23:20:56 +02:00
varon
5acdf69aa8
Merge pull request #516 from ShardTheBroken/Issue/514
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Fixed typos in documentation comments
2017-04-27 10:45:51 +02:00
Shard White
5fd4e9acd7
Fixed typos in documentation comments
2017-04-27 08:43:21 +01:00
varon
47ef73fae7
Merge pull request #510 from UnknownShadow200/develop
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Fix default input directories for Generator.Bind
2017-03-23 10:20:21 +02:00
UnknownShadow200
5eb75fefa7
Fix default input directories for Generator.Bind
2017-03-23 15:54:40 +11:00
varon
4e2d1ae520
Merge pull request #458 from mzanin/angle-es3
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Allow using OpenGL ES3 with Angle and extract a Direct3D shared handle
2017-03-21 12:46:11 +02:00
Manuel Zanin
70ac147b5c
Addressed comments
2017-03-21 10:21:22 +01:00
varon
f6af0d0f4a
Merge pull request #487 from spellizzari/develop
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XInputGetStateEx obtained through ordinal
2017-03-20 19:48:36 +02:00
varon
027fd80990
Merge pull request #508 from tzachshabtay/develop
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IOS- fixed crash on first tick
2017-03-20 18:46:00 +02:00
Tzach Shabtay
2b15ae3700
IOS- fixed crash on first tick
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FrameEventArgs throws an exception when setting the Time to a value <=
0. With that knowledge, both the Android and the IOS implementations
had a bug when setting the time.
On IOS, that bug would cause a crash on the first tick, as the first
tick would always set to 0.
On Android the bug was probably harmless but there was a redundant
check there (and also removed the unneeded allocation that was there on
every tick).
2017-03-19 23:49:09 -04:00
varon
fe9e300e09
Merge pull request #506 from pragmatrix/angle
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ANGLE: keep the backbuffer's size updated when the window resizes
2017-03-19 18:40:48 +02:00
Armin Sander
89e792ee47
be sure the current context is set before calling Egl.WaitClient()
2017-03-19 15:29:00 +01:00
varon
a21313b41b
Merge pull request #485 from leezer3/develop
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Fix: Joystick hats sticking in last position on Linux
2017-03-19 12:29:00 +02:00
varon
44ec9e6aa7
Merge pull request #504 from leezer3/AndroidIOS
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FIx: JoystickButton.cs not removed from Android / IOS projects
2017-03-19 11:42:04 +02:00
varon
0097720cd1
Merge pull request #505 from pragmatrix/editorconfig
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Add .editorconfig
2017-03-18 18:33:39 +02:00
Armin Sander
30752ed36d
ANGLE: keep the backbuffer size updated when the window resizes
2017-03-18 14:25:34 +01:00
Armin Sander
92636581af
add .editorconfig
2017-03-18 13:46:39 +01:00
Christopher Lees
969429d54c
FIx: JoystickButton.cs not removed from Android / IOS projects
2017-03-16 22:18:14 +00:00
varon
cd3138f9e3
Merge pull request #503 from UnknownShadow200/develop
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Fix pointless warning when compiling Box2.cs
2017-03-15 14:39:15 +02:00
UnknownShadow200
9401b4dd84
Fix pointless warning when compiling Box2.cs
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Showed warning "Missing XML comment for publicly visible type or member 'OpenTK.Box2.GetHashCode()' (CS1591) ", because there were five / instead of three / to indicate an XML comment.
2017-03-15 23:25:44 +11:00
varon
99b9bf65f2
Merge pull request #495 from tzachshabtay/develop
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Fix broken IOS bindings
2017-03-13 09:45:37 +02:00
Tzach Shabtay
e8aa0882c9
Fix broken iOS bindings
2017-03-03 22:29:47 -05:00
varon
fa25cbb5f8
Merge pull request #492 from txdv/grammar
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Grammar fix.
2017-03-01 09:08:14 +02:00
Andrius Bentkus
200915a46c
Grammar fix.
