Commit graph

3428 commits

Author SHA1 Message Date
thefiddler e433aad4b4 [ES] ES10 does not require initialization
It consists solely of DllImports that will be initialized on first use,
regardless of the existence of an OpenGL context.
2014-04-25 14:50:55 +02:00
thefiddler 3658fac263 [Input] Use Key.LastKey instead of Enum.GetValues
This avoids unnecessary memory allocations in the KeyboardDevice
constructor.
2014-04-25 14:15:06 +02:00
thefiddler 58e41a2b97 [Win] Replaced KeyMap dictionary with switch
This reduces the amount of allocations on the startup path.
2014-04-25 14:13:55 +02:00
thefiddler e36a0d0fbc [OpenTK] Rebased on develop 2014-04-25 13:38:53 +02:00
thefiddler 6994a13770 [OpenTK] Fixed DllImport library for OpenGL on Mac OS X 2014-04-25 12:14:28 +02:00
thefiddler 03a8a6da0e [SDL2] Optimized Sdl2KeyCode translation
Also fixed Key.WinLeft, WinRight and Menu translation.
2014-04-25 12:14:27 +02:00
thefiddler 9f39aa1b88 [Mac] Optimized MacOSKeyCode translation
This also reduces memory allocations on startup by ~10K.
2014-04-25 12:14:26 +02:00
thefiddler 4ae65c86ff [GL] Added missing GetPName.MaxPatchVertices 2014-04-25 11:11:42 +02:00
thefiddler 824f238973 [Mac] Removed most legacy Carbon code 2014-04-24 13:48:26 +02:00
thefiddler 5f44f3d491 [Mac] Removed unused Carbon APIs 2014-04-24 13:48:26 +02:00
thefiddler cdd88e6f7e [Mac] Migrated AglContext to OpenTK.GLControl 2014-04-24 13:48:26 +02:00
thefiddler 3475582c30 [Mac] Mouse coordinates are reported in pixels 2014-04-24 13:47:30 +02:00
thefiddler e0848f9d6d [Mac] SendFloat should use _fpret on i386 2014-04-24 13:47:30 +02:00
thefiddler 3250cbbc91 [Mac] Use scrollFactor variable 2014-04-24 13:47:30 +02:00
thefiddler a2212f0184 [Mac] Fixed a warning related to volatile UniqueId
Also changed the class name to OpenTK_GameWindow
2014-04-24 13:47:30 +02:00
thefiddler acb7dd27a7 [Mac] Window should be invisible on startup
Also fixes the initial position of the window.
2014-04-24 13:47:30 +02:00
Olle Håkansson 64fb043b77 Licensed files under MIT/X11. 2014-04-24 13:45:06 +02:00
thefiddler b0eedc122d [Mac] Avoid class conflicts for multiple windows
When creating multiple windows, their classes must have different class
names or they will fail to construct.

