the_fiddler
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ef52e1106d
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Updated version numbers.
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2008-01-15 16:44:17 +00:00 |
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chrisbrandtner
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b3ab36eb44
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Alc.GetString used incorrect offset (was already increased due to ++). Breakpoint used to verify correctness at byte-level.
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2008-01-15 15:49:25 +00:00 |
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chrisbrandtner
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42581eaeea
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changed List<string> Alc.GetString() and enums again. Fixed docu.
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2008-01-15 13:37:33 +00:00 |
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the_fiddler
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21322323ba
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Re-added mouse input events.
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2008-01-15 13:12:31 +00:00 |
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the_fiddler
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262de30201
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Trying async mouse input.
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2008-01-15 13:04:35 +00:00 |
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the_fiddler
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d8620652b5
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Re-added input polling.
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2008-01-15 13:01:55 +00:00 |
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the_fiddler
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8c3011f405
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Fixed a possible cast problem.
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2008-01-15 12:48:03 +00:00 |
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the_fiddler
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9c214032b9
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Added some IGLContextInternal explicit implementations
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2008-01-15 12:47:51 +00:00 |
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the_fiddler
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9bfa325620
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Added GetCurrentContext()
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2008-01-15 12:46:47 +00:00 |
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the_fiddler
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5c16b522a3
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Possible InvalidCastException fix.
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2008-01-15 12:32:38 +00:00 |
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the_fiddler
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ecf6365d45
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Moved context creation to GLContext constructor.
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2008-01-15 12:25:22 +00:00 |
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the_fiddler
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89122b9128
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Temporarily disabled GameWindowExitException.
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2008-01-15 12:08:09 +00:00 |
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the_fiddler
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370617f58a
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Debugging GameWindow.Exit() sequence on Mono.
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2008-01-15 11:23:34 +00:00 |
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the_fiddler
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22d6e1a7a4
|
X11/GameWindow context creation should be fixed.
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2008-01-15 11:14:16 +00:00 |
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the_fiddler
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c0ea86437c
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Possible fix for cast exception in CreateWindow.
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2008-01-15 11:10:40 +00:00 |
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the_fiddler
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68370f6d23
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Debugging an issue with X11GLNative and it's visual creation.
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2008-01-15 11:08:03 +00:00 |
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the_fiddler
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8b14881538
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Fixed a NRE.
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2008-01-15 11:02:23 +00:00 |
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the_fiddler
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15956016b4
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Possible fix for X11GLContext crash.
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2008-01-15 10:59:36 +00:00 |
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the_fiddler
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50f6bd2807
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Changed the INativeGLWindow.CreateWindow interface to return an IGLContext instead of a GLContext.
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2008-01-15 10:48:48 +00:00 |
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the_fiddler
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dc151f3929
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Added some debugging information to context creation.
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2008-01-15 10:36:47 +00:00 |
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the_fiddler
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33d0193e7f
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Refactored context creation to be done inside the *GLNative classes, instead of the GameWindow class. Should refactor in the next version.
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2008-01-15 10:31:03 +00:00 |
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the_fiddler
|
38df75ed51
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Updated the bindings with the latest generator revision.
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2008-01-15 09:33:28 +00:00 |
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the_fiddler
|
40446c637a
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Added a missing CLSCompliant false attributes.
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2008-01-15 00:45:54 +00:00 |
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the_fiddler
|
08419d78a3
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Disabled CLSCompliant attribute not checked warnings. Disabled XML docs missing warning.
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2008-01-15 00:45:18 +00:00 |
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the_fiddler
|
9548372d6c
|
Removed xml doc string missing warnings.
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2008-01-15 00:44:22 +00:00 |
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the_fiddler
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159bc4b427
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Internal to public.
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2008-01-15 00:43:51 +00:00 |
|
the_fiddler
|
8c5ac32840
|
Disabled CLSCompliant attribute not checked warnings.
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2008-01-15 00:43:23 +00:00 |
|
the_fiddler
|
3a44869fd2
|
Updated with the latest generator. Disabled missing XML doc warnings.
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2008-01-15 00:42:29 +00:00 |
|
the_fiddler
|
70c5a96a5e
|
Merged with OpenAL branch.
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2008-01-15 00:24:15 +00:00 |
|
the_fiddler
|
14df5f4991
|
Bumped version number.
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2008-01-15 00:11:05 +00:00 |
|
the_fiddler
|
828fa2ebc2
|
Fixed window destruction.
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2008-01-15 00:10:56 +00:00 |
|
the_fiddler
|
ec870dc053
|
Updated GL.DrawElements to use DrawElementsType instead of Enums.All
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2008-01-15 00:10:31 +00:00 |
|
the_fiddler
|
762ea8f1bb
|
Set window on top during creation.
|
2008-01-15 00:02:58 +00:00 |
|
the_fiddler
|
5498022742
|
Fixed an issue where WMInput did not detach on the Destroy message, causing the application to stay open.
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2008-01-14 23:44:22 +00:00 |
|
the_fiddler
|
42c205db00
|
Fixed a GameWindow exit bug, where the GameWindow didn't send the destroy message on GameWindow.Exit().
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2008-01-14 23:43:56 +00:00 |
|
the_fiddler
|
165f36f6c0
|
Updated bindings with the last generator version.
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2008-01-14 23:43:13 +00:00 |
|
the_fiddler
|
876b5139ef
|
Fixed GLContext creation on Windows.
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2008-01-14 22:38:09 +00:00 |
|
the_fiddler
|
27748a065d
|
Removed GluOld.
|
2008-01-11 21:38:30 +00:00 |
|
the_fiddler
|
c11735a22f
|
Got rid of some warnings.
|
2008-01-11 20:54:06 +00:00 |
|
the_fiddler
|
d8eedf31b6
|
Solved context creation on windows.
|
2008-01-11 20:37:09 +00:00 |
|
the_fiddler
|
2eb7158ee1
|
Cast to obtain Context.Mode (which is an internal interface now).
|
2008-01-11 20:36:43 +00:00 |
|
the_fiddler
|
11126c8a84
|
Resolved crash on second context creation. Explicitly implemented internal interfaces.
|
2008-01-11 20:31:59 +00:00 |
|
the_fiddler
|
1c6c2c4776
|
Major update. Explicitly implemented internal interfaces.
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2008-01-11 20:24:48 +00:00 |
|
the_fiddler
|
589e6ad813
|
Now uses GLContext directly, instead of WinGLContext.
|
2008-01-11 20:24:20 +00:00 |
|
the_fiddler
|
2cc221998c
|
Hacks to get the visual before creating a context.
|
2008-01-11 20:23:41 +00:00 |
|
the_fiddler
|
408bdc3f3c
|
CreateWindow now takes a GLContext.
|
2008-01-11 20:23:17 +00:00 |
|
the_fiddler
|
dcafbcf8a1
|
Split items that should be internal in different interfaces, for explicit implementations.
|
2008-01-11 20:22:46 +00:00 |
|
the_fiddler
|
1606cbf0e4
|
Updated INativeGLWindow.CreateWindow to accept a GLContext as argument.
|
2008-01-11 20:22:08 +00:00 |
|
the_fiddler
|
47aa1f27a9
|
Documentation update.
|
2008-01-11 20:21:32 +00:00 |
|
the_fiddler
|
887bfaafa4
|
Deleted some whitespace.
|
2008-01-11 20:20:42 +00:00 |
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