Commit graph

2222 commits

Author SHA1 Message Date
chrisbrandtner 261b3958c8 Added anaglyph rendering example (for red/cyan glasses). 2010-10-27 16:28:38 +00:00
chrisbrandtner a93d43c590 Added OpenGL Diagnostics program, similar to OpenAL Diagnostics. 2010-10-24 14:29:27 +00:00
the_fiddler 202bd2a96e Avoid using deprecated GLControl.GrabScreenshot() method. 2010-10-22 15:04:04 +00:00
the_fiddler f0dd1370d8 Suppressed unused field warnings. The code is like that on purpose. 2010-10-22 15:03:35 +00:00
the_fiddler 5ed98455d9 Do not use deprecated methods. 2010-10-22 15:03:06 +00:00
the_fiddler 2430f82ff7 Implemented raw keyboard input for Windows. Improved the interface for receiving input. Moved raw input window to its own thread. 2010-10-22 14:57:06 +00:00
the_fiddler 75c71107a3 Initial implementation of raw mouse input on Windows. 2010-10-22 13:41:42 +00:00
the_fiddler b2ccc8f089 Fixed CursorVisible getter.
If necessary, re-grab the cursor whenever the window changes position/size.
2010-10-22 13:36:05 +00:00
the_fiddler 327941be33 Implemented PointToScreen and fixed mouse grab rectangle to match the client rectangle exactly. 2010-10-22 13:22:28 +00:00
the_fiddler 3d87bc7e8f Fixed text anti-aliasing on Windows. 2010-10-22 09:29:41 +00:00
the_fiddler c7d8fb882a Removed fixed expression that caused compilation error on VS2010 (but not Mono 2.6.7). 2010-10-22 08:16:37 +00:00
the_fiddler bb01babfbd * XI2Mouse.cs:
* X11Factory.cs: Detect whether XInput2 is not supported without
  throwing an exception.
2010-10-22 07:41:56 +00:00
the_fiddler d49b315ced * Input/Mouse.cs:
* Platform/X11/X11Mouse.cs:
* Platform/X11/XI2Mouse.cs: Added internal list of mouse devices in
  preparation for multi-mouse support.
2010-10-21 14:53:10 +00:00
the_fiddler 6276057c65 * Test/GameWindowStates.cs: Added relative mouse motion indicator. Improved text antialiasing. Moved to GameWindow category. 2010-10-21 13:14:36 +00:00
the_fiddler f39eaecea3 * QuickStart.sln:
* Source/QuickStart/QuickStart.csproj: Added missing QuickStart
solution. Fixes issue [#2093]: "QuickStart.sln doesn't exist in
"latest version of OpenTK"".
2010-10-21 12:55:45 +00:00
the_fiddler 671457b60a * OpenTK.csproj:
* Input/MouseState.cs:
* Platform/X11/Structs.cs:
* Platform/X11/XI2Mouse.cs:
* Platform/X11/Functions.cs:
* Platform/X11/X11Factory.cs: Added XInput2 driver for mice.
  Multi-mouse support pending.

* Platform/X11/X11Mouse.cs: Log the driver type for debugging
  purposes.
2010-10-21 12:32:00 +00:00
the_fiddler e638652d01 * Platform/X11/X11Keyboard.cs: Added index bounds check for
GetState.
2010-10-21 07:56:48 +00:00
the_fiddler 7947cad6f8 * OpenTK.csproj:
* Input/MouseState.cs:
* Input/ButtonState.cs:
* Platform/X11/X11Mouse.cs:
* Platform/X11/X11Factory.cs: Added initial implementation of
  OpenTK.Input.Mouse for X11.
2010-10-21 07:56:37 +00:00
the_fiddler 1529f811ac * X11Keyboard.cs: Do not allocate an X11WindowInfo unnecessarily. 2010-10-20 15:16:55 +00:00
the_fiddler 07671251c5 * Input/MouseState.cs: Implemented MouseState structure. 2010-10-20 15:14:38 +00:00
the_fiddler 239ba3ff2b * Input/KeyboardState.cs: Fixed the amount of storage for keyboard
keys (the code would allocate one less int than necessary when
  "number of keys % 32" falls between 1 and 15).