2017-02-28 16:26:22 +02:00
Sebastien Pellizzari
69bd4420cb
XInputGetStateEx obtained through ordinal
2017-02-14 09:17:41 +01:00
Christopher Lees
87f50e17bb
Fix: Joystick hats sticking in last position on Linux
2017-02-11 18:49:29 +00:00
varon
ae9c076748
Merge pull request #484 from leezer3/develop
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Fix: Xbox controller D-Pad not working under Windows
2017-02-10 17:35:25 +02:00
varon
af68ee752a
Merge pull request #453 from leezer3/Joystick2
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Improve Joystick Buttons
2017-02-10 17:34:44 +02:00
Christopher Lees
5890656953
Fix: Xbox controller D-Pad not working under Windows
2017-02-10 14:24:58 +00:00
varon
519d13ccde
Merge pull request #481 from leezer3/NegativeAxis
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Fix: Joysticks with an axis range below zero were inverted
2017-02-09 11:31:11 +02:00
varon
4a1e1ba1f5
Merge pull request #478 from leezer3/develop
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Fix: Incorrect documentation for MathHelper.NextPowerOfTwo
2017-02-09 10:50:37 +02:00
Christopher Lees
bf7e3ffb1e
Fix: Joysticks with an axis range below zero were inverted
2017-02-05 21:36:45 +00:00
Tzach Shabtay
7f70cd27a2
Merge remote-tracking branch 'upstream/develop' into develop
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Merge from upstream
2017-01-31 22:37:39 -05:00
Christopher Lees
02e1891098
Fix: Incorrect documentation for MathHelper.NextPowerOfTwo
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Fix: Typo in readme
2017-01-31 14:19:39 +00:00
varon
0abd2cc361
Merge pull request #476 from leezer3/develop
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Fix: Some joysticks return an invalid HID page of 1
2017-01-30 22:34:22 +02:00
varon
bd04c31369
Merge pull request #462 from tzachshabtay/Mobile_DebugPrintouts
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Removed the stubs for System.Diagnostics.Debug from Android & IOS
2017-01-29 16:42:48 +02:00
Tzach Shabtay
f310f4a119
Merge remote-tracking branch 'opentk/develop' into develop
2017-01-28 21:17:32 -05:00
Christopher Lees
114f02ff49
Fix: Some joysticks return an invalid HID page of 1
2017-01-27 15:50:46 +00:00
varon
12b0603dea
Merge pull request #463 from tzachshabtay/RemoveRedundantPrintout
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Removed redundant printout for "OnMouseMove called without moving the mouse"
2016-12-12 09:25:40 +02:00
varon
f30a6552f8
Merge pull request #461 from tzachshabtay/OpenTK_AndroidCrashes
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Fix 2 crashes on Android
2016-12-12 09:24:18 +02:00
Tzach Shabtay
51e2b3915c
Removed redundant printout for "OnMouseMove called without moving the mouse"
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This fixes #416 .
The problem with this printout (as explained in the issue) is that on
Windows (at least for specific devices/OS) GetMouseMovePointsEx can
return duplicate points, so it’s either adding a check in the Windows
layer or remove the printout. Adding a check in the Windows layer looks
redundant though, as this is already checked in NativeWindowBase, so
removing the printout looks preferable.
2016-12-11 18:11:56 -05:00
Tzach Shabtay
b06169b457
Removed the stubs for System.Diagnostics.Debug from Android & IOS
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This looks like it was once a Xamarin limitation, but it’s not anymore.
Note: tested this on Android, but not on IOS (tested compilation on IOS
only).
Fixes #447
2016-12-11 18:03:29 -05:00
Tzach Shabtay
0e20faf896
Android- fix a crash when the game view is closed before it started running
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When the game view is closed, if it hasn’t started running yet the
stopwatch would still be null- added a null check.
2016-12-11 17:50:38 -05:00
Tzach Shabtay
57ceff19b9
Android- Fix crash when querying for surface when window info was not created yet
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HasSurface is called by ReadyToRender property to query if the surface
was created, but it’s possible that the window info was not created
yet, added a missing null check.
2016-12-11 17:47:26 -05:00
Manuel Zanin
8ffe3bc504
Moved AngleWindowInfo and EglAnglePlatformFactory under src
2016-11-29 11:34:16 +01:00
Jonas Boesch
fc33246600
Use existing ANGLE definitions
2016-11-29 11:32:23 +01:00
Jonas Boesch
84a210bda5
Bugfix: Creating a second GraphicsContext forced context sharing.
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This fix will keep existing behavior (forced sharing) in the default case, but adds a new constructor that allows explicitly specifying the shared context. A user can now explicitly specify null for the shared context to get a new non-shared context.
2016-11-28 12:21:18 +01:00