This commit ensures their names are unique. It also fixes a potential
memory leak in the Icon setter.
2014-04-24 13:45:06 +02:00
thefiddler 287c2b3415 [Mac] Add CocoaContext.GetGraphicsMode via CGL
Once the context is constructed, we use GetGraphicsMode to retrieve the
exact GraphicsMode that was selected by CocoaContext.
2014-04-24 13:45:06 +02:00
Olle Håkansson 2943bdfecb Fixed too high mouse scrolling speed. 2014-04-24 13:45:06 +02:00
Olle Håkansson 4573db2ceb Much improved handling of window/border states. 2014-04-24 13:45:06 +02:00
Olle Håkansson df6caa3cbb Fixed missing Mode value in CocoaContext.
Crashed E.g. GameWindow States example.
2014-04-24 13:45:06 +02:00
Olle Håkansson 374ce26186 Added a helper for creating cocoa window infos. 2014-04-24 13:45:05 +02:00
Olle Håkansson 86a5399534 Register mouse drag as well as move. 2014-04-24 13:45:05 +02:00
Olle Håkansson 46856dc21d Closing should occur in ProcessEvents. 2014-04-24 13:45:05 +02:00
Olle Håkansson ed87814a7f Cleanups. 2014-04-24 13:45:05 +02:00
Olle Håkansson 3798d268dc Fixed mouse position not being received. 2014-04-24 13:45:05 +02:00
Olle Håkansson 9183e3ae0d Fixed crashes from callbacks. 2014-04-24 13:45:05 +02:00
Olle Håkansson d1fb2597bb Better handling of maximized window.
Used the “zoom” command before, but it has some limitations (e.g. no
event when zoom is done).
2014-04-24 13:45:05 +02:00
Olle Håkansson 7c3872531e Disabled capturing when changing resolution.
Might be off here, but without capturing it seems like we get a
behaviour closer to that of the PC.
2014-04-24 13:45:05 +02:00
Olle Håkansson 50ed0ee9da Bug fixes. 2014-04-24 13:45:05 +02:00
Olle Håkansson 63d0d057c5 Better fullscreen handling. 2014-04-24 13:45:05 +02:00
Olle Håkansson 59d7889ce0 Restored most window functionality. 2014-04-24 13:45:05 +02:00
Olle Håkansson 5457651676 Fixed swap interval. 2014-04-24 13:45:04 +02:00
Olle Håkansson 6c6beae4fc Setup listening for window events. 2014-04-24 13:45:04 +02:00
Olle Håkansson 5e1b7c82ab Cocoa bindings through libobjc.dylib 2014-04-24 13:45:04 +02:00
thefiddler 74cff79d64 Merge remote-tracking branch 'frassle/issue76' into develop 2014-04-01 09:39:48 +02:00
thefiddler d292d44b90 [Math] Replaced tab characters with spaces 2014-03-31 18:20:08 +02:00
thefiddler e4fd62c0ff Merge branch 'pr/84' into develop 2014-03-31 18:19:18 +02:00
Fraser Waters fbe6cc0a31 Use Marshal.GetLastWin32Error instead of GetLastError.
Also removes magic number 1171 and replaces with constant.
2014-03-23 22:31:32 +00:00
Fraser Waters 095d3f26c0 Use GetMouseMovePointsEx to smooth mouse input.
Uses GetMouseMovePointsEx to get mouse move history so mouse events aren't dropped even with low framerates.

Fixes #76.
2014-03-23 16:26:24 +00:00
thefiddler db913ca3f4 [GL] Added missing [Rgba]16Snorm texture formats
See https://www.opengl.org/sdk/docs/man4/html/glTexImage2D.xhtml or the
4.4 spec, section 8.5, table "Sized internal color formats".
2014-03-18 12:08:02 +01:00
csantos c48f6399e4 Centering the cursor at (width/2, height/2), effectively fixing
the issue described in https://github.com/mono/MonoGame/issues/2283
2014-03-18 01:44:52 -03:00
Phyyl 617131066a Added multiplication operator to all vectors 2014-03-17 16:59:09 -04:00
thefiddler ccb5408258 [Win] Invert vertical axes to match 1.0 API
The 1.0 API defines +y as up and -y as down. This matches XInput but
disagrees with WinMM, where we have to invert the vertical axes.
2014-03-17 00:43:36 +01:00
thefiddler cae62151b8 [Input] LegacyJoystickDriver now reports hat pos 2014-03-17 00:30:19 +01:00
thefiddler f93d464f62 [Input] JoystickHatState is now IEquatable 2014-03-17 00:30:04 +01:00
thefiddler 01c3b51be6 [Input] JoystickState.ToString now prints hat pos 2014-03-17 00:29:45 +01:00
thefiddler 05bbc0b3f4 [Win] Joystick driver now reports hat positions 2014-03-17 00:29:12 +01:00
thefiddler f23b93b839 [SDL2] On Mac, OpenGL 3.0 or 3.1 should create 3.2 context
SDL2/Mac fails to create a 3.0 or 3.1 OpenGL context. We implicitly
bump version to 3.2, otherwise 3.0 or 3.1 would give a 2.1 context.
2014-03-16 22:50:12 +01:00