Fixed the implementation of the Equals method to compare the two
  instances (instead of comparing this instance against itself).
2010-10-20 15:14:26 +00:00
the_fiddler 86588ea60c * Source/OpenTK/Input/Mouse.cs:
* Source/OpenTK/Platform/Factory.cs:
* Source/OpenTK/Input/InputDriver.cs:
* Source/OpenTK/Input/IMouseDriver.cs:
* Source/OpenTK/Platform/X11/X11Input.cs:
* Source/OpenTK/Platform/X11/X11Factory.cs:
* Source/OpenTK/Platform/Windows/WMInput.cs:
* Source/OpenTK/Platform/IPlatformFactory.cs:
* Source/OpenTK/Platform/MacOS/CarbonInput.cs:
* Source/OpenTK/Platform/Windows/WinFactory.cs:
* Source/OpenTK/Platform/MacOS/MacOSFactory.cs:
* Source/OpenTK/Platform/Windows/WinGLNative.cs:
* Source/OpenTK/Platform/Windows/WinRawMouse.cs:
* Source/OpenTK/Platform/Windows/WinRawInput.cs: Added new MouseDriver
  interface and added stub internal implementations.
2010-10-20 14:58:38 +00:00
the_fiddler e801660ff7 * Source/OpenTK/OpenTK.csproj:
* Source/OpenTK/Input/Keyboard.cs:
* Source/OpenTK/Input/InputDriver.cs:
* Source/OpenTK/Input/KeyboardState.cs:
* Source/OpenTK/Input/IKeyboardDriver.cs:
* Source/OpenTK/Platform/X11/X11Input.cs:
* Source/OpenTK/Platform/X11/Functions.cs:
* Source/OpenTK/Platform/X11/X11Factory.cs:
* Source/OpenTK/Platform/Windows/WMInput.cs:
* Source/OpenTK/Platform/X11/X11Keyboard.cs:
* Source/OpenTK/Platform/MacOS/CarbonInput.cs:
* Source/OpenTK/Platform/Windows/WinGLNative.cs:
* Source/OpenTK/Platform/Windows/WinRawInput.cs:
* Source/OpenTK/Platform/Windows/WinRawKeyboard.cs: Added initial
  OpenTK.Input.Keyboard implementation for X11.
2010-10-20 14:33:23 +00:00
the_fiddler 7c0dbf7dcf * Source/OpenTK/Platform/X11/X11GLNative.cs: Confine pointer to
window when it becomes invisible.
2010-10-20 09:50:49 +00:00
the_fiddler 3b72054480 * Source/OpenTK/Platform/X11/X11GLNative.cs: Refactored empty cursor
creation into its own function. Create one empty cursor for the
  lifetime of the window.
2010-10-20 09:19:34 +00:00
the_fiddler 9ec00014eb Take into account the fact that ShowCursor(true/false) calls are cumulative (we want boolean behavior instead). 2010-10-19 09:25:09 +00:00
the_fiddler 00311cdb13 Added initial code for mouse grabbing. Modified GameWindowStates to test this. 2010-10-19 09:20:59 +00:00
the_fiddler a18825a062 * Source/OpenTK/Platform/MacOS/CarbonGLNative.cs: Removed unused
code.
2010-10-18 16:14:50 +00:00
the_fiddler d5aaf4a794 * Source/OpenTK/Platform/Windows/API.cs:
* Source/OpenTK/Platform/Windows/WinGLNative.cs: Implemented
  CursorVisible.
2010-10-18 16:14:38 +00:00
the_fiddler f201c3bed9 * Source/Examples/OpenTK/Test/GameWindowStates.cs: Handle
MouseButtonUp event to make mouse visible.
2010-10-18 15:48:32 +00:00
the_fiddler 42e0880cbb * Source/OpenTK/NativeWindow.cs:
* Source/OpenTK/INativeWindow.cs:
* Source/OpenTK/Platform/X11/API.cs:
* Source/OpenTK/Platform/X11/X11GLNative.cs:
* Source/OpenTK/Platform/Windows/WinGLNative.cs:
* Source/OpenTK/Platform/MacOS/CarbonGLNative.cs:
* Source/Examples/OpenTK/Test/GameWindowStates.cs: Initial
  implementation of CursorVisible API. See issue [#1560].
2010-10-18 15:25:25 +00:00
the_fiddler d4d9d58a8a Added UNSIGNED_INT to ActiveUniformType enum. Fixes issue [#2077]: "Add UnsignedInt to ActiveUniformType". 2010-10-13 20:42:58 +00:00
the_fiddler 7f6fa886da Fixed issue [#2072]: "Box2 constructor bug". 2010-10-11 07:54:46 +00:00
the_fiddler 148578b1eb Fixed code formatting. 2010-10-09 19:59:06 +00:00
the_fiddler 0f80ff8f1d Avoid deprecated EnableClientState(EnableCap) in favor of EnableClientState(ArrayCap). 2010-10-09 19:56:33 +00:00
the_fiddler 8f9cd3decf Report Xinerama as not supported when it fails to detect any devices. Fixes issue on Nvidia drivers when Twinview is enabled. 2010-10-09 19:11:45 +00:00
the_fiddler ddb51b25f7 Added XF86VM fallback when XRandR is missing (many thanks to jdomnitz!) 2010-10-09 19:10:39 +00:00
the_fiddler 8bb6af05d7 Set the correct, platform-specific GetCurrentContext implementation on startup. Ensures the correct function of dummy contexts. 2010-10-09 18:53:20 +00:00
the_fiddler 2c739cc96b Use current date as the 'readable' version (on installer/zip). 2010-10-06 16:53:53 +00:00
the_fiddler 0bb868e304 Updated documentation for release. 2010-10-06 16:09:10 +00:00
the_fiddler 31a407ec3e Do not skip Source/OpenTK when cloning the source tree. 2010-10-06 15:36:38 +00:00
the_fiddler 228a213dc5 Explicitly set assembly name and root namespace to "Build.UpdateVersion" in order to avoid conflicts with xbuild. 2010-10-06 15:17:29 +00:00
the_fiddler 878f40f2eb Do not add nsis installers to the zip! 2010-10-06 15:10:24 +00:00
the_fiddler 31a19b7328 Use mono to invoke Build.UpdateVersion.exe on non-Windows systems. 2010-10-06 15:07:12 +00:00
the_fiddler 60fa8bec42 Added Version.txt to ignore list. 2010-10-06 15:00:40 +00:00
the_fiddler 27ff0d807f Replaced all custom tasks with built-in tasks, because custom tasks cause builds through Visual Studio to fail. This is a known issue since VS2005 (the dll containing custom tasks gets loaded into the devenv AppDomain and remains locked, meaning you have to exit Visual Studio before rebuilding the project). 2010-10-06 14:59:13 +00:00
the_fiddler 10f8566351 Converted into an actual commandline tool to avoid using custom tasks. 2010-10-06 14:56:11 +00:00
the_fiddler 11817269e8 Fixed build target (was left into a debugging configuration) and replaced Run custom task with built-in Exec. 2010-10-06 14:54:37 +00:00
the_fiddler 2bab2d7728 Avoid all custom tasks, since this causes build issues in Visual Studio (Build.Tasks.dll gets loaded into the main AppDomain and remains locked, meaning you have to exit Visual Studio before rebuilding the project). 2010-10-06 14:18:10 +00:00
the_fiddler fb9b355bcd Avoid all custom tasks, since this causes build issues in Visual Studio (Build.Tasks.dll gets loaded into the main AppDomain and remains locked, meaning you have to exit Visual Studio before rebuilding the project). 2010-10-06 14:14:15 +00:00